3 research outputs found
MiVOLO: Multi-input Transformer for Age and Gender Estimation
Age and gender recognition in the wild is a highly challenging task: apart
from the variability of conditions, pose complexities, and varying image
quality, there are cases where the face is partially or completely occluded. We
present MiVOLO (Multi Input VOLO), a straightforward approach for age and
gender estimation using the latest vision transformer. Our method integrates
both tasks into a unified dual input/output model, leveraging not only facial
information but also person image data. This improves the generalization
ability of our model and enables it to deliver satisfactory results even when
the face is not visible in the image. To evaluate our proposed model, we
conduct experiments on four popular benchmarks and achieve state-of-the-art
performance, while demonstrating real-time processing capabilities.
Additionally, we introduce a novel benchmark based on images from the Open
Images Dataset. The ground truth annotations for this benchmark have been
meticulously generated by human annotators, resulting in high accuracy answers
due to the smart aggregation of votes. Furthermore, we compare our model's age
recognition performance with human-level accuracy and demonstrate that it
significantly outperforms humans across a majority of age ranges. Finally, we
grant public access to our models, along with the code for validation and
inference. In addition, we provide extra annotations for used datasets and
introduce our new benchmark.Comment: For the project repository, please visit:
https://github.com/WildChlamydia/MiVOL
Escape Room for Robotics Academy
[EN] This thesis reviews the first design of an Escape Room in the SAMK Robotics Academy. Different puzzles integrated in one room in order to make this possible were created by students from different parts of Europe. In the first part of the document the main objective of the project is presented as well as the most important requirements since the beginning. Secondly, all the different puzzles that constitute the Escape Room and all the characteristics about them are exposed. Also, all the specifications of the devices involved in the project and its limitations are presented. Finally, the last part of the Escape Room, the Server is explained. It is the most complex part of the room and it makes everything possible.[ES] Esta tesis revisa el primer diseño de una Sala de Escape en la Academia de Robótica SAMK. Diferentes puzzles integrados en una habitación para hacer esto posible fueron creados por estudiantes de diferentes partes de Europa. En la primera parte del documento se presenta el objetivo principal del proyecto, asà como los requisitos más importantes desde el principio. En segundo lugar, se exponen todos los diferentes puzzles que constituyen la Sala de Escape y todas sus caracterÃsticas. Además, se presentan todas las especificaciones de los dispositivos involucrados en el proyecto y sus limitaciones. Finalmente, en la última parte de la Sala de Escape, se explica el Servidor. Es la parte más compleja de la sala y hace que todo sea posible.Valero Cerdá, JI. (2019). Escape Room for Robotics Academy. Universitat Politècnica de València. http://hdl.handle.net/10251/123006TFG