84 research outputs found

    Software engineering and middleware: a roadmap (Invited talk)

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    The construction of a large class of distributed systems can be simplified by leveraging middleware, which is layered between network operating systems and application components. Middleware resolves heterogeneity and facilitates communication and coordination of distributed components. Existing middleware products enable software engineers to build systems that are distributed across a local-area network. State-of-the-art middleware research aims to push this boundary towards Internet-scale distribution, adaptive and reconfigurable middleware and middleware for dependable and wireless systems. The challenge for software engineering research is to devise notations, techniques, methods and tools for distributed system construction that systematically build and exploit the capabilities that middleware deliver

    A Scalable Middleware Solution for Advanced Wide Area Web Services

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    To alleviate scalability problems in the Web, many researchers concentrate on how to incorporate advanced caching and replication techniques. Many solutions incorporate object-based techniques. In particular, Web resources are considered as distributed objects offering a well-defined interface. We argue that most proposals ignore two important aspects. First, there is little discussion on what kind of coherence should be provided. Proposing specific caching or replication solutions makes sense only if we know what coherence model they should implement. Second, most proposals treat all Web resources alike. Such a one-size-fits-all approach will never work in a wide-area system. We propose a solution in which Web resources are encapsulated in physically distributed shared objects. Each object should encapsulate not only state and operations, but also the policy by which its state is distributed, cached, replicated, migrated, etc

    EbbRT: a customizable operating system for cloud applications

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    Efficient use of hardware requires operating system components be customized to the application workload. Our general purpose operating systems are ill-suited for this task. We present Genesis, a new operating system that enables per-application customizations for cloud applications. Genesis achieves this through a novel heterogeneous distributed structure, a partitioned object model, and an event-driven execution environment. This paper describes the design and prototype implementation of Genesis, and evaluates its ability to improve the performance of common cloud applications. The evaluation of the Genesis prototype demonstrates memcached, run within a VM, can outperform memcached run on an unvirtualized Linux. The prototype evaluation also demonstrates an 14% performance improvement of a V8 JavaScript engine benchmark, and a node.js webserver that achieves a 50% reduction in 99th percentile latency compared to it run on Linux

    EbbRT: Elastic Building Block Runtime - case studies

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    We present a new systems runtime, EbbRT, for cloud hosted applications. EbbRT takes a different approach to the role operating systems play in cloud computing. It supports stitching application functionality across nodes running commodity OSs and nodes running specialized application specific software that only execute what is necessary to accelerate core functions of the application. In doing so, it allows tradeoffs between efficiency, developer productivity, and exploitation of elasticity and scale. EbbRT, as a software model, is a framework for constructing applications as collections of standard application software and Elastic Building Blocks (Ebbs). Elastic Building Blocks are components that encapsulate runtime software objects and are implemented to exploit the raw access, scale and elasticity of IaaS resources to accelerate critical application functionality. This paper presents the EbbRT architecture, our prototype and experimental evaluation of the prototype under three different application scenarios

    EbbRT: Elastic Building Block Runtime - overview

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    EbbRT provides a lightweight runtime that enables the construction of reusable, low-level system software which can integrate with existing, general purpose systems. It achieves this by providing a library that can be linked into a process on an existing OS, and as a small library OS that can be booted directly on an IaaS node

    Self-stabilizing tree algorithms

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    Designers of distributed algorithms have to contend with the problem of making the algorithms tolerant to several forms of coordination loss, primarily faulty initialization. The processes in a distributed system do not share a global memory and can only get a partial view of the global state. Transient failures in one part of the system may go unnoticed in other parts and thus cause the system to go into an illegal state. If the system were self-stabilizing, however, it is guaranteed that it will return to a legal state after a finite number of state transitions. This thesis presents and proves self-stabilizing algorithms for calculating tree metrics and for achieving mutual exclusion on a tree structured distributed system
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