4 research outputs found
Noisy Beeping Networks
We introduce noisy beeping networks, where nodes have limited communication
capabilities, namely, they can only emit energy or sense the channel for
energy. Furthermore, imperfections may cause devices to malfunction with some
fixed probability when sensing the channel, which amounts to deducing a noisy
received transmission. Such noisy networks have implications for
ultra-lightweight sensor networks and biological systems.
We show how to compute tasks in a noise-resilient manner over noisy beeping
networks of arbitrary structure. In particular, we transform any algorithm that
assumes a noiseless beeping network (of size ) into a noise-resilient
version while incurring a multiplicative overhead of only in its
round complexity, with high probability. We show that our coding is optimal for
some tasks, such as node-coloring of a clique.
We further show how to simulate a large family of algorithms designed for
distributed networks in the CONGEST() model over a noisy beeping network.
The simulation succeeds with high probability and incurs an asymptotic
multiplicative overhead of in the
round complexity, where is the maximal degree of the network. The
overhead is tight for certain graphs, e.g., a clique. Further, this simulation
implies a constant overhead coding for constant-degree networks
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Reliable Communication over Highly Connected Noisy Networks
We consider the task of multiparty computation performed over networks in the presence of random noise. Given an n-party protocol that takes R rounds assuming noiseless communication, the goal is to find a coding scheme that takes R’ rounds and computes the same function with high probability even when the communication is noisy, while maintaining a constant asymptotic rate, i.e., while keeping inf(n,R ->infinity) R/R’ positive. Rajagopalan and Schulman (STOC ‘94) were the first to consider this question, and provided a coding scheme with rate O(1/ log(d + 1)), where d is the maximal degree in the network. While that scheme provides a constant rate coding for many practical situations, in the worst case, e.g., when the network is a complete graph, the rate is O(1/ log n), which tends to 0 as n tends to infinity. We revisit this question and provide an efficient coding scheme with a constant rate for the interesting case of fully connected networks. We furthermore extend the result and show that if a (d-regular) network has mixing time m, then there exists an efficient coding scheme with rate O(1/m(3) log m). This implies a constant rate coding scheme for any n-party protocol over a d-regular network with a constant mixing time, and in particular for random graphs with n vertices and degrees n(Omega(1))
Noisy Interactive Quantum Communication
We consider the problem of implementing two-party interactive quantum communication over noisy channels, a necessary endeavor if we wish to fully reap quantum advantages for communication. For an arbitrary protocol with n messages, designed for noiseless qudit channels (where d is arbitrary), our main result is a simulation method that fails with probability less than 2⁻ᶿ⁽ⁿᵋ⁾ and uses a qudit channel n(1 + Θ(√ε)) times, of which ε fraction can be corrupted adversarially. The simulation is thus capacity achieving to leading order, and we conjecture that it is optimal up to a constant factor in the √ε term. Furthermore, the simulation is in a model that does not require pre-shared resources such as randomness or entanglement between the communicating parties. Surprisingly, this outperforms the best known overhead of 1 + O(√(ε log log 1/ε)) in the corresponding
classical model, which is also conjectured to be optimal [Haeupler, FOCS’14]. Our work also improves over the best previously known quantum result where the overhead is a non-explicit large constant [Brassard et al., FOCS’14] for small ε