9 research outputs found

    Truth and Regret in Online Scheduling

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    We consider a scheduling problem where a cloud service provider has multiple units of a resource available over time. Selfish clients submit jobs, each with an arrival time, deadline, length, and value. The service provider's goal is to implement a truthful online mechanism for scheduling jobs so as to maximize the social welfare of the schedule. Recent work shows that under a stochastic assumption on job arrivals, there is a single-parameter family of mechanisms that achieves near-optimal social welfare. We show that given any such family of near-optimal online mechanisms, there exists an online mechanism that in the worst case performs nearly as well as the best of the given mechanisms. Our mechanism is truthful whenever the mechanisms in the given family are truthful and prompt, and achieves optimal (within constant factors) regret. We model the problem of competing against a family of online scheduling mechanisms as one of learning from expert advice. A primary challenge is that any scheduling decisions we make affect not only the payoff at the current step, but also the resource availability and payoffs in future steps. Furthermore, switching from one algorithm (a.k.a. expert) to another in an online fashion is challenging both because it requires synchronization with the state of the latter algorithm as well as because it affects the incentive structure of the algorithms. We further show how to adapt our algorithm to a non-clairvoyant setting where job lengths are unknown until jobs are run to completion. Once again, in this setting, we obtain truthfulness along with asymptotically optimal regret (within poly-logarithmic factors)

    Stability of Service under Time-of-Use Pricing

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    We consider "time-of-use" pricing as a technique for matching supply and demand of temporal resources with the goal of maximizing social welfare. Relevant examples include energy, computing resources on a cloud computing platform, and charging stations for electric vehicles, among many others. A client/job in this setting has a window of time during which he needs service, and a particular value for obtaining it. We assume a stochastic model for demand, where each job materializes with some probability via an independent Bernoulli trial. Given a per-time-unit pricing of resources, any realized job will first try to get served by the cheapest available resource in its window and, failing that, will try to find service at the next cheapest available resource, and so on. Thus, the natural stochastic fluctuations in demand have the potential to lead to cascading overload events. Our main result shows that setting prices so as to optimally handle the {\em expected} demand works well: with high probability, when the actual demand is instantiated, the system is stable and the expected value of the jobs served is very close to that of the optimal offline algorithm.Comment: To appear in STOC'1

    Pricing for Online Resource Allocation: Intervals and Paths

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    We present pricing mechanisms for several online resource allocation problems which obtain tight or nearly tight approximations to social welfare. In our settings, buyers arrive online and purchase bundles of items; buyers' values for the bundles are drawn from known distributions. This problem is closely related to the so-called prophet-inequality of Krengel and Sucheston and its extensions in recent literature. Motivated by applications to cloud economics, we consider two kinds of buyer preferences. In the first, items correspond to different units of time at which a resource is available; the items are arranged in a total order and buyers desire intervals of items. The second corresponds to bandwidth allocation over a tree network; the items are edges in the network and buyers desire paths. Because buyers' preferences have complementarities in the settings we consider, recent constant-factor approximations via item prices do not apply, and indeed strong negative results are known. We develop static, anonymous bundle pricing mechanisms. For the interval preferences setting, we show that static, anonymous bundle pricings achieve a sublogarithmic competitive ratio, which is optimal (within constant factors) over the class of all online allocation algorithms, truthful or not. For the path preferences setting, we obtain a nearly-tight logarithmic competitive ratio. Both of these results exhibit an exponential improvement over item pricings for these settings. Our results extend to settings where the seller has multiple copies of each item, with the competitive ratio decreasing linearly with supply. Such a gradual tradeoff between supply and the competitive ratio for welfare was previously known only for the single item prophet inequality

    Online Ascending Auctions for Gradually Expiring Items

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    Online Ascending Auctions for Gradually Expiring Items

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    Prompt mechanisms for online auctions

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    We study the following online problem: at each time unit, one of m identical items is offered for sale. Bidders arrive and depart dynamically, and each bidder is interested in winning one item between his arrival and departure. Our goal is to design truthful mechanisms that maximize the welfare, the sum of the utilities of winning bidders. We first consider this problem under the assumption that the private information for each bidder is his value for getting an item. In this model constant-competitive mechanisms are known, but we observe that these mechanisms suffer from the following disadvantage: a bidder might learn his payment only when he departs. We argue that these mechanism are essentially unusable, because they impose several seemingly undesirable requirements on any implementation of the mechanisms. To crystalize these issues, we define the notions of prompt and tardy mechanisms. We present two prompt truthful mechanisms – one deterministic and the other randomized, that guarantee a constant competitive ratio. We also prove that our deterministic mechanism is optimal for this setting. We then study a model in which both the value and the departure time are private information. While in the deterministic setting only a trivial competitive ratio can be guaranteed, we use ran-1 domization to obtain a prompt truthful Θ( log m)-competitive mechanism. Finally, we show that no in this model. truthful randomized mechanism can achieve a ratio better than 1
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