4,628 research outputs found
Video Based Deep CNN Model for Depression Detection
Our face reflects our feelings towards anything and everything we see, smell, teste or feel through any of our senses. Hence multiple attempts have been made since last few decades towards understanding the facial expressions. Emotion detection has numerous applications since Safe Driving, Health Monitoring Systems, Marketing and Advertising etc. We propose an Automatic Depression Detection (ADD) system based on Facial Expression Recognition (FER).
We propose a model to optimize the FER system for understanding seven basic emotions (joy, sadness, fear, anger, surprise, disgust and neutral) and use it for detection of Depression Level in the subject. The proposed model will detect if a person is in depression and if so, up to what extent. Our model will be based on a Deep Convolution Neural Network (DCNN)
To Affinity and Beyond: Interactive Digital Humans as a Human Computer Interface
The field of human computer interaction is increasingly exploring the use of more natural, human-like user interfaces to build intelligent agents to aid in everyday life. This is coupled with a move to people using ever more realistic avatars to represent themselves in their digital lives. As the ability to produce emotionally engaging digital human representations is only just now becoming technically possible, there is little research into how to approach such tasks. This is due to both technical complexity and operational implementation cost. This is now changing as we are at a nexus point with new approaches, faster graphics processing and enabling new technologies in machine learning and computer vision becoming available. I articulate the issues required for such digital humans to be considered successfully located on the other side of the phenomenon known as the Uncanny Valley. My results show that a complex mix of perceived and contextual aspects affect the sense making on digital humans and highlights previously undocumented effects of interactivity on the affinity. Users are willing to accept digital humans as a new form of user interface and they react to them emotionally in previously unanticipated ways. My research shows that it is possible to build an effective interactive digital human that crosses the Uncanny Valley. I directly explore what is required to build a visually realistic digital human as a primary research question and I explore if such a realistic face provides sufficient benefit to justify the challenges involved in building it. I conducted a Delphi study to inform the research approaches and then produced a complex digital human character based on these insights. This interactive and realistic digital human avatar represents a major technical undertaking involving multiple teams around the world. Finally, I explored a framework for examining the ethical implications and signpost future research areas
Timing is everything: A spatio-temporal approach to the analysis of facial actions
This thesis presents a fully automatic facial expression analysis system based on the Facial Action
Coding System (FACS). FACS is the best known and the most commonly used system to describe
facial activity in terms of facial muscle actions (i.e., action units, AUs). We will present our research
on the analysis of the morphological, spatio-temporal and behavioural aspects of facial expressions.
In contrast with most other researchers in the field who use appearance based techniques, we use a
geometric feature based approach. We will argue that that approach is more suitable for analysing
facial expression temporal dynamics. Our system is capable of explicitly exploring the temporal
aspects of facial expressions from an input colour video in terms of their onset (start), apex (peak)
and offset (end).
The fully automatic system presented here detects 20 facial points in the first frame and tracks them
throughout the video. From the tracked points we compute geometry-based features which serve as
the input to the remainder of our systems. The AU activation detection system uses GentleBoost
feature selection and a Support Vector Machine (SVM) classifier to find which AUs were present in an
expression. Temporal dynamics of active AUs are recognised by a hybrid GentleBoost-SVM-Hidden
Markov model classifier. The system is capable of analysing 23 out of 27 existing AUs with high
accuracy.
The main contributions of the work presented in this thesis are the following: we have created a
method for fully automatic AU analysis with state-of-the-art recognition results. We have proposed
for the first time a method for recognition of the four temporal phases of an AU. We have build the
largest comprehensive database of facial expressions to date. We also present for the first time in the
literature two studies for automatic distinction between posed and spontaneous expressions
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