6 research outputs found

    Quality Assessment of a Stereo Pair Formed From Two Synthesized Views Using Objective Metrics

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    When a stereo pair is formed from two synthesized views, it is unclear whether objective 2D quality metrics can provide a good estimation of the perceived quality. In this paper, this problem is addressed considering a 3D video represented in multiview video plus depth format. The performance of different state-of-the-art 2D quality metrics is analyzed in terms of correlation with subjective perception of video quality. A set of subjective data collected through formal subjective evaluation tests is used as benchmark. Results show that some objective metrics, including PSNR, do not predict well perceived quality of synthesized views. On the other hand, metrics such as VIF, VQM, MS-SSIM, or SSIM have a high correlation with perceived quality

    Quality Assessment of Asymmetric Stereo Pair Formed From Decoded and Synthesized Views

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    When a stereo pair is formed from a decoded view and a synthesized view, it is unclear how the overall quality of the stereo pair should be assessed through objective quality metrics. In this paper, this problem is addressed considering a 3D video represented in the format of multiview video plus depth. The performance of different PSNR-based metrics are analyzed in terms of correlation with subjective perception of video quality. A set of subjective data collected through formal subjective evaluation tests is used as benchmark. Results show that, among the considered metrics, the PSNR of the decoded view has the highest correlation with the perceived quality while the PSNR of the synthesized view has the lowest correlation

    Quality of Experience in Immersive Video Technologies

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    Over the last decades, several technological revolutions have impacted the television industry, such as the shifts from black & white to color and from standard to high-definition. Nevertheless, further considerable improvements can still be achieved to provide a better multimedia experience, for example with ultra-high-definition, high dynamic range & wide color gamut, or 3D. These so-called immersive technologies aim at providing better, more realistic, and emotionally stronger experiences. To measure quality of experience (QoE), subjective evaluation is the ultimate means since it relies on a pool of human subjects. However, reliable and meaningful results can only be obtained if experiments are properly designed and conducted following a strict methodology. In this thesis, we build a rigorous framework for subjective evaluation of new types of image and video content. We propose different procedures and analysis tools for measuring QoE in immersive technologies. As immersive technologies capture more information than conventional technologies, they have the ability to provide more details, enhanced depth perception, as well as better color, contrast, and brightness. To measure the impact of immersive technologies on the viewersâ QoE, we apply the proposed framework for designing experiments and analyzing collected subjectsâ ratings. We also analyze eye movements to study human visual attention during immersive content playback. Since immersive content carries more information than conventional content, efficient compression algorithms are needed for storage and transmission using existing infrastructures. To determine the required bandwidth for high-quality transmission of immersive content, we use the proposed framework to conduct meticulous evaluations of recent image and video codecs in the context of immersive technologies. Subjective evaluation is time consuming, expensive, and is not always feasible. Consequently, researchers have developed objective metrics to automatically predict quality. To measure the performance of objective metrics in assessing immersive content quality, we perform several in-depth benchmarks of state-of-the-art and commonly used objective metrics. For this aim, we use ground truth quality scores, which are collected under our subjective evaluation framework. To improve QoE, we propose different systems for stereoscopic and autostereoscopic 3D displays in particular. The proposed systems can help reducing the artifacts generated at the visualization stage, which impact picture quality, depth quality, and visual comfort. To demonstrate the effectiveness of these systems, we use the proposed framework to measure viewersâ preference between these systems and standard 2D & 3D modes. In summary, this thesis tackles the problems of measuring, predicting, and improving QoE in immersive technologies. To address these problems, we build a rigorous framework and we apply it through several in-depth investigations. We put essential concepts of multimedia QoE under this framework. These concepts not only are of fundamental nature, but also have shown their impact in very practical applications. In particular, the JPEG, MPEG, and VCEG standardization bodies have adopted these concepts to select technologies that were proposed for standardization and to validate the resulting standards in terms of compression efficiency
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