401 research outputs found
Accelerating the XGBoost algorithm using GPU computing
We present a CUDA-based implementation of a decision tree construction algorithm within the gradient boosting library XGBoost. The tree construction algorithm is executed entirely on the graphics processing unit (GPU) and shows high performance with a variety of datasets and settings, including sparse input matrices. Individual boosting iterations are parallelised, combining two approaches. An interleaved approach is used for shallow trees, switching to a more conventional radix sort-based approach for larger depths. We show speedups of between 3x and 6x using a Titan X compared to a 4 core i7 CPU, and 1.2x using a Titan X compared to 2x Xeon CPUs (24 cores). We show that it is possible to process the Higgs dataset (10 million instances, 28 features) entirely within GPU memory. The algorithm is made available as a plug-in within the XGBoost library and fully supports all XGBoost features including classification, regression and ranking tasks
Accelerating the XGBoost algorithm using GPU computing
We present a CUDA-based implementation of a decision tree construction algorithm within the gradient boosting library XGBoost. The tree construction algorithm is executed entirely on the graphics processing unit (GPU) and shows high performance with a variety of datasets and settings, including sparse input matrices. Individual boosting iterations are parallelised, combining two approaches. An interleaved approach is used for shallow trees, switching to a more conventional radix sort-based approach for larger depths. We show speedups of between 3x and 6x using a Titan X compared to a 4 core i7 CPU, and 1.2x using a Titan X compared to 2x Xeon CPUs (24 cores). We show that it is possible to process the Higgs dataset (10 million instances, 28 features) entirely within GPU memory. The algorithm is made available as a plug-in within the XGBoost library and fully supports all XGBoost features including classification, regression and ranking tasks
An Efficient Multiway Mergesort for GPU Architectures
Sorting is a primitive operation that is a building block for countless
algorithms. As such, it is important to design sorting algorithms that approach
peak performance on a range of hardware architectures. Graphics Processing
Units (GPUs) are particularly attractive architectures as they provides massive
parallelism and computing power. However, the intricacies of their compute and
memory hierarchies make designing GPU-efficient algorithms challenging. In this
work we present GPU Multiway Mergesort (MMS), a new GPU-efficient multiway
mergesort algorithm. MMS employs a new partitioning technique that exposes the
parallelism needed by modern GPU architectures. To the best of our knowledge,
MMS is the first sorting algorithm for the GPU that is asymptotically optimal
in terms of global memory accesses and that is completely free of shared memory
bank conflicts.
We realize an initial implementation of MMS, evaluate its performance on
three modern GPU architectures, and compare it to competitive implementations
available in state-of-the-art GPU libraries. Despite these implementations
being highly optimized, MMS compares favorably, achieving performance
improvements for most random inputs. Furthermore, unlike MMS, state-of-the-art
algorithms are susceptible to bank conflicts. We find that for certain inputs
that cause these algorithms to incur large numbers of bank conflicts, MMS can
achieve up to a 37.6% speedup over its fastest competitor. Overall, even though
its current implementation is not fully optimized, due to its efficient use of
the memory hierarchy, MMS outperforms the fastest comparison-based sorting
implementations available to date
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