2,400 research outputs found

    Eligibility Traces and Plasticity on Behavioral Time Scales: Experimental Support of neoHebbian Three-Factor Learning Rules

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    Most elementary behaviors such as moving the arm to grasp an object or walking into the next room to explore a museum evolve on the time scale of seconds; in contrast, neuronal action potentials occur on the time scale of a few milliseconds. Learning rules of the brain must therefore bridge the gap between these two different time scales. Modern theories of synaptic plasticity have postulated that the co-activation of pre- and postsynaptic neurons sets a flag at the synapse, called an eligibility trace, that leads to a weight change only if an additional factor is present while the flag is set. This third factor, signaling reward, punishment, surprise, or novelty, could be implemented by the phasic activity of neuromodulators or specific neuronal inputs signaling special events. While the theoretical framework has been developed over the last decades, experimental evidence in support of eligibility traces on the time scale of seconds has been collected only during the last few years. Here we review, in the context of three-factor rules of synaptic plasticity, four key experiments that support the role of synaptic eligibility traces in combination with a third factor as a biological implementation of neoHebbian three-factor learning rules

    Reinforcement learning in populations of spiking neurons

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    Population coding is widely regarded as a key mechanism for achieving reliable behavioral responses in the face of neuronal variability. But in standard reinforcement learning a flip-side becomes apparent. Learning slows down with increasing population size since the global reinforcement becomes less and less related to the performance of any single neuron. We show that, in contrast, learning speeds up with increasing population size if feedback about the populationresponse modulates synaptic plasticity in addition to global reinforcement. The two feedback signals (reinforcement and population-response signal) can be encoded by ambient neurotransmitter concentrations which vary slowly, yielding a fully online plasticity rule where the learning of a stimulus is interleaved with the processing of the subsequent one. The assumption of a single additional feedback mechanism therefore reconciles biological plausibility with efficient learning

    Short-term plasticity as cause-effect hypothesis testing in distal reward learning

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    Asynchrony, overlaps and delays in sensory-motor signals introduce ambiguity as to which stimuli, actions, and rewards are causally related. Only the repetition of reward episodes helps distinguish true cause-effect relationships from coincidental occurrences. In the model proposed here, a novel plasticity rule employs short and long-term changes to evaluate hypotheses on cause-effect relationships. Transient weights represent hypotheses that are consolidated in long-term memory only when they consistently predict or cause future rewards. The main objective of the model is to preserve existing network topologies when learning with ambiguous information flows. Learning is also improved by biasing the exploration of the stimulus-response space towards actions that in the past occurred before rewards. The model indicates under which conditions beliefs can be consolidated in long-term memory, it suggests a solution to the plasticity-stability dilemma, and proposes an interpretation of the role of short-term plasticity.Comment: Biological Cybernetics, September 201

    Demonstrating Advantages of Neuromorphic Computation: A Pilot Study

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    Neuromorphic devices represent an attempt to mimic aspects of the brain's architecture and dynamics with the aim of replicating its hallmark functional capabilities in terms of computational power, robust learning and energy efficiency. We employ a single-chip prototype of the BrainScaleS 2 neuromorphic system to implement a proof-of-concept demonstration of reward-modulated spike-timing-dependent plasticity in a spiking network that learns to play the Pong video game by smooth pursuit. This system combines an electronic mixed-signal substrate for emulating neuron and synapse dynamics with an embedded digital processor for on-chip learning, which in this work also serves to simulate the virtual environment and learning agent. The analog emulation of neuronal membrane dynamics enables a 1000-fold acceleration with respect to biological real-time, with the entire chip operating on a power budget of 57mW. Compared to an equivalent simulation using state-of-the-art software, the on-chip emulation is at least one order of magnitude faster and three orders of magnitude more energy-efficient. We demonstrate how on-chip learning can mitigate the effects of fixed-pattern noise, which is unavoidable in analog substrates, while making use of temporal variability for action exploration. Learning compensates imperfections of the physical substrate, as manifested in neuronal parameter variability, by adapting synaptic weights to match respective excitability of individual neurons.Comment: Added measurements with noise in NEST simulation, add notice about journal publication. Frontiers in Neuromorphic Engineering (2019

    On-chip Few-shot Learning with Surrogate Gradient Descent on a Neuromorphic Processor

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    Recent work suggests that synaptic plasticity dynamics in biological models of neurons and neuromorphic hardware are compatible with gradient-based learning (Neftci et al., 2019). Gradient-based learning requires iterating several times over a dataset, which is both time-consuming and constrains the training samples to be independently and identically distributed. This is incompatible with learning systems that do not have boundaries between training and inference, such as in neuromorphic hardware. One approach to overcome these constraints is transfer learning, where a portion of the network is pre-trained and mapped into hardware and the remaining portion is trained online. Transfer learning has the advantage that pre-training can be accelerated offline if the task domain is known, and few samples of each class are sufficient for learning the target task at reasonable accuracies. Here, we demonstrate on-line surrogate gradient few-shot learning on Intel's Loihi neuromorphic research processor using features pre-trained with spike-based gradient backpropagation-through-time. Our experimental results show that the Loihi chip can learn gestures online using a small number of shots and achieve results that are comparable to the models simulated on a conventional processor

    Learning First-to-Spike Policies for Neuromorphic Control Using Policy Gradients

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    Artificial Neural Networks (ANNs) are currently being used as function approximators in many state-of-the-art Reinforcement Learning (RL) algorithms. Spiking Neural Networks (SNNs) have been shown to drastically reduce the energy consumption of ANNs by encoding information in sparse temporal binary spike streams, hence emulating the communication mechanism of biological neurons. Due to their low energy consumption, SNNs are considered to be important candidates as co-processors to be implemented in mobile devices. In this work, the use of SNNs as stochastic policies is explored under an energy-efficient first-to-spike action rule, whereby the action taken by the RL agent is determined by the occurrence of the first spike among the output neurons. A policy gradient-based algorithm is derived considering a Generalized Linear Model (GLM) for spiking neurons. Experimental results demonstrate the capability of online trained SNNs as stochastic policies to gracefully trade energy consumption, as measured by the number of spikes, and control performance. Significant gains are shown as compared to the standard approach of converting an offline trained ANN into an SNN.Comment: Submitted for conference publicatio
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