49 research outputs found

    Pushbroom Stereo for High-Speed Navigation in Cluttered Environments

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    We present a novel stereo vision algorithm that is capable of obstacle detection on a mobile-CPU processor at 120 frames per second. Our system performs a subset of standard block-matching stereo processing, searching only for obstacles at a single depth. By using an onboard IMU and state-estimator, we can recover the position of obstacles at all other depths, building and updating a full depth-map at framerate. Here, we describe both the algorithm and our implementation on a high-speed, small UAV, flying at over 20 MPH (9 m/s) close to obstacles. The system requires no external sensing or computation and is, to the best of our knowledge, the first high-framerate stereo detection system running onboard a small UAV

    J-MOD2^{2}: Joint Monocular Obstacle Detection and Depth Estimation

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    In this work, we propose an end-to-end deep architecture that jointly learns to detect obstacles and estimate their depth for MAV flight applications. Most of the existing approaches either rely on Visual SLAM systems or on depth estimation models to build 3D maps and detect obstacles. However, for the task of avoiding obstacles this level of complexity is not required. Recent works have proposed multi task architectures to both perform scene understanding and depth estimation. We follow their track and propose a specific architecture to jointly estimate depth and obstacles, without the need to compute a global map, but maintaining compatibility with a global SLAM system if needed. The network architecture is devised to exploit the joint information of the obstacle detection task, that produces more reliable bounding boxes, with the depth estimation one, increasing the robustness of both to scenario changes. We call this architecture J-MOD2^{2}. We test the effectiveness of our approach with experiments on sequences with different appearance and focal lengths and compare it to SotA multi task methods that jointly perform semantic segmentation and depth estimation. In addition, we show the integration in a full system using a set of simulated navigation experiments where a MAV explores an unknown scenario and plans safe trajectories by using our detection model

    Real-time on-board obstacle avoidance for UAVs based on embedded stereo vision

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    In order to improve usability and safety, modern unmanned aerial vehicles (UAVs) are equipped with sensors to monitor the environment, such as laser-scanners and cameras. One important aspect in this monitoring process is to detect obstacles in the flight path in order to avoid collisions. Since a large number of consumer UAVs suffer from tight weight and power constraints, our work focuses on obstacle avoidance based on a lightweight stereo camera setup. We use disparity maps, which are computed from the camera images, to locate obstacles and to automatically steer the UAV around them. For disparity map computation we optimize the well-known semi-global matching (SGM) approach for the deployment on an embedded FPGA. The disparity maps are then converted into simpler representations, the so called U-/V-Maps, which are used for obstacle detection. Obstacle avoidance is based on a reactive approach which finds the shortest path around the obstacles as soon as they have a critical distance to the UAV. One of the fundamental goals of our work was the reduction of development costs by closing the gap between application development and hardware optimization. Hence, we aimed at using high-level synthesis (HLS) for porting our algorithms, which are written in C/C++, to the embedded FPGA. We evaluated our implementation of the disparity estimation on the KITTI Stereo 2015 benchmark. The integrity of the overall realtime reactive obstacle avoidance algorithm has been evaluated by using Hardware-in-the-Loop testing in conjunction with two flight simulators.Comment: Accepted in the International Archives of the Photogrammetry, Remote Sensing and Spatial Information Scienc

    Fast, Accurate Thin-Structure Obstacle Detection for Autonomous Mobile Robots

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    Safety is paramount for mobile robotic platforms such as self-driving cars and unmanned aerial vehicles. This work is devoted to a task that is indispensable for safety yet was largely overlooked in the past -- detecting obstacles that are of very thin structures, such as wires, cables and tree branches. This is a challenging problem, as thin objects can be problematic for active sensors such as lidar and sonar and even for stereo cameras. In this work, we propose to use video sequences for thin obstacle detection. We represent obstacles with edges in the video frames, and reconstruct them in 3D using efficient edge-based visual odometry techniques. We provide both a monocular camera solution and a stereo camera solution. The former incorporates Inertial Measurement Unit (IMU) data to solve scale ambiguity, while the latter enjoys a novel, purely vision-based solution. Experiments demonstrated that the proposed methods are fast and able to detect thin obstacles robustly and accurately under various conditions.Comment: Appeared at IEEE CVPR 2017 Workshop on Embedded Visio

    StereoVoxelNet: Real-Time Obstacle Detection Based on Occupancy Voxels from a Stereo Camera Using Deep Neural Networks

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    Obstacle detection is a safety-critical problem in robot navigation, where stereo matching is a popular vision-based approach. While deep neural networks have shown impressive results in computer vision, most of the previous obstacle detection works only leverage traditional stereo matching techniques to meet the computational constraints for real-time feedback. This paper proposes a computationally efficient method that leverages a deep neural network to detect occupancy from stereo images directly. Instead of learning the point cloud correspondence from the stereo data, our approach extracts the compact obstacle distribution based on volumetric representations. In addition, we prune the computation of safety irrelevant spaces in a coarse-to-fine manner based on octrees generated by the decoder. As a result, we achieve real-time performance on the onboard computer (NVIDIA Jetson TX2). Our approach detects obstacles accurately in the range of 32 meters and achieves better IoU (Intersection over Union) and CD (Chamfer Distance) scores with only 2% of the computation cost of the state-of-the-art stereo model. Furthermore, we validate our method's robustness and real-world feasibility through autonomous navigation experiments with a real robot. Hence, our work contributes toward closing the gap between the stereo-based system in robot perception and state-of-the-art stereo models in computer vision. To counter the scarcity of high-quality real-world indoor stereo datasets, we collect a 1.36 hours stereo dataset with a Jackal robot which is used to fine-tune our model. The dataset, the code, and more visualizations are available at https://lhy.xyz/stereovoxelnet

    Driven to Distraction: Self-Supervised Distractor Learning for Robust Monocular Visual Odometry in Urban Environments

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    We present a self-supervised approach to ignoring "distractors" in camera images for the purposes of robustly estimating vehicle motion in cluttered urban environments. We leverage offline multi-session mapping approaches to automatically generate a per-pixel ephemerality mask and depth map for each input image, which we use to train a deep convolutional network. At run-time we use the predicted ephemerality and depth as an input to a monocular visual odometry (VO) pipeline, using either sparse features or dense photometric matching. Our approach yields metric-scale VO using only a single camera and can recover the correct egomotion even when 90% of the image is obscured by dynamic, independently moving objects. We evaluate our robust VO methods on more than 400km of driving from the Oxford RobotCar Dataset and demonstrate reduced odometry drift and significantly improved egomotion estimation in the presence of large moving vehicles in urban traffic.Comment: International Conference on Robotics and Automation (ICRA), 2018. Video summary: http://youtu.be/ebIrBn_nc-

    Learning Unmanned Aerial Vehicle Control for Autonomous Target Following

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    While deep reinforcement learning (RL) methods have achieved unprecedented successes in a range of challenging problems, their applicability has been mainly limited to simulation or game domains due to the high sample complexity of the trial-and-error learning process. However, real-world robotic applications often need a data-efficient learning process with safety-critical constraints. In this paper, we consider the challenging problem of learning unmanned aerial vehicle (UAV) control for tracking a moving target. To acquire a strategy that combines perception and control, we represent the policy by a convolutional neural network. We develop a hierarchical approach that combines a model-free policy gradient method with a conventional feedback proportional-integral-derivative (PID) controller to enable stable learning without catastrophic failure. The neural network is trained by a combination of supervised learning from raw images and reinforcement learning from games of self-play. We show that the proposed approach can learn a target following policy in a simulator efficiently and the learned behavior can be successfully transferred to the DJI quadrotor platform for real-world UAV control

    High-Performance and Tunable Stereo Reconstruction

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    Traditional stereo algorithms have focused their efforts on reconstruction quality and have largely avoided prioritizing for run time performance. Robots, on the other hand, require quick maneuverability and effective computation to observe its immediate environment and perform tasks within it. In this work, we propose a high-performance and tunable stereo disparity estimation method, with a peak frame-rate of 120Hz (VGA resolution, on a single CPU-thread), that can potentially enable robots to quickly reconstruct their immediate surroundings and maneuver at high-speeds. Our key contribution is a disparity estimation algorithm that iteratively approximates the scene depth via a piece-wise planar mesh from stereo imagery, with a fast depth validation step for semi-dense reconstruction. The mesh is initially seeded with sparsely matched keypoints, and is recursively tessellated and refined as needed (via a resampling stage), to provide the desired stereo disparity accuracy. The inherent simplicity and speed of our approach, with the ability to tune it to a desired reconstruction quality and runtime performance makes it a compelling solution for applications in high-speed vehicles.Comment: Accepted to International Conference on Robotics and Automation (ICRA) 2016; 8 pages, 5 figure
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