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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
EVEREST IST - 2002 - 00185 : D23 : final report
Deliverable públic del projecte europeu EVERESTThis deliverable constitutes the final report of the project IST-2002-001858 EVEREST. After its successful completion, the project presents this document that firstly summarizes the context, goal and the approach objective of the project. Then it presents a concise summary of the major goals and results, as well as highlights the most valuable lessons derived form the project work. A list of deliverables and publications is included in the annex.Postprint (published version
Final report on the evaluation of RRM/CRRM algorithms
Deliverable public del projecte EVERESTThis deliverable provides a definition and a complete evaluation of the RRM/CRRM algorithms selected in D11 and D15, and evolved and refined on an iterative process. The evaluation will be carried out by means of simulations using the simulators provided at D07, and D14.Preprin
Quality-Oriented Mobility Management for Multimedia Content Delivery to Mobile Users
The heterogeneous wireless networking environment determined by the latest developments in wireless access technologies promises a high level of communication resources for mobile
computational devices. Although the communication resources provided, especially referring to bandwidth, enable multimedia streaming to mobile users, maintaining a high user perceived quality is still a challenging task. The main factors which affect quality in multimedia streaming over wireless networks are mainly the error-prone nature of the wireless channels and the user mobility. These factors determine a high level of dynamics of wireless communication resources, namely variations in throughput and packet loss as well as network availability and delays in delivering the data packets. Under these conditions maintaining a high level of quality, as perceived by the user, requires a quality oriented mobility management scheme. Consequently we propose the Smooth Adaptive Soft-Handover Algorithm, a novel quality oriented handover management scheme which unlike other similar solutions, smoothly transfer the data traffic from one network to another using multiple simultaneous connections. To estimate the capacity of each connection the novel Quality of Multimedia Streaming (QMS) metric is proposed. The QMS metric aims at offering maximum flexibility and efficiency allowing the applications to fine tune the behavior of the handover algorithm. The current simulation-based performance evaluation clearly shows the better
performance of the proposed Smooth Adaptive Soft-Handover Algorithm as compared with other handover solutions. The evaluation was performed in various scenarios including
multiple mobile hosts performing handover simultaneously, wireless networks with variable overlapping areas, and various network congestion levels
Access network selection schemes for multiple calls in next generation wireless networks
There is an increasing demand for internet services by mobile subscribers over the wireless access networks, with limited radio resources and capacity constraints. A viable solution to this capacity crunch is the deployment of heterogeneous networks. However, in this wireless environment, the choice of the most appropriate Radio Access Technology (RAT) that can Tsustain or meet the quality of service (QoS) requirements of users' applications require careful planning and cost efficient radio resource management methods. Previous research works on access network selection have focused on selecting a suitable RAT for a user's single call request. With the present request for multiple calls over wireless access networks, where each call has different QoS requirements and the available networks exhibit dynamic channel conditions, the choice of a suitable RAT capable of providing the "Always Best Connected" (ABC) experience for the user becomes a challenge. In this thesis, the problem of selecting the suitable RAT that is capable of meeting the QoS requirements for multiple call requests by mobile users in access networks is investigated. In addressing this problem, we proposed the use of Complex PRoprtional ASsesment (COPRAS) and Consensus-based Multi-Attribute Group Decision Making (MAGDM) techniques as novel and viable RAT selection methods for a grouped-multiple call. The performance of the proposed COPRAS multi-attribute decision making approach to RAT selection for a grouped-call has been evaluated through simulations in different network scenarios. The results show that the COPRAS method, which is simple and flexible, is more efficient in the selection of appropriate RAT for group multiple calls. The COPRAS method reduces handoff frequency and is computationally inexpensive when compared with other methods such as the Technique for Order Preference by Similarity to Ideal Solution (TOPSIS), Simple Additive Weighting (SAW) and Multiplicative Exponent Weighting (MEW). The application of the proposed consensus-based algorithm in the selection of a suitable RAT for group-multiple calls, comprising of voice, video-streaming, and file-downloading has been intensively investigated. This algorithm aggregates the QoS requirement of the individual application into a collective QoS for the group calls. This new and novel approach to RAT selection for a grouped-call measures and compares the consensus degree of the collective solution and individual solution against a predefined threshold value. Using the methods of coincidence among preferences and coincidence among solutions with a predefined consensus threshold of 0.9, we evaluated the performance of the consensus-based RAT selection scheme through simulations under different network scenarios. The obtained results show that both methods of coincidences have the capability to select the most suitable RAT for a group of multiple calls. However, the method of coincidence among solutions achieves better results in terms of accuracy, it is less complex and the number of iteration before achieving the predefined consensus threshold is reduced. A utility-based RAT selection method for parallel traffic-streaming in an overlapped heterogeneous wireless network has also been developed. The RAT selection method was modeled with constraints on terminal battery power, service cost and network congestion to select a specified number of RATs that optimizes the terminal interface utility. The results obtained show an optimum RAT selection strategy that maximizes the terminal utility and selects the best RAT combinations for user's parallel-streaming for voice, video and file-download
An Efficient Transport Protocol for delivery of Multimedia An Efficient Transport Protocol for delivery of Multimedia Content in Wireless Grids
A grid computing system is designed for solving complicated scientific and
commercial problems effectively,whereas mobile computing is a traditional
distributed system having computing capability with mobility and adopting
wireless communications. Media and Entertainment fields can take advantage from
both paradigms by applying its usage in gaming applications and multimedia data
management. Multimedia data has to be stored and retrieved in an efficient and
effective manner to put it in use. In this paper, we proposed an application
layer protocol for delivery of multimedia data in wireless girds i.e.
multimedia grid protocol (MMGP). To make streaming efficient a new video
compression algorithm called dWave is designed and embedded in the proposed
protocol. This protocol will provide faster, reliable access and render an
imperceptible QoS in delivering multimedia in wireless grid environment and
tackles the challenging issues such as i) intermittent connectivity, ii) device
heterogeneity, iii) weak security and iv) device mobility.Comment: 20 pages, 15 figures, Peer Reviewed Journa
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