26,526 research outputs found

    Quadsim Version 2.1 Student Manual

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    Quadsim is an intermediate code simulator. It allows you to "run" programs that your compiler generates in intermediate code format. Its user interface is similar to most debuggers in that you can step through your program, instruction by instruction, set breakpoints, examine variable values, and so on. The intermediate code format used by Quadsim is that described in [Aho 86]. If your compiler generates intermediate code in this format, you will be able to take intermediate-code files generated by your compiler, load them into the simulator, and watch them "run." You are provided with functions that hide the internal representation of intermediate code. You can use these functions within your compiler to generate intermediate code files that can be read by the simulator. Quadsim was inspired and greatly influenced by [Aho 86]. The material in chapter 8 (Intermediate Code Generation) of [Aho 86] should be considered background material for users of Quadsim

    Knowledge-generating Efficiency in Innovation Systems: The relation between structural and temporal effects

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    Using time series of US patents per million inhabitants, knowledge-generating cycles can be distinguished. These cycles partly coincide with Kondratieff long waves. The changes in the slopes between them indicate discontinuities in the knowledge-generating paradigms. The knowledge-generating paradigms can be modeled in terms of interacting dimensions (for example, in university-industry-government relations) that set limits to the maximal efficiency of innovation systems. The maximum values of the parameters in the model are of the same order as the regression coefficients of the empirical waves. The mechanism of the increase in the dimensionality is specified as self-organization which leads to the breaking of existing relations into the more diversified structure of a fractal-like network. This breaking can be modeled in analogy to 2D and 3D (Koch) snowflakes. The boost of knowledge generation leads to newly emerging technologies that can be expected to be more diversified and show shorter life cycles than before. Time spans of the knowledge-generating cycles can also be analyzed in terms of Fibonacci numbers. This perspective allows for forecasting expected dates of future possible paradigm changes. In terms of policy implications, this suggests a shift in focus from the manufacturing technologies to developing new organizational technologies and formats of human interaction

    News from FormCalc and LoopTools

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    The FormCalc package automates the computation of FeynArts amplitudes up to one loop including the generation of a Fortran code for the numerical evaluation of the squared matrix element. Major new or enhanced features in Version 5 are: iterative build-up of essentially arbitrary phase-spaces including cuts, convolution with density functions, and uniform treatment of kinematical variables. The LoopTools library supplies the one-loop integrals necessary for evaluating the squared matrix element. Its most significant extensions in Version 2.2 are the five-point family of integrals, and complex and alternate versions.Comment: 5 pages, to appear in the proceedings of the 7th International Symposium on Radiative Corrections (RADCOR05), Shonan Village, Japan, 200

    Tensorial Reconstruction at the Integrand Level

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    We present a new approach to the reduction of one-loop amplitudes obtained by reconstructing the tensorial expression of the scattering amplitudes. The reconstruction is performed at the integrand level by means of a sampling in the integration momentum. There are several interesting applications of this novel method within existing techniques for the reduction of one-loop multi-leg amplitudes: to deal with numerically unstable points, such as in the vicinity of a vanishing Gram determinant; to allow for a sampling of the numerator function based on real values of the integration momentum; to optimize the numerical reduction in the case of long expressions for the numerator functions.Comment: 20 pages, 2 figure

    Reversible Simulation of Irreversible Computation by Pebble Games

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    Reversible simulation of irreversible algorithms is analyzed in the stylized form of a `reversible' pebble game. While such simulations incur little overhead in additional computation time, they use a large amount of additional memory space during the computation. The reacheable reversible simulation instantaneous descriptions (pebble configurations) are characterized completely. As a corollary we obtain the reversible simulation by Bennett and that among all simulations that can be modelled by the pebble game, Bennett's simulation is optimal in that it uses the least auxiliary space for the greatest number of simulated steps. One can reduce the auxiliary storage overhead incurred by the reversible simulation at the cost of allowing limited erasing leading to an irreversibility-space tradeoff. We show that in this resource-bounded setting the limited erasing needs to be performed at precise instants during the simulation. We show that the reversible simulation can be modified so that it is applicable also when the simulated computation time is unknown.Comment: 11 pages, Latex, Submitted to Physica
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