37,889 research outputs found
Generating 3D faces using Convolutional Mesh Autoencoders
Learned 3D representations of human faces are useful for computer vision
problems such as 3D face tracking and reconstruction from images, as well as
graphics applications such as character generation and animation. Traditional
models learn a latent representation of a face using linear subspaces or
higher-order tensor generalizations. Due to this linearity, they can not
capture extreme deformations and non-linear expressions. To address this, we
introduce a versatile model that learns a non-linear representation of a face
using spectral convolutions on a mesh surface. We introduce mesh sampling
operations that enable a hierarchical mesh representation that captures
non-linear variations in shape and expression at multiple scales within the
model. In a variational setting, our model samples diverse realistic 3D faces
from a multivariate Gaussian distribution. Our training data consists of 20,466
meshes of extreme expressions captured over 12 different subjects. Despite
limited training data, our trained model outperforms state-of-the-art face
models with 50% lower reconstruction error, while using 75% fewer parameters.
We also show that, replacing the expression space of an existing
state-of-the-art face model with our autoencoder, achieves a lower
reconstruction error. Our data, model and code are available at
http://github.com/anuragranj/com
A smart environment for biometric capture
The development of large scale biometric systems require experiments to be performed on large amounts of data. Existing capture systems are designed for fixed experiments and are not easily scalable. In this scenario even the addition of extra data is difficult. We developed a prototype biometric tunnel for the capture of non-contact biometrics. It is self contained and autonomous. Such a configuration is ideal for building access or deployment in secure environments. The tunnel captures cropped images of the subject's face and performs a 3D reconstruction of the person's motion which is used to extract gait information. Interaction between the various parts of the system is performed via the use of an agent framework. The design of this system is a trade-off between parallel and serial processing due to various hardware bottlenecks. When tested on a small population the extracted features have been shown to be potent for recognition. We currently achieve a moderate throughput of approximate 15 subjects an hour and hope to improve this in the future as the prototype becomes more complete
Occlusion Coherence: Detecting and Localizing Occluded Faces
The presence of occluders significantly impacts object recognition accuracy.
However, occlusion is typically treated as an unstructured source of noise and
explicit models for occluders have lagged behind those for object appearance
and shape. In this paper we describe a hierarchical deformable part model for
face detection and landmark localization that explicitly models part occlusion.
The proposed model structure makes it possible to augment positive training
data with large numbers of synthetically occluded instances. This allows us to
easily incorporate the statistics of occlusion patterns in a discriminatively
trained model. We test the model on several benchmarks for landmark
localization and detection including challenging new data sets featuring
significant occlusion. We find that the addition of an explicit occlusion model
yields a detection system that outperforms existing approaches for occluded
instances while maintaining competitive accuracy in detection and landmark
localization for unoccluded instances
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