6 research outputs found

    Digital Alchemy: Matter and Metamorphosis in Contemporary Digital Animation and Interface Design

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    The recent proliferation of special effects in Hollywood film has ushered in an era of digital transformation. Among scholars, digital technology is hailed as a revolutionary moment in the history of communication and representation. Nevertheless, media scholars and cultural historians have difficulty finding a language adequate to theorizing digital artifacts because they are not just texts to be deciphered. Rather, digital media artifacts also invite critiques about the status of reality because they resurrect ancient problems of embodiment and transcendence.In contrast to scholarly approaches to digital technology, computer engineers, interface designers, and special effects producers have invented a robust set of terms and phrases to describe the practice of digital animation. In order to address this disconnect between producers of new media and scholars of new media, I argue that the process of digital animation borrows extensively from a set of preexisting terms describing materiality that were prominent for centuries prior to the scientific revolution. Specifically, digital animators and interface designers make use of the ancient science, art, and technological craft of alchemy. Both alchemy and digital animation share several fundamental elements: both boast the power of being able to transform one material, substance, or thing into a different material, substance, or thing. Both seek to transcend the body and materiality but in the process, find that this elusive goal (realism and gold) is forever receding onto the horizon.The introduction begins with a literature review of the field of digital media studies. It identifies a gap in the field concerning disparate arguments about new media technology. On the one hand, scholars argue that new technologies like cyberspace and digital technology enable radical new forms of engagement with media on individual, social, and economic levels. At the same time that media scholars assert that our current epoch is marked by a historical rupture, many other researchers claim that new media are increasingly characterized by ancient metaphysical problems like embodiment and transcendence. In subsequent chapters I investigate this disparity

    Rapid modeling of 3D faces for animation using an efficient adaptation algorithm

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    Proceedings GRAPHITE 2004 - 2nd International Conference on Computer Graphics and Interactive Techniques in Australasia and Southeast Asia173-18

    Highly automated method for facial expression synthesis

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    The synthesis of realistic facial expressions has been an unexplored area for computer graphics scientists. Over the last three decades, several different construction methods have been formulated in order to obtain natural graphic results. Despite these advancements, though, current techniques still require costly resources, heavy user intervention and specific training and outcomes are still not completely realistic. This thesis, therefore, aims to achieve an automated synthesis that will produce realistic facial expressions at a low cost. This thesis, proposes a highly automated approach for achieving a realistic facial expression synthesis, which allows for enhanced performance in speed (3 minutes processing time maximum) and quality with a minimum of user intervention. It will also demonstrate a highly technical and automated method of facial feature detection, by allowing users to obtain their desired facial expression synthesis with minimal physical input. Moreover, it will describe a novel approach to the normalization of the illumination settings values between source and target images, thereby allowing the algorithm to work accurately, even in different lighting conditions. Finally, we will present the results obtained from the proposed techniques, together with our conclusions, at the end of the paper.EThOS - Electronic Theses Online ServiceGBUnited Kingdo

    Modelado y animación facial de un avatar virtual realista mediante formas clave

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    Los avatares son una técnica empleada que posibilitan la comunicación hombre – máquina de una forma más natural y familiar para el ser humano como si de un ser real se tratara, facilitando sus labores y haciéndolas más comprensibles.Departamento de Ingeniería de Sistemas y AutomáticaIngeniero Técnico Industrial, Especialidad en Electrónica Industria
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