1,042 research outputs found
4-labelings and grid embeddings of plane quadrangulations
AbstractA straight-line drawing of a planar graph G is a closed rectangle-of-influence drawing if for each edge uv, the closed axis-parallel rectangle with opposite corners u and v contains no other vertices. We show that each quadrangulation on n vertices has a closed rectangle-of-influence drawing on the (n−3)×(n−3) grid.The algorithm is based on angle labeling and simple face counting in regions. This answers the question of what would be a grid embedding of quadrangulations analogous to Schnyder’s classical algorithm for embedding triangulations and extends previous results on book embeddings for quadrangulations from Felsner, Huemer, Kappes, and Orden.A further compaction step yields a straight-line drawing of a quadrangulation on the (⌈n2⌉−1)×(⌈3n4⌉−1) grid. The advantage over other existing algorithms is that it is not necessary to add edges to the quadrangulation to make it 4-connected
Rectangular Layouts and Contact Graphs
Contact graphs of isothetic rectangles unify many concepts from applications
including VLSI and architectural design, computational geometry, and GIS.
Minimizing the area of their corresponding {\em rectangular layouts} is a key
problem. We study the area-optimization problem and show that it is NP-hard to
find a minimum-area rectangular layout of a given contact graph. We present
O(n)-time algorithms that construct -area rectangular layouts for
general contact graphs and -area rectangular layouts for trees.
(For trees, this is an -approximation algorithm.) We also present an
infinite family of graphs (rsp., trees) that require (rsp.,
) area.
We derive these results by presenting a new characterization of graphs that
admit rectangular layouts using the related concept of {\em rectangular duals}.
A corollary to our results relates the class of graphs that admit rectangular
layouts to {\em rectangle of influence drawings}.Comment: 28 pages, 13 figures, 55 references, 1 appendi
Drawing Planar Graphs with Few Geometric Primitives
We define the \emph{visual complexity} of a plane graph drawing to be the
number of basic geometric objects needed to represent all its edges. In
particular, one object may represent multiple edges (e.g., one needs only one
line segment to draw a path with an arbitrary number of edges). Let denote
the number of vertices of a graph. We show that trees can be drawn with
straight-line segments on a polynomial grid, and with straight-line
segments on a quasi-polynomial grid. Further, we present an algorithm for
drawing planar 3-trees with segments on an
grid. This algorithm can also be used with a small modification to draw maximal
outerplanar graphs with edges on an grid. We also
study the problem of drawing maximal planar graphs with circular arcs and
provide an algorithm to draw such graphs using only arcs. This is
significantly smaller than the lower bound of for line segments for a
nontrivial graph class.Comment: Appeared at Proc. 43rd International Workshop on Graph-Theoretic
Concepts in Computer Science (WG 2017
Random lattice triangulations: Structure and algorithms
The paper concerns lattice triangulations, that is, triangulations of the
integer points in a polygon in whose vertices are also integer
points. Lattice triangulations have been studied extensively both as geometric
objects in their own right and by virtue of applications in algebraic geometry.
Our focus is on random triangulations in which a triangulation has
weight , where is a positive real parameter, and
is the total length of the edges in . Empirically, this
model exhibits a "phase transition" at (corresponding to the
uniform distribution): for distant edges behave essentially
independently, while for very large regions of aligned edges
appear. We substantiate this picture as follows. For sufficiently
small, we show that correlations between edges decay exponentially with
distance (suitably defined), and also that the Glauber dynamics (a local Markov
chain based on flipping edges) is rapidly mixing (in time polynomial in the
number of edges in the triangulation). This dynamics has been proposed by
several authors as an algorithm for generating random triangulations. By
contrast, for we show that the mixing time is exponential. These
are apparently the first rigorous quantitative results on the structure and
dynamics of random lattice triangulations.Comment: Published at http://dx.doi.org/10.1214/14-AAP1033 in the Annals of
Applied Probability (http://www.imstat.org/aap/) by the Institute of
Mathematical Statistics (http://www.imstat.org
Witness (Delaunay) Graphs
Proximity graphs are used in several areas in which a neighborliness
relationship for input data sets is a useful tool in their analysis, and have
also received substantial attention from the graph drawing community, as they
are a natural way of implicitly representing graphs. However, as a tool for
graph representation, proximity graphs have some limitations that may be
overcome with suitable generalizations. We introduce a generalization, witness
graphs, that encompasses both the goal of more power and flexibility for graph
drawing issues and a wider spectrum for neighborhood analysis. We study in
detail two concrete examples, both related to Delaunay graphs, and consider as
well some problems on stabbing geometric objects and point set discrimination,
that can be naturally described in terms of witness graphs.Comment: 27 pages. JCCGG 200
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