14,660 research outputs found

    XMPP and iDTV or how to make television a social medium

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    Instant Messaging (IM) has the potential to become one of the killer applications for interactive Digital Television (iDTV) [12]. However, several factors make it difficult to provide a good implementation of IM services, among which the limited resources of a set-top box and the different user experience compared to computer environments. This paper proposes the XMPP (Extensible Messaging and Presence Protocol) standard as a solution for implementing IM. When we compare XMPP with other technologies, it reveals itself to be very well adapted to the specific needs of iDTV middleware platforms like the Multimedia Home Platform (MHP) [5]. Moreover, the use of XMPP doesn't limit itself to IM The flexible architecture of XMPP opens a window of opportunities like the ease of adding new interactive services. To demonstrate the possibilities of XMPP on MHP, an IM client -IM4MHP- is presented in this paper

    Desktop multimedia environments to support collaborative distance learning

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    Desktop multimedia conferencing, when two or more persons can communicate among themselves via personal computers with the opportunity to see and hear one another as well as communicate via text messages while working with commonly available stored resources, appears to have important applications to the support of collaborative learning. In this paper we explore this potential in three ways: (a) through an analysis of particular learner needs when learning and working collaboratively with others outside of face-to-face situations; (b) through an analysis of different forms of conferencing environments, including desktop multimedia environments, relative to their effectiveness in terms of meeting learner needs for distributed collaboration; and (c) through reporting the results of a formative evaluation of a prototype desktop multimedia conferencing system developed especially for the support of collaborative learning. Via these analyses, suggestions are offered relating to the functionalities of desktop multimedia conferencing systems for the support of collaborative learning, reflecting new developments in both the technologies available for such systems and in our awareness of learner needs when working collaboratively with one other outside of face-to-face situations

    IPTV 2.0 from Triple Play to social TV

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    International audienceThe great success of social technologies is transforming the Internet into a collaborative community. With a vision of IPTV 2.0, this paper presents our research work towards the exploitation of social phenomena in the domain of TV. Based on the advantage of IP Multimedia Subsystem (IMS) service architecture, the current IPTV service is extended from two aspects: TV-enriched communication and sociability-enhanced TV. Two applications namely TV Buddy and Social Electronic Program Guide (EPG) are proposed to demonstrate them respectively. Finally, we developed a prototype system on Ericsson IMS Software Development Studio (SDS)

    Taxonomy of P2P Applications

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    Peer-to-peer (p2p) networks have gained immense popularity in recent years and the number of services they provide continuously rises. Where p2p-networks were formerly known as file-sharing networks, p2p is now also used for services like VoIP and IPTV. With so many different p2p applications and services the need for a taxonomy framework rises. This paper describes the available p2p applications grouped by the services they provide. A taxonomy framework is proposed to classify old and recent p2p applications based on their characteristics

    High-Speed Communications Over Polymer Optical Fibers for In-Building Cabling and Home Networking

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    This paper focuses on high-speed cabling using polymer optical fibers (POF) in home networking. In particular, we report about the results obtained in the POF-ALL European Project, which is relevant to the Sixth Framework Program, and after two years of the European Project POF-PLUS, which is relevant to the Seventh Framework Program, focusing on their research activities about the use of poly-metyl-metha-acrilate step-index optical fibers for home applications. In particular, for that which concerns POF-ALL, we will describe eight-level pulse amplitude modulation (8-PAM) and orthogonal frequency-division multiplexing (OFDM) approaches for 100-Mb/s transmission over a target distance of 300 m, while for that which concerns POF-PLUS, we will describe a fully digital and a mixed analog-digital solution, both based on intensity modulation direct detection, for transmitting 1 Gb/s over a target distance of 50 m. The ultimate experimental results from the POF-ALL project will be given, while for POF-PLUS, which is still ongoing, we will only show our most recent preliminary results

    Using Transcoding for Hidden Communication in IP Telephony

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    The paper presents a new steganographic method for IP telephony called TranSteg (Transcoding Steganography). Typically, in steganographic communication it is advised for covert data to be compressed in order to limit its size. In TranSteg it is the overt data that is compressed to make space for the steganogram. The main innovation of TranSteg is to, for a chosen voice stream, find a codec that will result in a similar voice quality but smaller voice payload size than the originally selected. Then, the voice stream is transcoded. At this step the original voice payload size is intentionally unaltered and the change of the codec is not indicated. Instead, after placing the transcoded voice payload, the remaining free space is filled with hidden data. TranSteg proof of concept implementation was designed and developed. The obtained experimental results are enclosed in this paper. They prove that the proposed method is feasible and offers a high steganographic bandwidth. TranSteg detection is difficult to perform when performing inspection in a single network localisation.Comment: 17 pages, 16 figures, 4 table
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