18,907 research outputs found
Second Screen User Profiling and Multi-level Smart Recommendations in the context of Social TVs
In the context of Social TV, the increasing popularity of first and second
screen users, interacting and posting content online, illustrates new business
opportunities and related technical challenges, in order to enrich user
experience on such environments. SAM (Socializing Around Media) project uses
Social Media-connected infrastructure to deal with the aforementioned
challenges, providing intelligent user context management models and mechanisms
capturing social patterns, to apply collaborative filtering techniques and
personalized recommendations towards this direction. This paper presents the
Context Management mechanism of SAM, running in a Social TV environment to
provide smart recommendations for first and second screen content. Work
presented is evaluated using real movie rating dataset found online, to
validate the SAM's approach in terms of effectiveness as well as efficiency.Comment: In: Wu TT., Gennari R., Huang YM., Xie H., Cao Y. (eds) Emerging
Technologies for Education. SETE 201
A Survey of Location Prediction on Twitter
Locations, e.g., countries, states, cities, and point-of-interests, are
central to news, emergency events, and people's daily lives. Automatic
identification of locations associated with or mentioned in documents has been
explored for decades. As one of the most popular online social network
platforms, Twitter has attracted a large number of users who send millions of
tweets on daily basis. Due to the world-wide coverage of its users and
real-time freshness of tweets, location prediction on Twitter has gained
significant attention in recent years. Research efforts are spent on dealing
with new challenges and opportunities brought by the noisy, short, and
context-rich nature of tweets. In this survey, we aim at offering an overall
picture of location prediction on Twitter. Specifically, we concentrate on the
prediction of user home locations, tweet locations, and mentioned locations. We
first define the three tasks and review the evaluation metrics. By summarizing
Twitter network, tweet content, and tweet context as potential inputs, we then
structurally highlight how the problems depend on these inputs. Each dependency
is illustrated by a comprehensive review of the corresponding strategies
adopted in state-of-the-art approaches. In addition, we also briefly review two
related problems, i.e., semantic location prediction and point-of-interest
recommendation. Finally, we list future research directions.Comment: Accepted to TKDE. 30 pages, 1 figur
Modelling Requirements for Content Recommendation Systems
This paper addresses the modelling of requirements for a content
Recommendation System (RS) for Online Social Networks (OSNs). On OSNs, a user
switches roles constantly between content generator and content receiver. The
goals and softgoals are different when the user is generating a post, as
opposed as replying to a post. In other words, the user is generating instances
of different entities, depending on the role she has: a generator generates
instances of a "post", while the receiver generates instances of a "reply".
Therefore, we believe that when addressing Requirements Engineering (RE) for
RS, it is necessary to distinguish these roles clearly.
We aim to model an essential dynamic on OSN, namely that when a user creates
(posts) content, other users can ignore that content, or themselves start
generating new content in reply, or react to the initial posting. This dynamic
is key to designing OSNs, because it influences how active users are, and how
attractive the OSN is for existing, and to new users. We apply a well-known
Goal Oriented RE (GORE) technique, namely i-star, and show that this language
fails to capture this dynamic, and thus cannot be used alone to model the
problem domain. Hence, in order to represent this dynamic, its relationships to
other OSNs' requirements, and to capture all relevant information, we suggest
using another modelling language, namely Petri Nets, on top of i-star for the
modelling of the problem domain. We use Petri Nets because it is a tool that is
used to simulate the dynamic and concurrent activities of a system and can be
used by both practitioners and theoreticians.Comment: 28 pages, 7 figure
Designing and Deploying Online Field Experiments
Online experiments are widely used to compare specific design alternatives,
but they can also be used to produce generalizable knowledge and inform
strategic decision making. Doing so often requires sophisticated experimental
designs, iterative refinement, and careful logging and analysis. Few tools
exist that support these needs. We thus introduce a language for online field
experiments called PlanOut. PlanOut separates experimental design from
application code, allowing the experimenter to concisely describe experimental
designs, whether common "A/B tests" and factorial designs, or more complex
designs involving conditional logic or multiple experimental units. These
latter designs are often useful for understanding causal mechanisms involved in
user behaviors. We demonstrate how experiments from the literature can be
implemented in PlanOut, and describe two large field experiments conducted on
Facebook with PlanOut. For common scenarios in which experiments are run
iteratively and in parallel, we introduce a namespaced management system that
encourages sound experimental practice.Comment: Proceedings of the 23rd international conference on World wide web,
283-29
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SocialDining: Design and Analysis of a Group Recommendation Application in a Mobile Context
Mobile social networks are rapidly becoming an important new domain showcasing the power of mobile computing systems. These networks combine mobile location information with social networking data to enable fully context-aware environments. This paper describes SocialDining, a system that fuses mobile and social data to power novel context-aware recommendation services that provide recommendations to small groups of users who want to meet together for food or drink at local restaurants. We report our analysis on the data collected from 31 users for the SocialDining application over the course of 15 weeks
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User sentiment detection: a YouTube use case
In this paper we propose an unsupervised lexicon-based approach to detect the sentiment polarity of user comments in YouTube. Polarity detection in social media content is challenging not only because of the existing limitations in current sentiment dictionaries but also due to the informal linguistic styles used by users. Present dictionaries fail to capture the sentiments of community-created terms. To address the challenge we adopted a data-driven approach and prepared a social media specific list of terms and phrases expressing user sentiments and opinions. Experimental evaluation shows the combinatorial approach has greater potential. Finally, we discuss many research challenges involving social media sentiment analysis
Semantic Tagging on Historical Maps
Tags assigned by users to shared content can be ambiguous. As a possible
solution, we propose semantic tagging as a collaborative process in which a
user selects and associates Web resources drawn from a knowledge context. We
applied this general technique in the specific context of online historical
maps and allowed users to annotate and tag them. To study the effects of
semantic tagging on tag production, the types and categories of obtained tags,
and user task load, we conducted an in-lab within-subject experiment with 24
participants who annotated and tagged two distinct maps. We found that the
semantic tagging implementation does not affect these parameters, while
providing tagging relationships to well-defined concept definitions. Compared
to label-based tagging, our technique also gathers positive and negative
tagging relationships. We believe that our findings carry implications for
designers who want to adopt semantic tagging in other contexts and systems on
the Web.Comment: 10 page
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