1,075 research outputs found

    Formal study of plane Delaunay triangulation

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    This article presents the formal proof of correctness for a plane Delaunay triangulation algorithm. It consists in repeating a sequence of edge flippings from an initial triangulation until the Delaunay property is achieved. To describe triangulations, we rely on a combinatorial hypermap specification framework we have been developing for years. We embed hypermaps in the plane by attaching coordinates to elements in a consistent way. We then describe what are legal and illegal Delaunay edges and a flipping operation which we show preserves hypermap, triangulation, and embedding invariants. To prove the termination of the algorithm, we use a generic approach expressing that any non-cyclic relation is well-founded when working on a finite set

    Generic method for bijections between blossoming trees and planar maps

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    This article presents a unified bijective scheme between planar maps and blossoming trees, where a blossoming tree is defined as a spanning tree of the map decorated with some dangling half-edges that enable to reconstruct its faces. Our method generalizes a previous construction of Bernardi by loosening its conditions of applications so as to include annular maps, that is maps embedded in the plane with a root face different from the outer face. The bijective construction presented here relies deeply on the theory of \alpha-orientations introduced by Felsner, and in particular on the existence of minimal and accessible orientations. Since most of the families of maps can be characterized by such orientations, our generic bijective method is proved to capture as special cases all previously known bijections involving blossoming trees: for example Eulerian maps, m-Eulerian maps, non separable maps and simple triangulations and quadrangulations of a k-gon. Moreover, it also permits to obtain new bijective constructions for bipolar orientations and d-angulations of girth d of a k-gon. As for applications, each specialization of the construction translates into enumerative by-products, either via a closed formula or via a recursive computational scheme. Besides, for every family of maps described in the paper, the construction can be implemented in linear time. It yields thus an effective way to encode and generate planar maps. In a recent work, Bernardi and Fusy introduced another unified bijective scheme, we adopt here a different strategy which allows us to capture different bijections. These two approaches should be seen as two complementary ways of unifying bijections between planar maps and decorated trees.Comment: 45 pages, comments welcom

    Apollonian structure in the Abelian sandpile

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    The Abelian sandpile process evolves configurations of chips on the integer lattice by toppling any vertex with at least 4 chips, distributing one of its chips to each of its 4 neighbors. When begun from a large stack of chips, the terminal state of the sandpile has a curious fractal structure which has remained unexplained. Using a characterization of the quadratic growths attainable by integer-superharmonic functions, we prove that the sandpile PDE recently shown to characterize the scaling limit of the sandpile admits certain fractal solutions, giving a precise mathematical perspective on the fractal nature of the sandpile.Comment: 27 Pages, 7 Figure

    Random recursive triangulations of the disk via fragmentation theory

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    We introduce and study an infinite random triangulation of the unit disk that arises as the limit of several recursive models. This triangulation is generated by throwing chords uniformly at random in the unit disk and keeping only those chords that do not intersect the previous ones. After throwing infinitely many chords and taking the closure of the resulting set, one gets a random compact subset of the unit disk whose complement is a countable union of triangles. We show that this limiting random set has Hausdorff dimension β∗+1\beta^*+1, where β∗=(17−3)/2\beta^*=(\sqrt{17}-3)/2, and that it can be described as the geodesic lamination coded by a random continuous function which is H\"{o}lder continuous with exponent β∗−ε\beta^*-\varepsilon, for every ε>0\varepsilon>0. We also discuss recursive constructions of triangulations of the nn-gon that give rise to the same continuous limit when nn tends to infinity.Comment: Published in at http://dx.doi.org/10.1214/10-AOP608 the Annals of Probability (http://www.imstat.org/aop/) by the Institute of Mathematical Statistics (http://www.imstat.org

    Load-Balancing for Parallel Delaunay Triangulations

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    Computing the Delaunay triangulation (DT) of a given point set in RD\mathbb{R}^D is one of the fundamental operations in computational geometry. Recently, Funke and Sanders (2017) presented a divide-and-conquer DT algorithm that merges two partial triangulations by re-triangulating a small subset of their vertices - the border vertices - and combining the three triangulations efficiently via parallel hash table lookups. The input point division should therefore yield roughly equal-sized partitions for good load-balancing and also result in a small number of border vertices for fast merging. In this paper, we present a novel divide-step based on partitioning the triangulation of a small sample of the input points. In experiments on synthetic and real-world data sets, we achieve nearly perfectly balanced partitions and small border triangulations. This almost cuts running time in half compared to non-data-sensitive division schemes on inputs exhibiting an exploitable underlying structure.Comment: Short version submitted to EuroPar 201

    Uniform random sampling of planar graphs in linear time

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    This article introduces new algorithms for the uniform random generation of labelled planar graphs. Its principles rely on Boltzmann samplers, as recently developed by Duchon, Flajolet, Louchard, and Schaeffer. It combines the Boltzmann framework, a suitable use of rejection, a new combinatorial bijection found by Fusy, Poulalhon and Schaeffer, as well as a precise analytic description of the generating functions counting planar graphs, which was recently obtained by Gim\'enez and Noy. This gives rise to an extremely efficient algorithm for the random generation of planar graphs. There is a preprocessing step of some fixed small cost. Then, the expected time complexity of generation is quadratic for exact-size uniform sampling and linear for approximate-size sampling. This greatly improves on the best previously known time complexity for exact-size uniform sampling of planar graphs with nn vertices, which was a little over O(n7)O(n^7).Comment: 55 page
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