66 research outputs found

    The descriptive complexity approach to LOGCFL

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    Building upon the known generalized-quantifier-based first-order characterization of LOGCFL, we lay the groundwork for a deeper investigation. Specifically, we examine subclasses of LOGCFL arising from varying the arity and nesting of groupoidal quantifiers. Our work extends the elaborate theory relating monoidal quantifiers to NC1 and its subclasses. In the absence of the BIT predicate, we resolve the main issues: we show in particular that no single outermost unary groupoidal quantifier with FO can capture all the context-free languages, and we obtain the surprising result that a variant of Greibach's ``hardest context-free language'' is LOGCFL-complete under quantifier-free BIT-free projections. We then prove that FO with unary groupoidal quantifiers is strictly more expressive with the BIT predicate than without. Considering a particular groupoidal quantifier, we prove that first-order logic with majority of pairs is strictly more expressive than first-order with majority of individuals. As a technical tool of independent interest, we define the notion of an aperiodic nondeterministic finite automaton and prove that FO translations are precisely the mappings computed by single-valued aperiodic nondeterministic finite transducers.Comment: 10 pages, 1 figur

    Pure Nash Equilibria: Hard and Easy Games

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    We investigate complexity issues related to pure Nash equilibria of strategic games. We show that, even in very restrictive settings, determining whether a game has a pure Nash Equilibrium is NP-hard, while deciding whether a game has a strong Nash equilibrium is SigmaP2-complete. We then study practically relevant restrictions that lower the complexity. In particular, we are interested in quantitative and qualitative restrictions of the way each players payoff depends on moves of other players. We say that a game has small neighborhood if the utility function for each player depends only on (the actions of) a logarithmically small number of other players. The dependency structure of a game G can be expressed by a graph DG(G) or by a hypergraph H(G). By relating Nash equilibrium problems to constraint satisfaction problems (CSPs), we show that if G has small neighborhood and if H(G) has bounded hypertree width (or if DG(G) has bounded treewidth), then finding pure Nash and Pareto equilibria is feasible in polynomial time. If the game is graphical, then these problems are LOGCFL-complete and thus in the class NC2 of highly parallelizable problems

    Arithmetic circuits: the chasm at depth four gets wider

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    In their paper on the "chasm at depth four", Agrawal and Vinay have shown that polynomials in m variables of degree O(m) which admit arithmetic circuits of size 2^o(m) also admit arithmetic circuits of depth four and size 2^o(m). This theorem shows that for problems such as arithmetic circuit lower bounds or black-box derandomization of identity testing, the case of depth four circuits is in a certain sense the general case. In this paper we show that smaller depth four circuits can be obtained if we start from polynomial size arithmetic circuits. For instance, we show that if the permanent of n*n matrices has circuits of size polynomial in n, then it also has depth 4 circuits of size n^O(sqrt(n)*log(n)). Our depth four circuits use integer constants of polynomial size. These results have potential applications to lower bounds and deterministic identity testing, in particular for sums of products of sparse univariate polynomials. We also give an application to boolean circuit complexity, and a simple (but suboptimal) reduction to polylogarithmic depth for arithmetic circuits of polynomial size and polynomially bounded degree

    The Complexity of Bisimulation and Simulation on Finite Systems

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    In this paper the computational complexity of the (bi)simulation problem over restricted graph classes is studied. For trees given as pointer structures or terms the (bi)simulation problem is complete for logarithmic space or NC1^1, respectively. This solves an open problem from Balc\'azar, Gabarr\'o, and S\'antha. Furthermore, if only one of the input graphs is required to be a tree, the bisimulation (simulation) problem is contained in AC1^1 (LogCFL). In contrast, it is also shown that the simulation problem is P-complete already for graphs of bounded path-width

    On Second-Order Monadic Monoidal and Groupoidal Quantifiers

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    We study logics defined in terms of second-order monadic monoidal and groupoidal quantifiers. These are generalized quantifiers defined by monoid and groupoid word-problems, equivalently, by regular and context-free languages. We give a computational classification of the expressive power of these logics over strings with varying built-in predicates. In particular, we show that ATIME(n) can be logically characterized in terms of second-order monadic monoidal quantifiers

    Tree-like Queries in OWL 2 QL: Succinctness and Complexity Results

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    This paper investigates the impact of query topology on the difficulty of answering conjunctive queries in the presence of OWL 2 QL ontologies. Our first contribution is to clarify the worst-case size of positive existential (PE), non-recursive Datalog (NDL), and first-order (FO) rewritings for various classes of tree-like conjunctive queries, ranging from linear queries to bounded treewidth queries. Perhaps our most surprising result is a superpolynomial lower bound on the size of PE-rewritings that holds already for linear queries and ontologies of depth 2. More positively, we show that polynomial-size NDL-rewritings always exist for tree-shaped queries with a bounded number of leaves (and arbitrary ontologies), and for bounded treewidth queries paired with bounded depth ontologies. For FO-rewritings, we equate the existence of polysize rewritings with well-known problems in Boolean circuit complexity. As our second contribution, we analyze the computational complexity of query answering and establish tractability results (either NL- or LOGCFL-completeness) for a range of query-ontology pairs. Combining our new results with those from the literature yields a complete picture of the succinctness and complexity landscapes for the considered classes of queries and ontologies.Comment: This is an extended version of a paper accepted at LICS'15. It contains both succinctness and complexity results and adopts FOL notation. The appendix contains proofs that had to be omitted from the conference version for lack of space. The previous arxiv version (a long version of our DL'14 workshop paper) only contained the succinctness results and used description logic notatio

    The model checking fingerprints of CTL operators

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    The aim of this study is to understand the inherent expressive power of CTL operators. We investigate the complexity of model checking for all CTL fragments with one CTL operator and arbitrary Boolean operators. This gives us a fingerprint of each CTL operator. The comparison between the fingerprints yields a hierarchy of the operators that mirrors their strength with respect to model checking
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