12 research outputs found

    Distribution Systems Efficiency

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    This paper constructing a measurement system for determining the efficiency of the distributed system. This efficiency depends on many parameters like number of terminals, number of customers and kind of information, number of nodes, and number of messages. It is found that the efficiency depends strongly on number of messages sent or received inside the distributed system, as the number of messages increased the efficiency decreased. Keywords: distributed system, terminals, efficiency

    Hybrid Genetic Algorithms for Scheduling High-Speed Multimedia Systems

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    It has been observed that most conventional operating systems could not cope with the scheduling of multimedia tasks owing to the large size of these files. For instance, processing of multimedia tasks using the traditional operating systems are fraught with problems such as low quality of service and delay jitters. In order to address these problems, a scheduling algorithm christened hybrid genetic algorithm for multimedia task scheduling (HGAMTS) was developed. It employed heuristic knowledge of the problem domain to model a hybrid genetic algorithm in a multiprocessor environment. The system is made up of the scheduler model and the task model. The scheduler model consist a centralized dynamic scheduling scheme. In this scheme, all tasks arrive at a central processor (scheduler). The model has a minimum of five and maximum of ten processors. Attached to each processor is a dispatch queue

    Framework for Simulation of Heterogeneous MpSoC for Design Space Exploration

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    Due to the ever-growing requirements in high performance data computation, multiprocessor systems have been proposed to solve the bottlenecks in uniprocessor systems. Developing efficient multiprocessor systems requires effective exploration of design choices like application scheduling, mapping, and architecture design. Also, fault tolerance in multiprocessors needs to be addressed. With the advent of nanometer-process technology for chip manufacturing, realization of multiprocessors on SoC (MpSoC) is an active field of research. Developing efficient low power, fault-tolerant task scheduling, and mapping techniques for MpSoCs require optimized algorithms that consider the various scenarios inherent in multiprocessor environments. Therefore there exists a need to develop a simulation framework to explore and evaluate new algorithms on multiprocessor systems. This work proposes a modular framework for the exploration and evaluation of various design algorithms for MpSoC system. This work also proposes new multiprocessor task scheduling and mapping algorithms for MpSoCs. These algorithms are evaluated using the developed simulation framework. The paper also proposes a dynamic fault-tolerant (FT) scheduling and mapping algorithm for robust application processing. The proposed algorithms consider optimizing the power as one of the design constraints. The framework for a heterogeneous multiprocessor simulation was developed using SystemC/C++ language. Various design variations were implemented and evaluated using standard task graphs. Performance evaluation metrics are evaluated and discussed for various design scenarios

    Framework for simulation of fault tolerant heterogeneous multiprocessor system-on-chip

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    Due to the ever growing requirement in high performance data computation, current Uniprocessor systems fall short of hand to meet critical real-time performance demands in (i) high throughput (ii) faster processing time (iii) low power consumption (iv) design cost and time-to-market factors and more importantly (v) fault tolerant processing. Shifting the design trend to MPSOCs is a work-around to meet these challenges. However, developing efficient fault tolerant task scheduling and mapping techniques requires optimized algorithms that consider the various scenarios in Multiprocessor environments. Several works have been done in the past few years which proposed simulation based frameworks for scheduling and mapping strategies that considered homogenous systems and error avoidance techniques. However, most of these works inadequately describe today\u27s MPSOC trend because they were focused on the network domain and didn\u27t consider heterogeneous systems with fault tolerant capabilities; In order to address these issues, this work proposes (i) a performance driven scheduling algorithm (PD SA) based on simulated annealing technique (ii) an optimized Homogenous-Workload-Distribution (HWD) Multiprocessor task mapping algorithm which considers the dynamic workload on processors and (iii) a dynamic Fault Tolerant (FT) scheduling/mapping algorithm to employ robust application processing system. The implementation was accompanied by a heterogeneous Multiprocessor system simulation framework developed in systemC/C++. The proposed framework reads user data, set the architecture, execute input task graph and finally generate performance variables. This framework alleviates previous work issues with respect to (i) architectural flexibility in number-of-processors, processor types and topology (ii) optimized scheduling and mapping strategies and (iii) fault-tolerant processing capability focusing more on the computational domain; A set of random as well as application specific STG benchmark suites were run on the simulator to evaluate and verify the performance of the proposed algorithms. The simulations were carried out for (i) scheduling policy evaluation (ii) fault tolerant evaluation (iii) topology evaluation (iv) Number of processor evaluation (v) Mapping policy evaluation and (vi) Processor Type evaluation. The results showed that PD scheduling algorithm showed marginally better performance than EDF with respect to utilization, Execution-Time and Power factors. The dynamic Fault Tolerant implementation showed to be a viable and efficient strategy to meet real-time constraints without posing significant system performance degradation. Torus topology gave better performance than Tile with respect to task completion time and power factors. Executing highly heterogeneous Tasks showed higher power consumption and execution time. Finally, increasing the number of processors showed a decrease in average Utilization but improved task completion time and power consumption; Based on the simulation results, the system designer can compare tradeoffs between a various design choices with respect to the performance requirement specifications. In general, designing an optimized Multiprocessor scheduling and mapping strategy with added fault tolerant capability will enable to develop efficient Multiprocessor systems which meet future performance goal requirements. This is the substance of this work

    Fault Tolerant Real Time Dynamic Scheduling Algorithm For Heterogeneous Distributed System

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    Fault-tolerance becomes an important key to establish dependability in Real Time Distributed Systems (RTDS). In fault-tolerant Real Time Distributed systems, detection of fault and its recovery should be executed in timely manner so that in spite of fault occurrences the intended output of real-time computations always take place on time. Hardware and software redundancy are well-known e ective methods for faulttolerance, where extra hard ware (e.g., processors, communication links) and software (e.g., tasks, messages) are added into the system to deal with faults. Performances of RTDS are mostly guided by eciency of scheduling algorithm and schedulability analysis are performed on the system to ensure the timing constrains. This thesis examines the scenarios where a real time system requires very little redundant hardware resources to tolerate failures in heterogeneous real time distributed systems with point-to-point communication links. Fault tolerance can be achieved by..

    Scheduling di pacchetti in reti WiMax

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    Introduzione alla tecnologia WiMax. Standard 802.16e: Mobile WiMax. Mac scheduling nello standard 802.16e. Implementazione di un Mac scheduler in uplink per lo standard 802.16e. Simulazione del Mac scheduler. Confronti con algoritmi di scheduling esistenti

    SCHEDULING AND RATE PROVISIONING FOR INPUT-BUFERED CELL BASED SWITCH FABRICS

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    In this dissertation, we develop and analyze algorithms for scheduling in input-buffered switch fabrics. We have introduced new deterministic and randomized scheduling algorithms that are capable of rate provisioning, achieves 100% throughput and have lower complexity than other proposed solutions. We consider QoS provisioning in general and rate provisioning in particular as the basic requirements for the next generation switch fabrics. To do rate provisioning, we extend the concept of packetized tracking policies for fluid policies to the input-buffered switches. It is considered that the speed up of the switch is one and the fluid policy is feasible, i.e., utilization of all ports is less than one. For the 2x2 switches, we show that ideal non-anticipative tracking policies always exist. By ideal, we mean a tracking policy that is at most one cell behind the corresponding fluid policy. Using a 3x3 counter example, we show that non-anticipative policies do not generally exist. For the NxN switches, a heuristic tracking policy is provided. The encouraging results for the heuristic policy motivated us to explore for analytical result for its performance. This effort leads us to the introduction of maximum node contained matching (MNCM) a new class of deterministic maximal size matching algorithms. We use fluid model techniques to prove that these algorithms achieve 100% throughput with no speedup. The only assumption on the arrival pattern is that it satisfies strong law of large numbers. We also introduce a new weighted matching algorithm in MNCM, maximum first matching (MFM) with complexity O(N^{2.5}). MFM, to the best of our knowledge, is the lowest complexity deterministic algorithm that delivers 100% throughput. We extend the concept of MNCM schedulers and introduce the Maximum Size Unit Interval Matching (MSUIM) algorithm for rate provisioning. MSUIM is at most N cells behind the corresponding fluid policy. Finally, we propose a general parallel architecture for self-randomized algorithms that is appropriate for practical applications. We introduce the concept of max-min fair self-randomized scheduling algorithms for rate provisioning. Using fluid model technique, we provide analytical results for the performance of the self-randomized schedulers

    Approximating fluid schedules in packet-switched networks

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Mathematics, 2004.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Includes bibliographical references (p. 145-151).We consider a problem motivated by the desire to provide exible, rate-based, quality of service guarantees for packets sent over switches and switch networks. Our focus is solving a type of on-line, traffic scheduling problem, whose input at each time step is a set of desired traffic rates through the switch network. These traffic rates in general cannot be exactly achieved since they treat the incoming data as fluid, that is, they assume arbitrarily small fractions of packets can be transmitted at each time step. The goal of the traffic scheduling problem is to closely approximate the given sequence of traffic rates by a sequence of switch uses throughout the network in which only whole packets are sent. We prove worst-case bounds on the additional delay and buffer use that result from using such an approximation. These bounds depend on the network topology, the resources available to the scheduler, and the types of fluid policy allowed.by Michael Aaron Rosenblum.Ph.D
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