30,718 research outputs found
Improving Reachability and Navigability in Recommender Systems
In this paper, we investigate recommender systems from a network perspective
and investigate recommendation networks, where nodes are items (e.g., movies)
and edges are constructed from top-N recommendations (e.g., related movies). In
particular, we focus on evaluating the reachability and navigability of
recommendation networks and investigate the following questions: (i) How well
do recommendation networks support navigation and exploratory search? (ii) What
is the influence of parameters, in particular different recommendation
algorithms and the number of recommendations shown, on reachability and
navigability? and (iii) How can reachability and navigability be improved in
these networks? We tackle these questions by first evaluating the reachability
of recommendation networks by investigating their structural properties.
Second, we evaluate navigability by simulating three different models of
information seeking scenarios. We find that with standard algorithms,
recommender systems are not well suited to navigation and exploration and
propose methods to modify recommendations to improve this. Our work extends
from one-click-based evaluations of recommender systems towards multi-click
analysis (i.e., sequences of dependent clicks) and presents a general,
comprehensive approach to evaluating navigability of arbitrary recommendation
networks
Performance Guarantees for Distributed Reachability Queries
In the real world a graph is often fragmented and distributed across
different sites. This highlights the need for evaluating queries on distributed
graphs. This paper proposes distributed evaluation algorithms for three classes
of queries: reachability for determining whether one node can reach another,
bounded reachability for deciding whether there exists a path of a bounded
length between a pair of nodes, and regular reachability for checking whether
there exists a path connecting two nodes such that the node labels on the path
form a string in a given regular expression. We develop these algorithms based
on partial evaluation, to explore parallel computation. When evaluating a query
Q on a distributed graph G, we show that these algorithms possess the following
performance guarantees, no matter how G is fragmented and distributed: (1) each
site is visited only once; (2) the total network traffic is determined by the
size of Q and the fragmentation of G, independent of the size of G; and (3) the
response time is decided by the largest fragment of G rather than the entire G.
In addition, we show that these algorithms can be readily implemented in the
MapReduce framework. Using synthetic and real-life data, we experimentally
verify that these algorithms are scalable on large graphs, regardless of how
the graphs are distributed.Comment: VLDB201
A statistical inference method for the stochastic reachability analysis.
The main contribution of this paper is the characterization of reachability problem associated to stochastic hybrid systems in terms of imprecise probabilities. This provides the connection between reachability problem and Bayesian statistics. Using generalised Bayesian statistical inference, a new concept of conditional reach set probabilities is defined. Then possible algorithms to compute the reach set probabilities are derived
Improving search order for reachability testing in timed automata
Standard algorithms for reachability analysis of timed automata are sensitive
to the order in which the transitions of the automata are taken. To tackle this
problem, we propose a ranking system and a waiting strategy. This paper
discusses the reason why the search order matters and shows how a ranking
system and a waiting strategy can be integrated into the standard reachability
algorithm to alleviate and prevent the problem respectively. Experiments show
that the combination of the two approaches gives optimal search order on
standard benchmarks except for one example. This suggests that it should be
used instead of the standard BFS algorithm for reachability analysis of timed
automata
Synthesising Strategy Improvement and Recursive Algorithms for Solving 2.5 Player Parity Games
2.5 player parity games combine the challenges posed by 2.5 player
reachability games and the qualitative analysis of parity games. These two
types of problems are best approached with different types of algorithms:
strategy improvement algorithms for 2.5 player reachability games and recursive
algorithms for the qualitative analysis of parity games. We present a method
that - in contrast to existing techniques - tackles both aspects with the best
suited approach and works exclusively on the 2.5 player game itself. The
resulting technique is powerful enough to handle games with several million
states
Reachability Preservers: New Extremal Bounds and Approximation Algorithms
We abstract and study \emph{reachability preservers}, a graph-theoretic
primitive that has been implicit in prior work on network design. Given a
directed graph and a set of \emph{demand pairs} , a reachability preserver is a sparse subgraph that preserves
reachability between all demand pairs.
Our first contribution is a series of extremal bounds on the size of
reachability preservers. Our main result states that, for an -node graph and
demand pairs of the form for a small node subset ,
there is always a reachability preserver on edges. We
additionally give a lower bound construction demonstrating that this upper
bound characterizes the settings in which size reachability preservers
are generally possible, in a large range of parameters.
The second contribution of this paper is a new connection between extremal
graph sparsification results and classical Steiner Network Design problems.
Surprisingly, prior to this work, the osmosis of techniques between these two
fields had been superficial. This allows us to improve the state of the art
approximation algorithms for the most basic Steiner-type problem in directed
graphs from the of Chlamatac, Dinitz, Kortsarz, and
Laekhanukit (SODA'17) to .Comment: SODA '1
Decremental Single-Source Reachability in Planar Digraphs
In this paper we show a new algorithm for the decremental single-source
reachability problem in directed planar graphs. It processes any sequence of
edge deletions in total time and explicitly
maintains the set of vertices reachable from a fixed source vertex. Hence, if
all edges are eventually deleted, the amortized time of processing each edge
deletion is only , which improves upon a previously
known solution. We also show an algorithm for decremental
maintenance of strongly connected components in directed planar graphs with the
same total update time. These results constitute the first almost optimal (up
to polylogarithmic factors) algorithms for both problems.
To the best of our knowledge, these are the first dynamic algorithms with
polylogarithmic update times on general directed planar graphs for non-trivial
reachability-type problems, for which only polynomial bounds are known in
general graphs
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