15,163 research outputs found

    RGB-D datasets using microsoft kinect or similar sensors: a survey

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    RGB-D data has turned out to be a very useful representation of an indoor scene for solving fundamental computer vision problems. It takes the advantages of the color image that provides appearance information of an object and also the depth image that is immune to the variations in color, illumination, rotation angle and scale. With the invention of the low-cost Microsoft Kinect sensor, which was initially used for gaming and later became a popular device for computer vision, high quality RGB-D data can be acquired easily. In recent years, more and more RGB-D image/video datasets dedicated to various applications have become available, which are of great importance to benchmark the state-of-the-art. In this paper, we systematically survey popular RGB-D datasets for different applications including object recognition, scene classification, hand gesture recognition, 3D-simultaneous localization and mapping, and pose estimation. We provide the insights into the characteristics of each important dataset, and compare the popularity and the difficulty of those datasets. Overall, the main goal of this survey is to give a comprehensive description about the available RGB-D datasets and thus to guide researchers in the selection of suitable datasets for evaluating their algorithms

    A multi-viewpoint feature-based re-identification system driven by skeleton keypoints

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    Thanks to the increasing popularity of 3D sensors, robotic vision has experienced huge improvements in a wide range of applications and systems in the last years. Besides the many benefits, this migration caused some incompatibilities with those systems that cannot be based on range sensors, like intelligent video surveillance systems, since the two kinds of sensor data lead to different representations of people and objects. This work goes in the direction of bridging the gap, and presents a novel re-identification system that takes advantage of multiple video flows in order to enhance the performance of a skeletal tracking algorithm, which is in turn exploited for driving the re-identification. A new, geometry-based method for joining together the detections provided by the skeletal tracker from multiple video flows is introduced, which is capable of dealing with many people in the scene, coping with the errors introduced in each view by the skeletal tracker. Such method has a high degree of generality, and can be applied to any kind of body pose estimation algorithm. The system was tested on a public dataset for video surveillance applications, demonstrating the improvements achieved by the multi-viewpoint approach in the accuracy of both body pose estimation and re-identification. The proposed approach was also compared with a skeletal tracking system working on 3D data: the comparison assessed the good performance level of the multi-viewpoint approach. This means that the lack of the rich information provided by 3D sensors can be compensated by the availability of more than one viewpoint

    Ensemble of Different Approaches for a Reliable Person Re-identification System

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    An ensemble of approaches for reliable person re-identification is proposed in this paper. The proposed ensemble is built combining widely used person re-identification systems using different color spaces and some variants of state-of-the-art approaches that are proposed in this paper. Different descriptors are tested, and both texture and color features are extracted from the images; then the different descriptors are compared using different distance measures (e.g., the Euclidean distance, angle, and the Jeffrey distance). To improve performance, a method based on skeleton detection, extracted from the depth map, is also applied when the depth map is available. The proposed ensemble is validated on three widely used datasets (CAVIAR4REID, IAS, and VIPeR), keeping the same parameter set of each approach constant across all tests to avoid overfitting and to demonstrate that the proposed system can be considered a general-purpose person re-identification system. Our experimental results show that the proposed system offers significant improvements over baseline approaches. The source code used for the approaches tested in this paper will be available at https://www.dei.unipd.it/node/2357 and http://robotics.dei.unipd.it/reid/

    Sequence to Sequence -- Video to Text

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    Real-world videos often have complex dynamics; and methods for generating open-domain video descriptions should be sensitive to temporal structure and allow both input (sequence of frames) and output (sequence of words) of variable length. To approach this problem, we propose a novel end-to-end sequence-to-sequence model to generate captions for videos. For this we exploit recurrent neural networks, specifically LSTMs, which have demonstrated state-of-the-art performance in image caption generation. Our LSTM model is trained on video-sentence pairs and learns to associate a sequence of video frames to a sequence of words in order to generate a description of the event in the video clip. Our model naturally is able to learn the temporal structure of the sequence of frames as well as the sequence model of the generated sentences, i.e. a language model. We evaluate several variants of our model that exploit different visual features on a standard set of YouTube videos and two movie description datasets (M-VAD and MPII-MD).Comment: ICCV 2015 camera-ready. Includes code, project page and LSMDC challenge result
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