17,251 research outputs found

    Handling Defeasibilities in Action Domains

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    Representing defeasibility is an important issue in common sense reasoning. In reasoning about action and change, this issue becomes more difficult because domain and action related defeasible information may conflict with general inertia rules. Furthermore, different types of defeasible information may also interfere with each other during the reasoning. In this paper, we develop a prioritized logic programming approach to handle defeasibilities in reasoning about action. In particular, we propose three action languages {\cal AT}^{0}, {\cal AT}^{1} and {\cal AT}^{2} which handle three types of defeasibilities in action domains named defeasible constraints, defeasible observations and actions with defeasible and abnormal effects respectively. Each language with a higher superscript can be viewed as an extension of the language with a lower superscript. These action languages inherit the simple syntax of {\cal A} language but their semantics is developed in terms of transition systems where transition functions are defined based on prioritized logic programs. By illustrating various examples, we show that our approach eventually provides a powerful mechanism to handle various defeasibilities in temporal prediction and postdiction. We also investigate semantic properties of these three action languages and characterize classes of action domains that present more desirable solutions in reasoning about action within the underlying action languages.Comment: 49 pages, 1 figure, to be appeared in journal Theory and Practice Logic Programmin

    KR3^3: An Architecture for Knowledge Representation and Reasoning in Robotics

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    This paper describes an architecture that combines the complementary strengths of declarative programming and probabilistic graphical models to enable robots to represent, reason with, and learn from, qualitative and quantitative descriptions of uncertainty and knowledge. An action language is used for the low-level (LL) and high-level (HL) system descriptions in the architecture, and the definition of recorded histories in the HL is expanded to allow prioritized defaults. For any given goal, tentative plans created in the HL using default knowledge and commonsense reasoning are implemented in the LL using probabilistic algorithms, with the corresponding observations used to update the HL history. Tight coupling between the two levels enables automatic selection of relevant variables and generation of suitable action policies in the LL for each HL action, and supports reasoning with violation of defaults, noisy observations and unreliable actions in large and complex domains. The architecture is evaluated in simulation and on physical robots transporting objects in indoor domains; the benefit on robots is a reduction in task execution time of 39% compared with a purely probabilistic, but still hierarchical, approach.Comment: The paper appears in the Proceedings of the 15th International Workshop on Non-Monotonic Reasoning (NMR 2014

    REBA: A Refinement-Based Architecture for Knowledge Representation and Reasoning in Robotics

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    This paper describes an architecture for robots that combines the complementary strengths of probabilistic graphical models and declarative programming to represent and reason with logic-based and probabilistic descriptions of uncertainty and domain knowledge. An action language is extended to support non-boolean fluents and non-deterministic causal laws. This action language is used to describe tightly-coupled transition diagrams at two levels of granularity, with a fine-resolution transition diagram defined as a refinement of a coarse-resolution transition diagram of the domain. The coarse-resolution system description, and a history that includes (prioritized) defaults, are translated into an Answer Set Prolog (ASP) program. For any given goal, inference in the ASP program provides a plan of abstract actions. To implement each such abstract action, the robot automatically zooms to the part of the fine-resolution transition diagram relevant to this action. A probabilistic representation of the uncertainty in sensing and actuation is then included in this zoomed fine-resolution system description, and used to construct a partially observable Markov decision process (POMDP). The policy obtained by solving the POMDP is invoked repeatedly to implement the abstract action as a sequence of concrete actions, with the corresponding observations being recorded in the coarse-resolution history and used for subsequent reasoning. The architecture is evaluated in simulation and on a mobile robot moving objects in an indoor domain, to show that it supports reasoning with violation of defaults, noisy observations and unreliable actions, in complex domains.Comment: 72 pages, 14 figure

    Disjunctive Logic Programs with Inheritance

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    The paper proposes a new knowledge representation language, called DLP<, which extends disjunctive logic programming (with strong negation) by inheritance. The addition of inheritance enhances the knowledge modeling features of the language providing a natural representation of default reasoning with exceptions. A declarative model-theoretic semantics of DLP< is provided, which is shown to generalize the Answer Set Semantics of disjunctive logic programs. The knowledge modeling features of the language are illustrated by encoding classical nonmonotonic problems in DLP<. The complexity of DLP< is analyzed, proving that inheritance does not cause any computational overhead, as reasoning in DLP< has exactly the same complexity as reasoning in disjunctive logic programming. This is confirmed by the existence of an efficient translation from DLP< to plain disjunctive logic programming. Using this translation, an advanced KR system supporting the DLP< language has been implemented on top of the DLV system and has subsequently been integrated into DLV.Comment: 28 pages; will be published in Theory and Practice of Logic Programmin

    The Qualification Problem: A solution to the problem of anomalous models

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    AbstractIntelligent agents in open environments inevitably face the Qualification Problem: The executability of an action can never be predicted with absolute certainty; unexpected circumstances, albeit unlikely, may at any time prevent the successful performance of an action. Reasoning agents in real-world environments rely on a solution to the Qualification Problem in order to make useful predictions but also to explain and recover from unexpected action failures. Yet the main theoretical result known today in this context is a negative one: While a solution to the Qualification Problem requires to assume away by default abnormal qualifications of actions, straightforward minimization of abnormality falls prey to the production of anomalous models. We present an approach to the Qualification Problem which resolves this anomaly. Anomalous models are shown to arise from ignoring causality, and they are avoided by appealing to just this concept. Our theory builds on the established predicate logic formalism of the Fluent Calculus as a solution to the Frame Problem and to the Ramification Problem in reasoning about actions. The monotonic Fluent Calculus is enhanced by a default theory in order to obtain the nonmonotonic approach called for by the Qualification Problem. The approach has been implemented in an action programming language based on the Fluent Calculus and successfully applied to the high-level control of robots

    Defeasible Logic Programming: An Argumentative Approach

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    The work reported here introduces Defeasible Logic Programming (DeLP), a formalism that combines results of Logic Programming and Defeasible Argumentation. DeLP provides the possibility of representing information in the form of weak rules in a declarative manner, and a defeasible argumentation inference mechanism for warranting the entailed conclusions. In DeLP an argumentation formalism will be used for deciding between contradictory goals. Queries will be supported by arguments that could be defeated by other arguments. A query q will succeed when there is an argument A for q that is warranted, ie, the argument A that supports q is found undefeated by a warrant procedure that implements a dialectical analysis. The defeasible argumentation basis of DeLP allows to build applications that deal with incomplete and contradictory information in dynamic domains. Thus, the resulting approach is suitable for representing agent's knowledge and for providing an argumentation based reasoning mechanism to agents.Comment: 43 pages, to appear in the journal "Theory and Practice of Logic Programming
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