1,295 research outputs found

    Random Linear Network Coding for 5G Mobile Video Delivery

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    An exponential increase in mobile video delivery will continue with the demand for higher resolution, multi-view and large-scale multicast video services. Novel fifth generation (5G) 3GPP New Radio (NR) standard will bring a number of new opportunities for optimizing video delivery across both 5G core and radio access networks. One of the promising approaches for video quality adaptation, throughput enhancement and erasure protection is the use of packet-level random linear network coding (RLNC). In this review paper, we discuss the integration of RLNC into the 5G NR standard, building upon the ideas and opportunities identified in 4G LTE. We explicitly identify and discuss in detail novel 5G NR features that provide support for RLNC-based video delivery in 5G, thus pointing out to the promising avenues for future research.Comment: Invited paper for Special Issue "Network and Rateless Coding for Video Streaming" - MDPI Informatio

    Design and Experimental Validation of a Software-Defined Radio Access Network Testbed with Slicing Support

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    Network slicing is a fundamental feature of 5G systems to partition a single network into a number of segregated logical networks, each optimized for a particular type of service, or dedicated to a particular customer or application. The realization of network slicing is particularly challenging in the Radio Access Network (RAN) part, where multiple slices can be multiplexed over the same radio channel and Radio Resource Management (RRM) functions shall be used to split the cell radio resources and achieve the expected behaviour per slice. In this context, this paper describes the key design and implementation aspects of a Software-Defined RAN (SD-RAN) experimental testbed with slicing support. The testbed has been designed consistently with the slicing capabilities and related management framework established by 3GPP in Release 15. The testbed is used to demonstrate the provisioning of RAN slices (e.g. preparation, commissioning and activation phases) and the operation of the implemented RRM functionality for slice-aware admission control and scheduling

    Design and experimental validation of a software-defined radio access network testbed with slicing support

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    Network slicing is a fundamental feature of 5G systems to partition a single network into a number of segregated logical networks, each optimized for a particular type of service or dedicated to a particular customer or application. The realization of network slicing is particularly challenging in the Radio Access Network (RAN) part, where multiple slices can be multiplexed over the same radio channel and Radio Resource Management (RRM) functions shall be used to split the cell radio resources and achieve the expected behaviour per slice. In this context, this paper describes the key design and implementation aspects of a Software-Defined RAN (SD-RAN) experimental testbed with slicing support. The testbed has been designed consistently with the slicing capabilities and related management framework established by 3GPP in Release 15. The testbed is used to demonstrate the provisioning of RAN slices (e.g., preparation, commissioning, and activation phases) and the operation of the implemented RRM functionality for slice-aware admission control and scheduling.Peer ReviewedPostprint (published version

    Understanding the Computational Requirements of Virtualized Baseband Units using a Programmable Cloud Radio Access Network Testbed

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    Cloud Radio Access Network (C-RAN) is emerging as a transformative architecture for the next generation of mobile cellular networks. In C-RAN, the Baseband Unit (BBU) is decoupled from the Base Station (BS) and consolidated in a centralized processing center. While the potential benefits of C-RAN have been studied extensively from the theoretical perspective, there are only a few works that address the system implementation issues and characterize the computational requirements of the virtualized BBU. In this paper, a programmable C-RAN testbed is presented where the BBU is virtualized using the OpenAirInterface (OAI) software platform, and the eNodeB and User Equipment (UEs) are implemented using USRP boards. Extensive experiments have been performed in a FDD downlink LTE emulation system to characterize the performance and computing resource consumption of the BBU under various conditions. It is shown that the processing time and CPU utilization of the BBU increase with the channel resources and with the Modulation and Coding Scheme (MCS) index, and that the CPU utilization percentage can be well approximated as a linear increasing function of the maximum downlink data rate. These results provide real-world insights into the characteristics of the BBU in terms of computing resource and power consumption, which may serve as inputs for the design of efficient resource-provisioning and allocation strategies in C-RAN systems.Comment: In Proceedings of the IEEE International Conference on Autonomic Computing (ICAC), July 201

    Mobility and QoS-Aware Service Management for Cellular Networks

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