4 research outputs found

    GPU Acceleration of Melody Accurate Matching in Query-by-Humming

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    With the increasing scale of the melody database, the query-by-humming system faces the trade-offs between response speed and retrieval accuracy. Melody accurate matching is the key factor to restrict the response speed. In this paper, we present a GPU acceleration method for melody accurate matching, in order to improve the response speed without reducing retrieval accuracy. The method develops two parallel strategies (intra-task parallelism and inter-task parallelism) to obtain accelerated effects. The efficiency of our method is validated through extensive experiments. Evaluation results show that our single GPU implementation achieves 20x to 40x speedup ratio, when compared to a typical general purpose CPU's execution time

    FuX, an Android app that generates counterpoint.

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    Non-speech voice for sonic interaction: a catalogue

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    This paper surveys the uses of non-speech voice as an interaction modality within sonic applications. Three main contexts of use have been identified: sound retrieval, sound synthesis and control, and sound design. An overview of different choices and techniques regarding the style of interaction, the selection of vocal features and their mapping to sound features or controls is here displayed. A comprehensive collection of examples instantiates the use of non-speech voice in actual tools for sonic interaction. It is pointed out that while voice-based techniques are already being used proficiently in sound retrieval and sound synthesis, their use in sound design is still at an exploratory phase. An example of creation of a voice-driven sound design tool is here illustrated
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