536 research outputs found
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
QUALITY-OF-SERVICE PROVISIONING FOR SMART CITY APPLICATIONS USING SOFTWARE-DEFINED NETWORKING
In the current world, most cities have WiFi Access Points (AP) in every nook and corner. Hence upraising these cities to the status of a smart city is a more easily achievable task than before. Internet-of-Things (IoT) connections primarily use WiFi standards to form the veins of a smart city. Unfortunately, this vast potential of WiFi technology in the genesis of smart cities is somehow compromised due to its failure in meeting unique Quality-of-Service (QoS) demands of smart city applications. Out of the following QoS factors; transmission link bandwidth, packet transmission delay, jitter, and packet loss rate, not all applications call for the all of the factors at the same time. Since smart city is a pool of drastically unrelated services, this variable demand can actually be advantageous to optimize the network performance. This thesis work is an attempt to achieve one of those QoS demands, namely packet delivery latency. Three algorithms are developed to alleviate traffic load imbalance at APs so as to reduce packet forwarding delay. Software-Defined Networking (SDN) is making its way in the network world to be of great use and practicality. The algorithms make use of SDN features to control the connections to APs in order to achieve the delay requirements of smart city services. Real hardware devices are used to imitate a real-life scenario of citywide coverage consisting of WiFi devices and APs that are currently available in the market with neither of those having any additional requirements such as support for specific roaming protocol, running a software agent or sending probe packets. Extensive hardware experimentation proves the efficacy of the proposed algorithms
Soluções de broadcast para redes 4G
Mestrado em Engenharia Electrónica e de TelecomunicaçõesA primeira difusão de conteúdos video e audio teve um forte impacto no quotidiano da população que assistiu a uma revolução nos modelos de transmissão de informação e de entretenimento. A evolução desde então foi significativa, e já na era digital, encontramo-nos face a uma nova sub-elevação da metodologia e do conceito subjacentes à transmissão de conteudos multimédia. O mundo actual apresenta, contudo, diferentes requisitos, de entre os quais se destacam a procura pela alta definição e mobilidade. A mobilidade tem sido um particular foco de atenção por parte dos operadores que exploram agora modelos para entregar uma vasta gama de serviços que sejam atractivos para os utilizadores.
Esta dissertação apresenta um sumário das tecnologias emergentes de broadcast que se distinguem nas várias partes do mundo com a sua particular incidĂŞncia geográfica, caracterĂsticas e cenários de aplicação. É ainda apresentada uma arquitectura 4G abordando assuntos inerentes Ă mobilidade e qualidade de serviço com particular incidĂŞncia nos aspectos relacionados com a integração de uma tecnologia de broadcast particular.
Para avaliação da arquitectura proposta foram efectuados estudos com base num equipamento de broadcast na sua versĂŁo comercial, permitindo desta forma obter uma análise que ilustra o que os operadores podem esperar do estado actual dos dispositivos. Os resultados permitiram retirar ilações sobre o comportamento de um equipamento considerado como um produto final a disponibilizar aos operadores, quando integrado num ambiente 4G com suporte de mobilidade e QoS. Nomeadamente Ă© discutida a sua aplicabildiade tendo em linha de conta as desvantagens introduzidas pelas caracterĂsticas inerentes Ă prĂłpria tecnologia.Broadcast of video and audio through analogical television completely changed the paradigm of information and entertainment divulgation. Today, in the “digital era”, the Analogue Switch Off revolution is being held. Manufacturers and operators already show concerns regarding the support of mobility, quality of experience and of service. Delivering competitive High Definition contents and providing solutions for the average “on-the-move” user are two of the most important issues to be dealt by the service providers, which are also within the analysis scope of this work.
This dissertation presents an overview on the most relevant broadcast technologies which are assumed to be of relative acceptance in their respective target market. It presents their main characteristics and applicability.
4G architectural concepts are also analyzed, closely dealing with mobility and quality of service provisioning, with particular focus on the seamless integration of broadcast technologies.
As a mean to evaluate the feasibility of integrating broadcast technologies with 4G architectures, a performance evaluation study was performed using commercial equipment. In this way a several set of considerations constructed illustrating the features and functionalities which operators can expect or disregard from professional commercial broadcasting devices. Results allow the withdrawing of conclusions concerning the integration of a final broadcasting solution when incorporated within a 4G environment with QoS and mobility support. Its applicability is evaluated having in mind the performance drawbacks introduced by the specific technology, and generalized towards the gathering of more general conclusions which consider the main characteristics of the commercial broadcasting devices
An Open Management and Administration Platform for IEEE 802.11 Networks
The deployment of Wireless Local Area Network (WLAN) has greatly increased in past years. Due to the large deployment of the WLAN, the immediate need of management platforms has been recognized, which has a significant impact on the performance of a WLAN. Although there are various vendor-specific and proprietary solutions available in the market to cope with the management of wireless LAN, they have problems in interoperability and compatibility. To address this issues, IETF has come up with the interoperability standard of management of WLANs devices, Control And Provisioning of Wireless Access Points (CAPWAP) protocol, which is still in the draft phase. Commercial implementation of this draft protocol from WLAN equipment vendors is rather expensive. Open source community, therefore, tried to provide free management solutions. An open source project called openCAPWAP was initiated. However, it lacks a graphic user interface that makes it hard to implement for novice network administrators or regular customers. Therefore, the researcher designed and developed a web interface framework that encapsulates openCAPWAP at the bottom to provide user-friendly management experience.
This application platform was designed to work with any remote web server in the public domain through which it can connect to access points or access controllers through a secure shell to configure them. This open platform is purely open source-based. It is operating system independent: it can be implemented on any open source environment such as regular Linux operating system or embedded operation system small form factor single board computers. The platform was designed and tested in a laboratory environment and a remote system. This development contributes to network administration in both network planning and operational management of the WLAN networks
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Autonomous QoS Management and Policing in Unmanaged Local Area Networks
The high increase of bandwidth-intensive applications like high definition video streaming in home and small office environments leads to QoS challenges in hybrid wired/wireless local area networks. These networks are often not QoS aware and may contain bottlenecks in their topology. In addition, they often have a hybrid nature due to the used access technology consisting of, for example, Ethernet, wireless, and PowerLAN links. In this paper, we present the research work on a novel autonomous system for hybrid QoS in local area networks, called QoSiLAN, which does not rely on network infrastructure support but on host cooperation and works independently of the access technology. We present a new QoS Signalling Protocol, policing and admission control algorithms, and a new lightweight statistical bandwidth prediction algorithm for autonomous resource management in LANs. This new QoS framework enables link based, access-medium independent bandwidth management without network support. We provide evaluation results for the novel bandwidth prediction algorithm as well as for the QoSiLAN framework and its protocol, which highlight the features, robustness, and the effectiveness of the proposed system
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