977 research outputs found

    Optimal Sampling-Based Motion Planning under Differential Constraints: the Drift Case with Linear Affine Dynamics

    Full text link
    In this paper we provide a thorough, rigorous theoretical framework to assess optimality guarantees of sampling-based algorithms for drift control systems: systems that, loosely speaking, can not stop instantaneously due to momentum. We exploit this framework to design and analyze a sampling-based algorithm (the Differential Fast Marching Tree algorithm) that is asymptotically optimal, that is, it is guaranteed to converge, as the number of samples increases, to an optimal solution. In addition, our approach allows us to provide concrete bounds on the rate of this convergence. The focus of this paper is on mixed time/control energy cost functions and on linear affine dynamical systems, which encompass a range of models of interest to applications (e.g., double-integrators) and represent a necessary step to design, via successive linearization, sampling-based and provably-correct algorithms for non-linear drift control systems. Our analysis relies on an original perturbation analysis for two-point boundary value problems, which could be of independent interest

    The Reach-Avoid Problem for Constant-Rate Multi-Mode Systems

    Full text link
    A constant-rate multi-mode system is a hybrid system that can switch freely among a finite set of modes, and whose dynamics is specified by a finite number of real-valued variables with mode-dependent constant rates. Alur, Wojtczak, and Trivedi have shown that reachability problems for constant-rate multi-mode systems for open and convex safety sets can be solved in polynomial time. In this paper, we study the reachability problem for non-convex state spaces and show that this problem is in general undecidable. We recover decidability by making certain assumptions about the safety set. We present a new algorithm to solve this problem and compare its performance with the popular sampling based algorithm rapidly-exploring random tree (RRT) as implemented in the Open Motion Planning Library (OMPL).Comment: 26 page

    Admissible Velocity Propagation : Beyond Quasi-Static Path Planning for High-Dimensional Robots

    Full text link
    Path-velocity decomposition is an intuitive yet powerful approach to address the complexity of kinodynamic motion planning. The difficult trajectory planning problem is solved in two separate, simpler, steps: first, find a path in the configuration space that satisfies the geometric constraints (path planning), and second, find a time-parameterization of that path satisfying the kinodynamic constraints. A fundamental requirement is that the path found in the first step should be time-parameterizable. Most existing works fulfill this requirement by enforcing quasi-static constraints in the path planning step, resulting in an important loss in completeness. We propose a method that enables path-velocity decomposition to discover truly dynamic motions, i.e. motions that are not quasi-statically executable. At the heart of the proposed method is a new algorithm -- Admissible Velocity Propagation -- which, given a path and an interval of reachable velocities at the beginning of that path, computes exactly and efficiently the interval of all the velocities the system can reach after traversing the path while respecting the system kinodynamic constraints. Combining this algorithm with usual sampling-based planners then gives rise to a family of new trajectory planners that can appropriately handle kinodynamic constraints while retaining the advantages associated with path-velocity decomposition. We demonstrate the efficiency of the proposed method on some difficult kinodynamic planning problems, where, in particular, quasi-static methods are guaranteed to fail.Comment: 43 pages, 14 figure

    Sampling-based optimal kinodynamic planning with motion primitives

    Full text link
    This paper proposes a novel sampling-based motion planner, which integrates in RRT* (Rapidly exploring Random Tree star) a database of pre-computed motion primitives to alleviate its computational load and allow for motion planning in a dynamic or partially known environment. The database is built by considering a set of initial and final state pairs in some grid space, and determining for each pair an optimal trajectory that is compatible with the system dynamics and constraints, while minimizing a cost. Nodes are progressively added to the tree {of feasible trajectories in the RRT* by extracting at random a sample in the gridded state space and selecting the best obstacle-free motion primitive in the database that joins it to an existing node. The tree is rewired if some nodes can be reached from the new sampled state through an obstacle-free motion primitive with lower cost. The computationally more intensive part of motion planning is thus moved to the preliminary offline phase of the database construction at the price of some performance degradation due to gridding. Grid resolution can be tuned so as to compromise between (sub)optimality and size of the database. The planner is shown to be asymptotically optimal as the grid resolution goes to zero and the number of sampled states grows to infinity
    corecore