7,911 research outputs found

    Triangulating the Square and Squaring the Triangle: Quadtrees and Delaunay Triangulations are Equivalent

    Full text link
    We show that Delaunay triangulations and compressed quadtrees are equivalent structures. More precisely, we give two algorithms: the first computes a compressed quadtree for a planar point set, given the Delaunay triangulation; the second finds the Delaunay triangulation, given a compressed quadtree. Both algorithms run in deterministic linear time on a pointer machine. Our work builds on and extends previous results by Krznaric and Levcopolous and Buchin and Mulzer. Our main tool for the second algorithm is the well-separated pair decomposition(WSPD), a structure that has been used previously to find Euclidean minimum spanning trees in higher dimensions (Eppstein). We show that knowing the WSPD (and a quadtree) suffices to compute a planar Euclidean minimum spanning tree (EMST) in linear time. With the EMST at hand, we can find the Delaunay triangulation in linear time. As a corollary, we obtain deterministic versions of many previous algorithms related to Delaunay triangulations, such as splitting planar Delaunay triangulations, preprocessing imprecise points for faster Delaunay computation, and transdichotomous Delaunay triangulations.Comment: 37 pages, 13 figures, full version of a paper that appeared in SODA 201

    The impact of traffic localisation on the performance of NoCs for very large manycore systems

    Get PDF
    The scaling of semiconductor technologies is leading to processors with increasing numbers of cores. The adoption of Networks-on-Chip (NoC) in manycore systems requires a shift in focus from computation to communication, as communication is fast becoming the dominant factor in processor performance. In large manycore systems, performance is predicated on the locality of communication. In this work, we investigate the performance of three NoC topologies for systems with thousands of processor cores under two types of localised traffic. We present latency and throughput results comparing fat quadtree, concentrated mesh and mesh topologies under different degrees of localisation. Our results, based on the ITRS physical data for 2023, show that the type and degree of localisation of traffic significantly affects the NoC performance, and that scale-invariant topologies perform worse than flat topologies

    Querying Probabilistic Neighborhoods in Spatial Data Sets Efficiently

    Full text link
    \newcommand{\dist}{\operatorname{dist}} In this paper we define the notion of a probabilistic neighborhood in spatial data: Let a set PP of nn points in Rd\mathbb{R}^d, a query point qRdq \in \mathbb{R}^d, a distance metric \dist, and a monotonically decreasing function f:R+[0,1]f : \mathbb{R}^+ \rightarrow [0,1] be given. Then a point pPp \in P belongs to the probabilistic neighborhood N(q,f)N(q, f) of qq with respect to ff with probability f(\dist(p,q)). We envision applications in facility location, sensor networks, and other scenarios where a connection between two entities becomes less likely with increasing distance. A straightforward query algorithm would determine a probabilistic neighborhood in Θ(nd)\Theta(n\cdot d) time by probing each point in PP. To answer the query in sublinear time for the planar case, we augment a quadtree suitably and design a corresponding query algorithm. Our theoretical analysis shows that -- for certain distributions of planar PP -- our algorithm answers a query in O((N(q,f)+n)logn)O((|N(q,f)| + \sqrt{n})\log n) time with high probability (whp). This matches up to a logarithmic factor the cost induced by quadtree-based algorithms for deterministic queries and is asymptotically faster than the straightforward approach whenever N(q,f)o(n/logn)|N(q,f)| \in o(n / \log n). As practical proofs of concept we use two applications, one in the Euclidean and one in the hyperbolic plane. In particular, our results yield the first generator for random hyperbolic graphs with arbitrary temperatures in subquadratic time. Moreover, our experimental data show the usefulness of our algorithm even if the point distribution is unknown or not uniform: The running time savings over the pairwise probing approach constitute at least one order of magnitude already for a modest number of points and queries.Comment: The final publication is available at Springer via http://dx.doi.org/10.1007/978-3-319-44543-4_3

    The Skip Quadtree: A Simple Dynamic Data Structure for Multidimensional Data

    Full text link
    We present a new multi-dimensional data structure, which we call the skip quadtree (for point data in R^2) or the skip octree (for point data in R^d, with constant d>2). Our data structure combines the best features of two well-known data structures, in that it has the well-defined "box"-shaped regions of region quadtrees and the logarithmic-height search and update hierarchical structure of skip lists. Indeed, the bottom level of our structure is exactly a region quadtree (or octree for higher dimensional data). We describe efficient algorithms for inserting and deleting points in a skip quadtree, as well as fast methods for performing point location and approximate range queries.Comment: 12 pages, 3 figures. A preliminary version of this paper appeared in the 21st ACM Symp. Comp. Geom., Pisa, 2005, pp. 296-30
    corecore