1,688 research outputs found
Mobile IP: state of the art report
Due to roaming, a mobile device may change its network attachment each time it moves to a new link. This might cause a disruption for the Internet data packets that have to reach the mobile node. Mobile IP is a protocol, developed by the Mobile IP Internet Engineering Task Force (IETF) working group, that is able to inform the network about this change in network attachment such that the Internet data packets will be delivered in a seamless way to the new point of attachment. This document presents current developments and research activities in the Mobile IP area
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
Resource management in IP-based radio access networks
IP is being considered to be used in the Radio Access Network (RAN) of UMTS. It is of paramount importance to be able to provide good QoS guarantees to real time services in such an IP-based RAN. QoS in IP networks is most efficiently provided with Differentiated services (Diffserv). However, currently Diffserv mainly specifies Per Hop Behaviors (PHB). Proper mechanisms for admission control and resource reservation have not yet been defined. A new resource management concept in the IP-based RAN is needed to offer QoS guarantees to real time services. We investigate the current Diffserv mechanisms and contribute to development of a new resource management protocol. We focus on the load control algorithm [9], which is an attempt to solve the problem of admission control and resource reservation in IP-based networks. In this document we present some load control issues and propose to enhance the load control protocol with the Measurement Based Admission Control (MBAC) concept. With this enhancement the traffic load in the IP-based RAN can be estimated, since the ingress router in the network path can be notified by marking packets with the resource state information. With this knowledge, the ingress router can perform admission control to keep the IP-based RAN stable with a high utilization even in overload situations
Federated and autonomic management of multimedia services
Over the years, the Internet has significantly evolved in size and complexity. Additionally, the modern multimedia services it offers have considerably more stringent Quality of Service (QoS) requirements than traditional static services. These factors contribute to the ever-increasing complexity and cost to manage the Internet and its services. In the dissertation, a novel network management architecture is proposed to overcome these problems. It supports QoS-guarantees of multimedia services across the Internet, by setting up end-to-end network federations. A network federation is defined as a persistent cross-organizational agreement that enables the cooperating networks to share capabilities. Additionally, the architecture incorporates aspects from autonomic network management to tackle the ever-growing management complexity of modern communications networks. Specifically, a hierarchical approach is presented, which guarantees scalable collaboration of huge amounts of self-governing autonomic management components
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Multimedia delivery in the future internet
The term âNetworked Mediaâ implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizensâ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications âon the moveâ, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
SPAD: a distributed middleware architecture for QoS enhanced alternate path discovery
In the next generation Internet, the network will evolve from a plain communication medium into one that provides endless services to the users. These services will be composed of multiple cooperative distributed application elements. We name these services overlay applications. The cooperative application elements within an overlay application will build a dynamic communication mesh, namely an overlay association. The Quality of Service (QoS) perceived by the users of an overlay application greatly depends on the QoS experienced on the communication paths of the corresponding overlay association. In this paper, we present SPAD (Super-Peer Alternate path Discovery), a distributed middleware architecture that aims at providing enhanced QoS between end-points within an overlay association. To achieve this goal, SPAD provides a complete scheme to discover and utilize composite alternate end-to end paths with better QoS than the path given by the default IP routing mechanisms
Quality-constrained routing in publish/subscribe systems
Routing in publish/subscribe (pub/sub) features a communication model where messages are not given explicit destination addresses, but destinations are determined by matching the subscription declared by subscribers. For a dynamic computing environment with applications that have quality demands, this is not sufficient. Routing decision should, in such environments, not only depend on the subscription predicate, but should also take the quality-constraints of applications and characteristics of network paths into account. We identified three abstraction levels of these quality constraints: functional, middleware and network. The main contribution of the paper is the concept of the integration of these constraints into the pub/sub routing. This is done by extending the syntax of pub/sub system and applying four generic, proposed by us, guidelines. The added values of quality-constrained routing concept are: message delivery satisfying quality demands of applications, improvement of system scalability and more optimise use of the network resources. We discuss the use case that shows the practical value of our concept
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