6,066 research outputs found

    A Comprehensive Performance Evaluation of Deformable Face Tracking "In-the-Wild"

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    Recently, technologies such as face detection, facial landmark localisation and face recognition and verification have matured enough to provide effective and efficient solutions for imagery captured under arbitrary conditions (referred to as "in-the-wild"). This is partially attributed to the fact that comprehensive "in-the-wild" benchmarks have been developed for face detection, landmark localisation and recognition/verification. A very important technology that has not been thoroughly evaluated yet is deformable face tracking "in-the-wild". Until now, the performance has mainly been assessed qualitatively by visually assessing the result of a deformable face tracking technology on short videos. In this paper, we perform the first, to the best of our knowledge, thorough evaluation of state-of-the-art deformable face tracking pipelines using the recently introduced 300VW benchmark. We evaluate many different architectures focusing mainly on the task of on-line deformable face tracking. In particular, we compare the following general strategies: (a) generic face detection plus generic facial landmark localisation, (b) generic model free tracking plus generic facial landmark localisation, as well as (c) hybrid approaches using state-of-the-art face detection, model free tracking and facial landmark localisation technologies. Our evaluation reveals future avenues for further research on the topic.Comment: E. Antonakos and P. Snape contributed equally and have joint second authorshi

    3D Object Class Detection in the Wild

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    Object class detection has been a synonym for 2D bounding box localization for the longest time, fueled by the success of powerful statistical learning techniques, combined with robust image representations. Only recently, there has been a growing interest in revisiting the promise of computer vision from the early days: to precisely delineate the contents of a visual scene, object by object, in 3D. In this paper, we draw from recent advances in object detection and 2D-3D object lifting in order to design an object class detector that is particularly tailored towards 3D object class detection. Our 3D object class detection method consists of several stages gradually enriching the object detection output with object viewpoint, keypoints and 3D shape estimates. Following careful design, in each stage it constantly improves the performance and achieves state-ofthe-art performance in simultaneous 2D bounding box and viewpoint estimation on the challenging Pascal3D+ dataset

    Beyond Physical Connections: Tree Models in Human Pose Estimation

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    Simple tree models for articulated objects prevails in the last decade. However, it is also believed that these simple tree models are not capable of capturing large variations in many scenarios, such as human pose estimation. This paper attempts to address three questions: 1) are simple tree models sufficient? more specifically, 2) how to use tree models effectively in human pose estimation? and 3) how shall we use combined parts together with single parts efficiently? Assuming we have a set of single parts and combined parts, and the goal is to estimate a joint distribution of their locations. We surprisingly find that no latent variables are introduced in the Leeds Sport Dataset (LSP) during learning latent trees for deformable model, which aims at approximating the joint distributions of body part locations using minimal tree structure. This suggests one can straightforwardly use a mixed representation of single and combined parts to approximate their joint distribution in a simple tree model. As such, one only needs to build Visual Categories of the combined parts, and then perform inference on the learned latent tree. Our method outperformed the state of the art on the LSP, both in the scenarios when the training images are from the same dataset and from the PARSE dataset. Experiments on animal images from the VOC challenge further support our findings.Comment: CVPR 201

    Fine-grained sketch-based image retrieval by matching deformable part models

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    (c) 2014. The copyright of this document resides with its authors. It may be distributed unchanged freely in print or electronic forms.© 2014. The copyright of this document resides with its authors. An important characteristic of sketches, compared with text, rests with their ability to intrinsically capture object appearance and structure. Nonetheless, akin to traditional text-based image retrieval, conventional sketch-based image retrieval (SBIR) principally focuses on retrieving images of the same category, neglecting the fine-grained characteristics of sketches. In this paper, we advocate the expressiveness of sketches and examine their efficacy under a novel fine-grained SBIR framework. In particular, we study how sketches enable fine-grained retrieval within object categories. Key to this problem is introducing a mid-level sketch representation that not only captures object pose, but also possesses the ability to traverse sketch and image domains. Specifically, we learn deformable part-based model (DPM) as a mid-level representation to discover and encode the various poses in sketch and image domains independently, after which graph matching is performed on DPMs to establish pose correspondences across the two domains. We further propose an SBIR dataset that covers the unique aspects of fine-grained SBIR. Through in-depth experiments, we demonstrate the superior performance of our SBIR framework, and showcase its unique ability in fine-grained retrieval
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