44,841 research outputs found
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Intelligence and chess
The goal of this paper is to critically evaluate the evidence supporting the hypothesis that innate talent (for example a higher level of intelligence) may account for aspects of chess skill. We start by giving some standard definitions of intelligence, and then present empirical data on chessplayers’ intelligence, both with children and adults. In the second part of this paper, we discuss Geschwind and Galaburda’s (1985) influential theory of the neurobiology of talent in music, mathematics, and visual arts, and review evidence of its applicability for explaining chess expertise. For that purpose, we will present empirical data based on brain lesions, brain-imaging studies, and handedness. In the conclusion, we will attempt to reconcile the strand of research emphasising practice and the role of the environment with that emphasising the role of innate talent
Creativity and the Brain
Neurocognitive approach to higher cognitive functions that bridges the gap between psychological and neural level of description is introduced. Relevant facts about the brain, working memory and representation of symbols in the brain are summarized. Putative brain processes responsible for problem solving, intuition, skill learning and automatization are described. The role of non-dominant brain hemisphere in solving problems requiring insight is conjectured. Two factors seem to be essential for creativity: imagination constrained by experience, and filtering that selects most interesting solutions. Experiments with paired words association are analyzed in details and evidence for stochastic resonance effects is found. Brain activity in the process of invention of novel words is proposed as the simplest way to understand creativity using experimental and computational means. Perspectives on computational models of creativity are discussed
Fostering the reduction of assortative mixing or homophily into the class
Human societies from the outset have been associated according to race, beliefs, religion, social level, and the like. These behaviors continue even today in the classroom at primary, middle, and superior levels. However, the growth of ICT offers educational researchers new ways to explore methods of team formation that have been proven to be efficient in the field of serious games through the use of computer networks. The selection process of team members in serious games through the use of computer networks is carried out according to their performance in the area of the game without distinction of social variables.
The use of serious games in education has been discussed in multiple research studies which state that its application in teaching and learning processes are changing the way of teaching. This article presents an exploratory analysis of the team formation process based on collaboration through the use of ICT tools of collective intelligence called TBT (The best team). The process and its ICT tool combine the paradigms of creativity in swarming, collective intelligence, serious games, and social computing in order to capture the participants’ emotions and evaluate contributions.
Based on the results, we consider that the use of new forms of teaching and learning based on the emerging paradigms is necessary. Therefore, TBT is a tool that could become an effective way to encourage the formation of work groups by evaluating objective variable of performance of its members in collaborative works.Postprint (published version
Universal Intelligence: A Definition of Machine Intelligence
A fundamental problem in artificial intelligence is that nobody really knows
what intelligence is. The problem is especially acute when we need to consider
artificial systems which are significantly different to humans. In this paper
we approach this problem in the following way: We take a number of well known
informal definitions of human intelligence that have been given by experts, and
extract their essential features. These are then mathematically formalised to
produce a general measure of intelligence for arbitrary machines. We believe
that this equation formally captures the concept of machine intelligence in the
broadest reasonable sense. We then show how this formal definition is related
to the theory of universal optimal learning agents. Finally, we survey the many
other tests and definitions of intelligence that have been proposed for
machines.Comment: 50 gentle page
Street smarts
A pluralistic approach to folk psychology must countenance the evaluative, regulatory, predictive, and explanatory roles played by attributions of intelligence in social practices across cultures. Building off of the work of the psychologist Robert Sternberg and the philosophers Gilbert Ryle and Daniel Dennett, I argue that a relativistic interpretivism best accounts for the many varieties of intelligence that emerge from folk discourse. To be intelligent is to be comparatively good at solving intellectual problems that an interpreter deems worth solving
A Human Information Behavior Approach to a Philosophy of Information
This paper outlines the relation between philosophy of information
(PI) and human information behavior (HIB). In this paper, we first
briefly outline the basic constructs and approaches of PI and HIB. We argue
that a strong relation exists between PI and HIB, as both are exploring
the concept of information and premise information as a fundamental
concept basic to human existence. We then exemplify that a heuristic
approach to PI integrates the HIB view of information as a cognitive human-
initiated process by presenting a specific cognitive architecture for
information initiation based on modular notion from HIB/evolutionary
psychology and the vacuum mechanism from PI.published or submitted for publicatio
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Working memory and working attention: What could possibly evolve?
The concept of “working” memory is traceable back to nineteenth century theorists (Baldwin, 1894; James 1890) but the term itself was not used until the mid-twentieth century (Miller, Galanter & Pribram, 1960). A variety of different explanatory constructs have since evolved which all make use of the working memory label (Miyake & Shah, 1999). This history is briefly reviewed and alternative formulations of working memory (as language-processor, executive attention, and global workspace) are considered as potential mechanisms for cognitive change within and between individuals and between species. A means, derived from the literature on human problem-solving (Newell & Simon, 1972), of tracing memory and computational demands across a single task is described and applied to two specific examples of tool-use by chimpanzees and early hominids. The examples show how specific proposals for necessary and/or sufficient computational and memory requirements can be more rigorously assessed on a task by task basis. General difficulties in connecting cognitive theories (arising from the observed capabilities of individuals deprived of material support) with archaeological data (primarily remnants of material culture) are discussed
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