21,996 research outputs found

    Spartan Daily, March 8, 1954

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    Volume 42, Issue 101https://scholarworks.sjsu.edu/spartandaily/11996/thumbnail.jp

    The Canadian Attack at Amiens, 8–11 August 1918

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    By mid-1918, the character of the First World War had changed completely from the relatively static previous three years of battle. In March, the Germans had launched their desperate gamble to win the war in a single massive offensive and had been halted, at great cost to both sides, by June. On 18 July the French, aided by American forces, launched their highly successful counter-attack at Soissons and demonstrated that the German forces were far weaker t h a n the previous year. The opportunity was ripe to strike quickly and in force. This occurred at 4:20 a.m. on the 8th of August when the Battle of Amiens opened with the resounding crash of the combined artillery of two armies. One of the most powerful Allied forces ever assembled during the Great War, consisting of the French First (Debeney) and British Fourth (Rawlinson) Armies strengthened by the Canadian Corps and the entire British Cavalry and Tank Corps, rushed forward and fell upon the first line of generally ill-prepared and heavily outmatched Germans just east of the important railway centre at Amiens

    Gaming Business Communities: Developing online learning organisations to foster communities, develop leadership, and grow interpersonal education

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    This paper explores, through observation and testing, what possibilities from gaming can be extended into other realms of human interaction to help bring people together, extend education, and grow business. It uses through action learning within the safety of the virtual world within Massively Multiplayer Online Games. Further, I explore how the world of online gaming provides opportunity to train a wide range of skills through extending Revans’ (1980) learning equation and action inquiry methodology. This equation and methodology are deployed in relation to a gaming community to see if the theories could produce strong relationships within organisations and examine what learning, if any, is achievable. I also investigate the potential for changes in business (e.g., employee and customer relationships) through involvement in the gaming community as a unique place to implement action learning. The thesis also asks the following questions on a range of extended possibilities in the world of online gaming: What if the world opened up to a social environment where people could discuss their successes and failures? What if people could take a real world issue and re‐create it in the safe virtual world to test ways of dealing with it? What education answers can the world of online gaming provide

    An experimental conflict of interest between parasites reveals the mechanism of host manipulation

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    Parasites can increase their host’s predation susceptibility. It is a long-standing puzzle, whether this is caused by host manipulation, an evolved strategy of the parasite, or by side effects due to, for example, the parasite consuming energy from its host thereby changing the host’s trade-off between avoiding predation and foraging toward foraging. Here, we use sequential infection of three-spined sticklebacks with the cestode Schistocephalus solidus so that parasites have a conflict of interest over the direction of host manipulation. With true manipulation, the not yet infective parasite should reduce rather than enhance risk taking because predation would be fatal for its fitness; if host behavior is changed by a side effect, the 2 parasites would add their increase of predation risk because both drain energy. Our results support the latter hypothesis. In an additional experiment, we tested both infected and uninfected fish either starved or satiated. True host manipulation should act independently of the fish’s hunger status and continue when energy drain is balanced through satiation. Starvation and satiation affect the risk averseness of infected sticklebacks similarly to that of uninfected starved and satiated ones. Increased energy drain rather than active host manipulation dominates behavioral changes of S. solidus-infected sticklebacks

    William James and the Evolution of Consciousness

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    Despite having been relegated to the realm of superstition during the dominant years of behaviourism, the investigation and discussion of consciousness has again become scientifically defensible. However, attempts at describing animal consciousness continue to be criticised for lacking independent criteria that identify the presence or absence of the phenomenon. Over one hundred years ago William James recognised that mental traits are subject to the same evolutionary processes as are physical characteristics and must therefore be represented in differing levels of complexity throughout the animal kingdom. James's proposals with regard to animal consciousness are outlined and followed by a discussion of three classes of animal consciousness derived from empirical research. These classes are presented to defend both James's proposals and the position that a theory of animal consciousness can be scientifically supported. It is argued that by using particular behavioural expressions to index consciousness and by providing empirical tests by which to elicit these behavioural expressions a scientifically defensible theory of animal consciousness can be developed

    Spartan Daily, February 3, 2003

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    Volume 120, Issue 7https://scholarworks.sjsu.edu/spartandaily/9803/thumbnail.jp

    Volume 47 - Issue 06 - Friday, October 21, 2011

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    The Rose Thorn, Rose-Hulman\u27s independent student newspaper.https://scholar.rose-hulman.edu/rosethorn/1054/thumbnail.jp
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