9,487 research outputs found

    Application Protocols enabling Internet of Remote Things via Random Access Satellite Channels

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    Nowadays, Machine-to-Machine (M2M) and Internet of Things (IoT) traffic rate is increasing at a fast pace. The use of satellites is expected to play a large role in delivering such a traffic. In this work, we investigate the use of two of the most common M2M/IoT protocols stacks on a satellite Random Access (RA) channel, based on DVB-RCS2 standard. The metric under consideration is the completion time, in order to identify the protocol stack that can provide the best performance level

    Ethernet - a survey on its fields of application

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    During the last decades, Ethernet progressively became the most widely used local area networking (LAN) technology. Apart from LAN installations, Ethernet became also attractive for many other fields of application, ranging from industry to avionics, telecommunication, and multimedia. The expanded application of this technology is mainly due to its significant assets like reduced cost, backward-compatibility, flexibility, and expandability. However, this new trend raises some problems concerning the services of the protocol and the requirements for each application. Therefore, specific adaptations prove essential to integrate this communication technology in each field of application. Our primary objective is to show how Ethernet has been enhanced to comply with the specific requirements of several application fields, particularly in transport, embedded and multimedia contexts. The paper first describes the common Ethernet LAN technology and highlights its main features. It reviews the most important specific Ethernet versions with respect to each application field’s requirements. Finally, we compare these different fields of application and we particularly focus on the fundamental concepts and the quality of service capabilities of each proposal

    Application-Level QoS: Improving video conferencing quality through sending the best packet next

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    In a traditional network stack, data from an application is transmitted in the order that it is received. An algorithm is proposed where information about the priority of packets and expiry times is used by the transport layer to reorder or discard packets at the time of transmission to optimise the use of available bandwidth. This can be used for video conferencing to prioritise important data. This scheme is implemented and compared to unmodified datagram congestion control protocol (DCCP). This algorithm is implemented as an interface to DCCP and tested using traffic modelled on video conferencing software. The results show improvement can be made to video conferencing during periods of congestion - substantially more audio packets arrive on time with the algorithm, which leads to higher quality video conferencing. In many cases video packet arrival rate also increases and adopting the algorithm gives improvements to video conferencing that are better than using unmodified queuing for DCCP. The algorithm proposed is implemented on the server only, so benefits can be obtained on the client without changes being required to the client

    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project
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