3 research outputs found

    Gathering of Six Robots on Anonymous Symmetric Rings

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    International audienceThe paper deals with a recent model of robot-based computing which makes use of identical, memoryless mobile robots placed on nodes of anonymous graphs. The robots operate in Look-Compute-Move cycles; in one cycle, a robot takes a snapshot of the current configuration (Look), takes a decision whether to stay idle or to move to one of its adjacent nodes (Compute), and in the latter case makes an instantaneous move to this neighbor (Move). Cycles are performed asynchronously for each robot. In particular, we consider the case of only six robots placed on the nodes of an anonymous ring in such a way they constitute a symmetric placement with respect to one single axis of symmetry, and we ask whether there exists a strategy that allows the robots to gather at one single node. This is in fact the first case left open after a series of papers [1,2,3,4] dealing with the gathering of oblivious robots on anonymous rings. As long as the gathering is feasible, we provide a new distributed approach that guarantees a positive answer to the posed question. Despite the very special case considered, the provided strategy turns out to be very interesting as it neither completely falls into symmetry-breaking nor into symmetry-preserving techniques

    Gathering of Robots on Anonymous Grids without multiplicity detection

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    International audienceThe paper studies the gathering problem on grid networks. A team of robots placed at different nodes of a grid, have to meet at some node and remain there. Robots operate in Look-Compute-Move cycles; in one cycle, a robot perceives the current configuration in terms of occupied nodes (Look), decides whether to move towards one of its neighbors (Compute), and in the positive case makes the computed move instantaneously (Move). Cycles are performed asynchronously for each robot. The problem has been deeply studied for the case of ring networks. However, the known techniques used on rings cannot be directly extended to grids. Moreover, on rings, another assumption concerning the so-called multiplicity detection capability was required in order to accomplish the gathering task. That is, a robot is able to detect during its Look operation whether a node is empty, or occupied by one robot, or occupied by an undefined number of robots greater than one. In this paper, we provide a full characterization about gatherable configurations for grids. In particular, we show that in this case, the multiplicity detection is not required. Very interestingly, sometimes the problem appears trivial, as it is for the case of grids with both odd sides, while sometimes the involved techniques require new insights with respect to the well-studied ring case. Moreover, our results reveal the importance of a structure like the grid that allows to overcome the multiplicity detection with respect to the ring case

    How to gather asynchronous oblivious robots on anonymous rings

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    A set of robots arbitrarily placed on the nodes of an anonymous graph have to meet at one common node and remain in there. This problem is known in the literature as the \emph{gathering}. Robots operate in Look-Compute-Move cycles; in one cycle, a robot takes a snapshot of the current configuration (Look), decides whether to stay idle or to move to one of its neighbors (Compute), and in the latter case makes the computed move instantaneously (Move). Cycles are performed asynchronously for each robot. Moreover, each robot is empowered by the so called \emph{multiplicity detection} capability, that is, a robot is able to detect during its Look operation whether a node is empty, or occupied by one robot, or occupied by an undefined number of robots greater than one. The described problem has been extensively studied during the last years. However, the known solutions work only for specific initial configurations and leave some open cases. In this paper, we provide an algorithm which solves the general problem, and is able to detect all the non-gatherable configurations. It is worth noting that our new algorithm makes use of a unified and general strategy for any initial configuration.Un ensemble de robots placés arbitrairement sur les sommets d'un graphe anonyme doivent se rencontrer sur un sommet commun. Ce problème est connu dans la littérature comme le \emph{gathering}. Les robots utilisent des cycles Look-Compute-Move; dans un cycle, un robot prend un instantané de la configuration actuelle (Look), décide de rester inactif ou de se déplacer sur l'un de ses voisins (Compute), et dans ce cas, fait le déplacement (Move). Les cycles sont exécutés de manière asynchrone pour chaque robot. Chaque robot possède la capacité de \emph{multiplicity detection}: un robot est capable de détecter au cours de son opération Look si un sommet est vide, occupé par un robot, ou occupé par un nombre indéfini de robots. Le problème décrit a été largement étudié au cours des dernières années. Toutefois, les solutions connues ne sont valides que pour des configurations initiales spécifiques. Nous fournissons un algorithme qui résout le problème général, et est capable de détecter toutes les configurations initiales pour lesquelles le problème est impossible. Il est intéressant de noter que notre nouvel algorithme utilise une stratégie unifiée et générale pour chaque configuration initiale
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