2,849 research outputs found
The Wadge Hierarchy of Deterministic Tree Languages
We provide a complete description of the Wadge hierarchy for
deterministically recognisable sets of infinite trees. In particular we give an
elementary procedure to decide if one deterministic tree language is
continuously reducible to another. This extends Wagner's results on the
hierarchy of omega-regular languages of words to the case of trees.Comment: 44 pages, 8 figures; extended abstract presented at ICALP 2006,
Venice, Italy; full version appears in LMCS special issu
Complexity Hierarchies Beyond Elementary
We introduce a hierarchy of fast-growing complexity classes and show its
suitability for completeness statements of many non elementary problems. This
hierarchy allows the classification of many decision problems with a
non-elementary complexity, which occur naturally in logic, combinatorics,
formal languages, verification, etc., with complexities ranging from simple
towers of exponentials to Ackermannian and beyond.Comment: Version 3 is the published version in TOCT 8(1:3), 2016. I will keep
updating the catalogue of problems from Section 6 in future revision
Index problems for game automata
For a given regular language of infinite trees, one can ask about the minimal
number of priorities needed to recognize this language with a
non-deterministic, alternating, or weak alternating parity automaton. These
questions are known as, respectively, the non-deterministic, alternating, and
weak Rabin-Mostowski index problems. Whether they can be answered effectively
is a long-standing open problem, solved so far only for languages recognizable
by deterministic automata (the alternating variant trivializes).
We investigate a wider class of regular languages, recognizable by so-called
game automata, which can be seen as the closure of deterministic ones under
complementation and composition. Game automata are known to recognize languages
arbitrarily high in the alternating Rabin-Mostowski index hierarchy; that is,
the alternating index problem does not trivialize any more.
Our main contribution is that all three index problems are decidable for
languages recognizable by game automata. Additionally, we show that it is
decidable whether a given regular language can be recognized by a game
automaton
Exploiting the Temporal Logic Hierarchy and the Non-Confluence Property for Efficient LTL Synthesis
The classic approaches to synthesize a reactive system from a linear temporal
logic (LTL) specification first translate the given LTL formula to an
equivalent omega-automaton and then compute a winning strategy for the
corresponding omega-regular game. To this end, the obtained omega-automata have
to be (pseudo)-determinized where typically a variant of Safra's
determinization procedure is used. In this paper, we show that this
determinization step can be significantly improved for tool implementations by
replacing Safra's determinization by simpler determinization procedures. In
particular, we exploit (1) the temporal logic hierarchy that corresponds to the
well-known automata hierarchy consisting of safety, liveness, Buechi, and
co-Buechi automata as well as their boolean closures, (2) the non-confluence
property of omega-automata that result from certain translations of LTL
formulas, and (3) symbolic implementations of determinization procedures for
the Rabin-Scott and the Miyano-Hayashi breakpoint construction. In particular,
we present convincing experimental results that demonstrate the practical
applicability of our new synthesis procedure
Weak index versus Borel rank
We investigate weak recognizability of deterministic languages of infinite
trees. We prove that for deterministic languages the Borel hierarchy and the
weak index hierarchy coincide. Furthermore, we propose a procedure computing
for a deterministic automaton an equivalent minimal index weak automaton with a
quadratic number of states. The algorithm works within the time of solving the
emptiness problem
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