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    VGM-RNN: Recurrent Neural Networks for Video Game Music Generation

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    The recent explosion of interest in deep neural networks has affected and in some cases reinvigorated work in fields as diverse as natural language processing, image recognition, speech recognition and many more. For sequence learning tasks, recurrent neural networks and in particular LSTM-based networks have shown promising results. Recently there has been interest – for example in the research by Google’s Magenta team – in applying so-called “language modeling” recurrent neural networks to musical tasks, including for the automatic generation of original music. In this work we demonstrate our own LSTM-based music language modeling recurrent network. We show that it is able to learn musical features from a MIDI dataset and generate output that is musically interesting while demonstrating features of melody, harmony and rhythm. We source our dataset from VGMusic.com, a collection of user-submitted MIDI transcriptions of video game songs, and attempt to generate output which emulates this kind of music

    Analyzing Hidden Representations in End-to-End Automatic Speech Recognition Systems

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    Neural models have become ubiquitous in automatic speech recognition systems. While neural networks are typically used as acoustic models in more complex systems, recent studies have explored end-to-end speech recognition systems based on neural networks, which can be trained to directly predict text from input acoustic features. Although such systems are conceptually elegant and simpler than traditional systems, it is less obvious how to interpret the trained models. In this work, we analyze the speech representations learned by a deep end-to-end model that is based on convolutional and recurrent layers, and trained with a connectionist temporal classification (CTC) loss. We use a pre-trained model to generate frame-level features which are given to a classifier that is trained on frame classification into phones. We evaluate representations from different layers of the deep model and compare their quality for predicting phone labels. Our experiments shed light on important aspects of the end-to-end model such as layer depth, model complexity, and other design choices.Comment: NIPS 201
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