557 research outputs found

    DribbleBot: Dynamic Legged Manipulation in the Wild

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    DribbleBot (Dexterous Ball Manipulation with a Legged Robot) is a legged robotic system that can dribble a soccer ball under the same real-world conditions as humans (i.e., in-the-wild). We adopt the paradigm of training policies in simulation using reinforcement learning and transferring them into the real world. We overcome critical challenges of accounting for variable ball motion dynamics on different terrains and perceiving the ball using body-mounted cameras under the constraints of onboard computing. Our results provide evidence that current quadruped platforms are well-suited for studying dynamic whole-body control problems involving simultaneous locomotion and manipulation directly from sensory observations.Comment: To appear at the IEEE Conference on Robotics and Automation (ICRA), 2023. Video is available at https://gmargo11.github.io/dribblebot

    Artificial Intelligence and Systems Theory: Applied to Cooperative Robots

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    This paper describes an approach to the design of a population of cooperative robots based on concepts borrowed from Systems Theory and Artificial Intelligence. The research has been developed under the SocRob project, carried out by the Intelligent Systems Laboratory at the Institute for Systems and Robotics - Instituto Superior Tecnico (ISR/IST) in Lisbon. The acronym of the project stands both for "Society of Robots" and "Soccer Robots", the case study where we are testing our population of robots. Designing soccer robots is a very challenging problem, where the robots must act not only to shoot a ball towards the goal, but also to detect and avoid static (walls, stopped robots) and dynamic (moving robots) obstacles. Furthermore, they must cooperate to defeat an opposing team. Our past and current research in soccer robotics includes cooperative sensor fusion for world modeling, object recognition and tracking, robot navigation, multi-robot distributed task planning and coordination, including cooperative reinforcement learning in cooperative and adversarial environments, and behavior-based architectures for real time task execution of cooperating robot teams

    Toward Real-Time Decentralized Reinforcement Learning using Finite Support Basis Functions

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    This paper addresses the design and implementation of complex Reinforcement Learning (RL) behaviors where multi-dimensional action spaces are involved, as well as the need to execute the behaviors in real-time using robotic platforms with limited computational resources and training times. For this purpose, we propose the use of decentralized RL, in combination with finite support basis functions as alternatives to Gaussian RBF, in order to alleviate the effects of the curse of dimensionality on the action and state spaces respectively, and to reduce the computation time. As testbed, a RL based controller for the in-walk kick in NAO robots, a challenging and critical problem for soccer robotics, is used. The reported experiments show empirically that our solution saves up to 99.94% of execution time and 98.82% of memory consumption during execution, without diminishing performance compared to classical approaches.Comment: Accepted in the RoboCup Symposium 2017. Final version will be published at Springe
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