5,749 research outputs found
Rectangular Layouts and Contact Graphs
Contact graphs of isothetic rectangles unify many concepts from applications
including VLSI and architectural design, computational geometry, and GIS.
Minimizing the area of their corresponding {\em rectangular layouts} is a key
problem. We study the area-optimization problem and show that it is NP-hard to
find a minimum-area rectangular layout of a given contact graph. We present
O(n)-time algorithms that construct -area rectangular layouts for
general contact graphs and -area rectangular layouts for trees.
(For trees, this is an -approximation algorithm.) We also present an
infinite family of graphs (rsp., trees) that require (rsp.,
) area.
We derive these results by presenting a new characterization of graphs that
admit rectangular layouts using the related concept of {\em rectangular duals}.
A corollary to our results relates the class of graphs that admit rectangular
layouts to {\em rectangle of influence drawings}.Comment: 28 pages, 13 figures, 55 references, 1 appendi
A Note on Plus-Contacts, Rectangular Duals, and Box-Orthogonal Drawings
A plus-contact representation of a planar graph is called -balanced if
for every plus shape , the number of other plus shapes incident to each
arm of is at most , where is the maximum degree
of . Although small values of have been achieved for a few subclasses of
planar graphs (e.g., - and -trees), it is unknown whether -balanced
representations with exist for arbitrary planar graphs.
In this paper we compute -balanced plus-contact representations for
all planar graphs that admit a rectangular dual. Our result implies that any
graph with a rectangular dual has a 1-bend box-orthogonal drawings such that
for each vertex , the box representing is a square of side length
.Comment: A poster related to this research appeared at the 25th International
Symposium on Graph Drawing & Network Visualization (GD 2017
On Semantic Word Cloud Representation
We study the problem of computing semantic-preserving word clouds in which
semantically related words are close to each other. While several heuristic
approaches have been described in the literature, we formalize the underlying
geometric algorithm problem: Word Rectangle Adjacency Contact (WRAC). In this
model each word is associated with rectangle with fixed dimensions, and the
goal is to represent semantically related words by ensuring that the two
corresponding rectangles touch. We design and analyze efficient polynomial-time
algorithms for some variants of the WRAC problem, show that several general
variants are NP-hard, and describe a number of approximation algorithms.
Finally, we experimentally demonstrate that our theoretically-sound algorithms
outperform the early heuristics
Improved Compact Visibility Representation of Planar Graph via Schnyder's Realizer
Let be an -node planar graph. In a visibility representation of ,
each node of is represented by a horizontal line segment such that the line
segments representing any two adjacent nodes of are vertically visible to
each other. In the present paper we give the best known compact visibility
representation of . Given a canonical ordering of the triangulated , our
algorithm draws the graph incrementally in a greedy manner. We show that one of
three canonical orderings obtained from Schnyder's realizer for the
triangulated yields a visibility representation of no wider than
. Our easy-to-implement O(n)-time algorithm bypasses the
complicated subroutines for four-connected components and four-block trees
required by the best previously known algorithm of Kant. Our result provides a
negative answer to Kant's open question about whether is a
worst-case lower bound on the required width. Also, if has no degree-three
(respectively, degree-five) internal node, then our visibility representation
for is no wider than (respectively, ).
Moreover, if is four-connected, then our visibility representation for
is no wider than , matching the best known result of Kant and He. As a
by-product, we obtain a much simpler proof for a corollary of Wagner's Theorem
on realizers, due to Bonichon, Sa\"{e}c, and Mosbah.Comment: 11 pages, 6 figures, the preliminary version of this paper is to
appear in Proceedings of the 20th Annual Symposium on Theoretical Aspects of
Computer Science (STACS), Berlin, Germany, 200
Pixel and Voxel Representations of Graphs
We study contact representations for graphs, which we call pixel
representations in 2D and voxel representations in 3D. Our representations are
based on the unit square grid whose cells we call pixels in 2D and voxels in
3D. Two pixels are adjacent if they share an edge, two voxels if they share a
face. We call a connected set of pixels or voxels a blob. Given a graph, we
represent its vertices by disjoint blobs such that two blobs contain adjacent
pixels or voxels if and only if the corresponding vertices are adjacent. We are
interested in the size of a representation, which is the number of pixels or
voxels it consists of.
We first show that finding minimum-size representations is NP-complete. Then,
we bound representation sizes needed for certain graph classes. In 2D, we show
that, for -outerplanar graphs with vertices, pixels are
always sufficient and sometimes necessary. In particular, outerplanar graphs
can be represented with a linear number of pixels, whereas general planar
graphs sometimes need a quadratic number. In 3D, voxels are
always sufficient and sometimes necessary for any -vertex graph. We improve
this bound to for graphs of treewidth and to
for graphs of genus . In particular, planar graphs
admit representations with voxels
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