4,188 research outputs found

    Ranking for Relevance and Display Preferences in Complex Presentation Layouts

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    Learning to Rank has traditionally considered settings where given the relevance information of objects, the desired order in which to rank the objects is clear. However, with today's large variety of users and layouts this is not always the case. In this paper, we consider so-called complex ranking settings where it is not clear what should be displayed, that is, what the relevant items are, and how they should be displayed, that is, where the most relevant items should be placed. These ranking settings are complex as they involve both traditional ranking and inferring the best display order. Existing learning to rank methods cannot handle such complex ranking settings as they assume that the display order is known beforehand. To address this gap we introduce a novel Deep Reinforcement Learning method that is capable of learning complex rankings, both the layout and the best ranking given the layout, from weak reward signals. Our proposed method does so by selecting documents and positions sequentially, hence it ranks both the documents and positions, which is why we call it the Double-Rank Model (DRM). Our experiments show that DRM outperforms all existing methods in complex ranking settings, thus it leads to substantial ranking improvements in cases where the display order is not known a priori

    Unified Browsing Models for Linear and Grid Layouts

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    Many information access systems operationalize their results in terms of rankings, which are then displayed to users in various ranking layouts such as linear lists or grids. User interaction with a retrieved item is highly dependent on the item's position in the layout, and users do not provide similar attention to every position in ranking (under any layout model). User attention is an important component in the evaluation process of ranking, due to its use in effectiveness metrics that estimate utility as well as fairness metrics that evaluate ranking based on social and ethical concerns. These metrics take user browsing behavior into account in their measurement strategies to estimate the attention the user is likely to provide to each item in ranking. Research on understanding user browsing behavior has proposed several user browsing models, and further observed that user browsing behavior differs with different ranking layouts. However, the underlying concepts of these browsing models are often similar, including varying components and parameter settings. We seek to leverage that similarity to represent multiple browsing models in a generalized, configurable framework which can be further extended to more complex ranking scenarios. In this paper, we describe a probabilistic user browsing model for linear rankings, show how they can be configured to yield models commonly used in current evaluation practice, and generalize this model to also account for browsing behaviors in grid-based layouts. This model provides configurable framework for estimating the attention that results from user browsing activity for a range of IR evaluation and measurement applications in multiple formats, and also identifies parameters that need to be estimated through user studies to provide realistic evaluation beyond ranked lists

    A Study of Snippet Length and Informativeness: Behaviour, Performance and User Experience

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    The design and presentation of a Search Engine Results Page (SERP) has been subject to much research. With many contemporary aspects of the SERP now under scrutiny, work still remains in investigating more traditional SERP components, such as the result summary. Prior studies have examined a variety of different aspects of result summaries, but in this paper we investigate the influence of result summary length on search behaviour, performance and user experience. To this end, we designed and conducted a within-subjects experiment using the TREC AQUAINT news collection with 53 participants. Using Kullback-Leibler distance as a measure of information gain, we examined result summaries of different lengths and selected four conditions where the change in information gain was the greatest: (i) title only; (ii) title plus one snippet; (iii) title plus two snippets; and (iv) title plus four snippets. Findings show that participants broadly preferred longer result summaries, as they were perceived to be more informative. However, their performance in terms of correctly identifying relevant documents was similar across all four conditions. Furthermore, while the participants felt that longer summaries were more informative, empirical observations suggest otherwise; while participants were more likely to click on relevant items given longer summaries, they also were more likely to click on non-relevant items. This shows that longer is not necessarily better, though participants perceived that to be the case - and second, they reveal a positive relationship between the length and informativeness of summaries and their attractiveness (i.e. clickthrough rates). These findings show that there are tensions between perception and performance when designing result summaries that need to be taken into account

    From Information to Choice: A Critical Inquiry Into Visualization Tools for Decision Making

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    In the face of complex decisions, people often engage in a three-stage process that spans from (1) exploring and analyzing pertinent information (intelligence); (2) generating and exploring alternative options (design); and ultimately culminating in (3) selecting the optimal decision by evaluating discerning criteria (choice). We can fairly assume that all good visualizations aid in the intelligence stage by enabling data exploration and analysis. Yet, to what degree and how do visualization systems currently support the other decision making stages, namely design and choice? To explore this question, we conducted a comprehensive review of decision-focused visualization tools by examining publications in major visualization journals and conferences, including VIS, EuroVis, and CHI, spanning all available years. We employed a deductive coding method and in-depth analysis to assess if and how visualization tools support design and choice. Specifically, we examined each visualization tool by (i) its degree of visibility for displaying decision alternatives, criteria, and preferences, and (ii) its degree of flexibility for offering means to manipulate the decision alternatives, criteria, and preferences with interactions such as adding, modifying, changing mapping, and filtering. Our review highlights the opportunities and challenges and reveals a surprising scarcity of tools that support all stages, and while most tools excel in offering visibility for decision criteria and alternatives, the degree of flexibility to manipulate these elements is often limited, and the lack of tools that accommodate decision preferences and their elicitation is notable. Future research could explore enhancing flexibility levels and variety, exploring novel visualization paradigms, increasing algorithmic support, and ensuring that this automation is user-controlled via the enhanced flexibility levels

    Ranking heterogeneous search result pages using the interactive Probability Ranking Principle

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    The Probability Ranking Principle (PRP) ranks search results based on their expected utility derived solely from document contents, often overlooking the nuances of presentation and user interaction. However, with the evolution of Search Engine Result Pages (SERPs), now comprising a variety of result cards, the manner in which these results are presented is pivotal in influencing user engagement and satisfaction. This shift prompts the question: How does the PRP and its user-centric counterpart, the Interactive Probability Ranking Principle (iPRP), compare in the context of these heterogeneous SERPs? Our study draws a comparison between the PRP and the iPRP, revealing significant differences in their output. The iPRP, accounting for item-specific costs and interaction probabilities to determine the ``Expected Perceived Utility" (EPU), yields different result orderings compared to the PRP. We evaluate the effect of the EPU on the ordering of results by observing changes in the ranking within a heterogeneous SERP compared to the traditional ``ten blue links''. We find that changing the presentation affects the ranking of items according to the (iPRP) by up to 48\% (with respect to DCG, TBG and RBO) in ad-hoc search tasks on the TREC WaPo Collection. This work suggests that the iPRP should be employed when ranking heterogeneous SERPs to provide a user-centric ranking that adapts the ordering based on the presentation and user engagement

    A visual analytics approach for visualisation and knowledge discovery from time-varying personal life data

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    A thesis submitted to the University of Bedfordshire, in ful filment of the requirements for the degree of Doctor of PhilosophyToday, the importance of big data from lifestyles and work activities has been the focus of much research. At the same time, advances in modern sensor technologies have enabled self-logging of a signi cant number of daily activities and movements. Lifestyle logging produces a wide variety of personal data along the lifespan of individuals, including locations, movements, travel distance, step counts and the like, and can be useful in many areas such as healthcare, personal life management, memory recall, and socialisation. However, the amount of obtainable personal life logging data has enormously increased and stands in need of effective processing, analysis, and visualisation to provide hidden insights owing to the lack of semantic information (particularly in spatiotemporal data), complexity, large volume of trivial records, and absence of effective information visualisation on a large scale. Meanwhile, new technologies such as visual analytics have emerged with great potential in data mining and visualisation to overcome the challenges in handling such data and to support individuals in many aspects of their life. Thus, this thesis contemplates the importance of scalability and conducts a comprehensive investigation into visual analytics and its impact on the process of knowledge discovery from the European Commission project MyHealthAvatar at the Centre for Visualisation and Data Analytics by actively involving individuals in order to establish a credible reasoning and effectual interactive visualisation of such multivariate data with particular focus on lifestyle and personal events. To this end, this work widely reviews the foremost existing work on data mining (with the particular focus on semantic enrichment and ranking), data visualisation (of time-oriented, personal, and spatiotemporal data), and methodical evaluations of such approaches. Subsequently, a novel automated place annotation is introduced with multilevel probabilistic latent semantic analysis to automatically attach relevant information to the collected personal spatiotemporal data with low or no semantic information in order to address the inadequate information, which is essential for the process of knowledge discovery. Correspondingly, a multi-signi ficance event ranking model is introduced by involving a number of factors as well as individuals' preferences, which can influence the result within the process of analysis towards credible and high-quality knowledge discovery. The data mining models are assessed in terms of accurateness and performance. The results showed that both models are highly capable of enriching the raw data and providing significant events based on user preferences. An interactive visualisation is also designed and implemented including a set of novel visual components signifi cantly based upon human perception and attentiveness to visualise the extracted knowledge. Each visual component is evaluated iteratively based on usability and perceptibility in order to enhance the visualisation towards reaching the goal of this thesis. Lastly, three integrated visual analytics tools (platforms) are designed and implemented in order to demonstrate how the data mining models and interactive visualisation can be exploited to support different aspects of personal life, such as lifestyle, life pattern, and memory recall (reminiscence). The result of the evaluation for the three integrated visual analytics tools showed that this visual analytics approach can deliver a remarkable experience in gaining knowledge and supporting the users' life in certain aspects

    Evaluating tag-based information access in image collections

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    The availability of social tags has greatly enhanced access to information. Tag clouds have emerged as a new "social" way to find and visualize information, providing both one-click access to information and a snapshot of the "aboutness" of a tagged collection. A range of research projects explored and compared different tag artifacts for information access ranging from regular tag clouds to tag hierarchies. At the same time, there is a lack of user studies that compare the effectiveness of different types of tag-based browsing interfaces from the users point of view. This paper contributes to the research on tag-based information access by presenting a controlled user study that compared three types of tag-based interfaces on two recognized types of search tasks - lookup and exploratory search. Our results demonstrate that tag-based browsing interfaces significantly outperform traditional search interfaces in both performance and user satisfaction. At the same time, the differences between the two types of tag-based browsing interfaces explored in our study are not as clear. Copyright 2012 ACM

    A Conjoint Analysis of Reader Preference for the Layout of Tablet Editions of Magazines

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    The tablet is an emerging channel for content delivery. One industry that is tapping into the potential of tablet content is the magazine industry. Little research has been conducted regarding what readers favor in digital magazines, especially with regards to layout. This thesis aimed to investigate reader preference for the layout of digital editions of magazines in the women\u27s lifestyle genre, designed for the Apple iPad, with a focus on the attributes of image to white space ratio, grid, body typeface, and body text point size. This study took a quantitative approach in addressing the proposed research question while incorporating a traditional conjoint analysis methodology. The sample was derived from RIT students as a convenience sampling of 52 females ages 18-24. The results determined that preference existed to some degree for all presented attributes. It was observed that 67% of participants valued a single attribute, while 33% of participants highly valued both a primary and a secondary attribute. It was concluded that body text typeface had the highest preference (45%), followed by body text point size (33%), image to white space ratio (15%), and grid (7%). Within the levels of the body text typeface attribute, preference was detected between the two serif typefaces, with Minion (58%) being slightly preferred over Didot (42%). Upon conclusion of the study, the researcher does not believe there is one specific combination of design variables that would create the perfect overall digital magazine layout for a specific genre\u27s readership. Within the scope of this experiment, almost half of the respondents had no preference that fit the model, and for those that did, no one attribute overwhelmingly outperformed all others
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