46,245 research outputs found

    Mobile Online Gaming via Resource Sharing

    Full text link
    Mobile gaming presents a number of main issues which remain open. These are concerned mainly with connectivity, computational capacities, memory and battery constraints. In this paper, we discuss the design of a fully distributed approach for the support of mobile Multiplayer Online Games (MOGs). In mobile environments, several features might be exploited to enable resource sharing among multiple devices / game consoles owned by different mobile users. We show the advantages of trading computing / networking facilities among mobile players. This operation mode opens a wide number of interesting sharing scenarios, thus promoting the deployment of novel mobile online games. In particular, once mobile nodes make their resource available for the community, it becomes possible to distribute the software modules that compose the game engine. This allows to distribute the workload for the game advancement management. We claim that resource sharing is in unison with the idea of ludic activity that is behind MOGs. Hence, such schemes can be profitably employed in these contexts.Comment: Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012. Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-

    Availability Analysis of Redundant and Replicated Cloud Services with Bayesian Networks

    Full text link
    Due to the growing complexity of modern data centers, failures are not uncommon any more. Therefore, fault tolerance mechanisms play a vital role in fulfilling the availability requirements. Multiple availability models have been proposed to assess compute systems, among which Bayesian network models have gained popularity in industry and research due to its powerful modeling formalism. In particular, this work focuses on assessing the availability of redundant and replicated cloud computing services with Bayesian networks. So far, research on availability has only focused on modeling either infrastructure or communication failures in Bayesian networks, but have not considered both simultaneously. This work addresses practical modeling challenges of assessing the availability of large-scale redundant and replicated services with Bayesian networks, including cascading and common-cause failures from the surrounding infrastructure and communication network. In order to ease the modeling task, this paper introduces a high-level modeling formalism to build such a Bayesian network automatically. Performance evaluations demonstrate the feasibility of the presented Bayesian network approach to assess the availability of large-scale redundant and replicated services. This model is not only applicable in the domain of cloud computing it can also be applied for general cases of local and geo-distributed systems.Comment: 16 pages, 12 figures, journa
    • …
    corecore