7,368 research outputs found

    Optimized Anisotropic Rotational Invariant Diffusion Scheme on Cone-Beam CT

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    Cone-beam computed tomography (CBCT) is an important image modality for dental surgery planning, with high resolution images at a relative low radiation dose. In these scans the mandibular canal is hardly visible, this is a problem for implant surgery planning. We use anisotropic diffusion filtering to remove noise and enhance the mandibular canal in CBCT scans. For the diffusion tensor we use hybrid diffusion with a continuous switch (HDCS), suitable for filtering both tubular as planar image structures. We focus in this paper on the diffusion discretization schemes. The standard scheme shows good isotropic filtering behavior but is not rotational invariant, the diffusion scheme of Weickert is rotational invariant but suffers from checkerboard artifacts. We introduce a new scheme, in which we numerically optimize the image derivatives. This scheme is rotational invariant and shows good isotropic filtering properties on both synthetic as real CBCT data

    A General Framework for Flexible Multi-Cue Photometric Point Cloud Registration

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    The ability to build maps is a key functionality for the majority of mobile robots. A central ingredient to most mapping systems is the registration or alignment of the recorded sensor data. In this paper, we present a general methodology for photometric registration that can deal with multiple different cues. We provide examples for registering RGBD as well as 3D LIDAR data. In contrast to popular point cloud registration approaches such as ICP our method does not rely on explicit data association and exploits multiple modalities such as raw range and image data streams. Color, depth, and normal information are handled in an uniform manner and the registration is obtained by minimizing the pixel-wise difference between two multi-channel images. We developed a flexible and general framework and implemented our approach inside that framework. We also released our implementation as open source C++ code. The experiments show that our approach allows for an accurate registration of the sensor data without requiring an explicit data association or model-specific adaptations to datasets or sensors. Our approach exploits the different cues in a natural and consistent way and the registration can be done at framerate for a typical range or imaging sensor.Comment: 8 page

    A Synergistic Approach for Recovering Occlusion-Free Textured 3D Maps of Urban Facades from Heterogeneous Cartographic Data

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    In this paper we present a practical approach for generating an occlusion-free textured 3D map of urban facades by the synergistic use of terrestrial images, 3D point clouds and area-based information. Particularly in dense urban environments, the high presence of urban objects in front of the facades causes significant difficulties for several stages in computational building modeling. Major challenges lie on the one hand in extracting complete 3D facade quadrilateral delimitations and on the other hand in generating occlusion-free facade textures. For these reasons, we describe a straightforward approach for completing and recovering facade geometry and textures by exploiting the data complementarity of terrestrial multi-source imagery and area-based information

    Creating Simplified 3D Models with High Quality Textures

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    This paper presents an extension to the KinectFusion algorithm which allows creating simplified 3D models with high quality RGB textures. This is achieved through (i) creating model textures using images from an HD RGB camera that is calibrated with Kinect depth camera, (ii) using a modified scheme to update model textures in an asymmetrical colour volume that contains a higher number of voxels than that of the geometry volume, (iii) simplifying dense polygon mesh model using quadric-based mesh decimation algorithm, and (iv) creating and mapping 2D textures to every polygon in the output 3D model. The proposed method is implemented in real-time by means of GPU parallel processing. Visualization via ray casting of both geometry and colour volumes provides users with a real-time feedback of the currently scanned 3D model. Experimental results show that the proposed method is capable of keeping the model texture quality even for a heavily decimated model and that, when reconstructing small objects, photorealistic RGB textures can still be reconstructed.Comment: 2015 International Conference on Digital Image Computing: Techniques and Applications (DICTA), Page 1 -

    DiffComplete: Diffusion-based Generative 3D Shape Completion

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    We introduce a new diffusion-based approach for shape completion on 3D range scans. Compared with prior deterministic and probabilistic methods, we strike a balance between realism, multi-modality, and high fidelity. We propose DiffComplete by casting shape completion as a generative task conditioned on the incomplete shape. Our key designs are two-fold. First, we devise a hierarchical feature aggregation mechanism to inject conditional features in a spatially-consistent manner. So, we can capture both local details and broader contexts of the conditional inputs to control the shape completion. Second, we propose an occupancy-aware fusion strategy in our model to enable the completion of multiple partial shapes and introduce higher flexibility on the input conditions. DiffComplete sets a new SOTA performance (e.g., 40% decrease on l_1 error) on two large-scale 3D shape completion benchmarks. Our completed shapes not only have a realistic outlook compared with the deterministic methods but also exhibit high similarity to the ground truths compared with the probabilistic alternatives. Further, DiffComplete has strong generalizability on objects of entirely unseen classes for both synthetic and real data, eliminating the need for model re-training in various applications.Comment: Project Page: https://ruihangchu.com/diffcomplete.htm
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