12,505 research outputs found
LTLf and LDLf Synthesis under Partial Observability
In this paper, we study synthesis under partial observability for logical specifications over finite traces expressed in LTLf/LDLf. This form of synthesis can be seen as a generalization of planning under partial observability in nondeterministic domains, which is known to be 2EXPTIME-complete. We start by showing that the usual "belief-state construction" used in planning under partial observability works also for general LTLf/LDLf synthesis, though with a jump in computational complexity from 2EXPTIME to 3EXPTIME. Then we show that the belief-state construction can be avoided in favor of a direct automata construction which exploits projection to hide unobservable propositions. This allow us to prove that the problem remains 2EXPTIME-complete. The new synthesis technique proposed is effective and readily implementable
Game semantics for first-order logic
We refine HO/N game semantics with an additional notion of pointer
(mu-pointers) and extend it to first-order classical logic with completeness
results. We use a Church style extension of Parigot's lambda-mu-calculus to
represent proofs of first-order classical logic. We present some relations with
Krivine's classical realizability and applications to type isomorphisms
Sequentiality vs. Concurrency in Games and Logic
Connections between the sequentiality/concurrency distinction and the
semantics of proofs are investigated, with particular reference to games and
Linear Logic.Comment: 35 pages, appeared in Mathematical Structures in Computer Scienc
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