128,894 research outputs found
Overview of the ImageCLEFphoto 2008 photographic retrieval task
ImageCLEFphoto 2008 is an ad-hoc photo retrieval task and part of the ImageCLEF
evaluation campaign. This task provides both the resources and the framework
necessary to perform comparative laboratory-style evaluation of visual information
retrieval systems. In 2008, the evaluation task concentrated on promoting diversity
within the top 20 results from a multilingual image collection. This new challenge
attracted a record number of submissions: a total of 24 participating groups
submitting 1,042 system runs. Some of the findings include that the choice of
annotation language is almost negligible and the best runs are by combining concept
and content-based retrieval methods
Recommended from our members
Ethics and Design in the Brazilian Context
Often driven by practical and immediate requirements, more and more people are incorporating technology into a variety of aspects of their lives, often without reflecting on the consequences of using them. On the other hand, studies on interactive system development that lead to behavioral change have been gaining ground on the agenda of large HCI conferences. This movement brings to the forefront the fundamental issues of ethics in design and technology use. A designer’s intentions, when directing certain actions or behaviors, are not always explicit or desired by the stakeholders affected by the use of the technology. Systems that induce an undesired purchase, or even those that use conditioning strategies to cause a behavioral change are examples of such intentions. The challenge proposed is therefore about the relationship between design and personal freedom in a way that these technology users do not become victims, either passively or submissively, of the effects of its use. This advance allows for the redefinition of the relationship between man and technology, and the application of new forms of designing and developing interactive systems that take into account the ethical aspects of this relationship
Seminar Users in the Arabic Twitter Sphere
We introduce the notion of "seminar users", who are social media users
engaged in propaganda in support of a political entity. We develop a framework
that can identify such users with 84.4% precision and 76.1% recall. While our
dataset is from the Arab region, omitting language-specific features has only a
minor impact on classification performance, and thus, our approach could work
for detecting seminar users in other parts of the world and in other languages.
We further explored a controversial political topic to observe the prevalence
and potential potency of such users. In our case study, we found that 25% of
the users engaged in the topic are in fact seminar users and their tweets make
nearly a third of the on-topic tweets. Moreover, they are often successful in
affecting mainstream discourse with coordinated hashtag campaigns.Comment: to appear in SocInfo 201
Promoting game accessibility: Experiencing an induction on inclusive design practice at the global games jam
Copyright @ 2013 The AuthorsThe Global Games Jam (GGJ) attracts many people who are passionate about games development, coming from a range of educational backgrounds. Therefore, the event can be experienced by novices and student developers as an opportunity for learning. This provides an opening to promote themes and ideas that could help form future thinking about games design, emerging as a form of induction on key design issues for new practitioners. Such an approach aims to raise awareness about issues which learners could help develop and take with them into industry. However, the experience itself affords a deep experiential rhetoric and dialogue with experts that could be an effective pedagogical tool for issues seldom addressed deeply in formal educational settings. This paper describes an account by one such individual, being introduced to game accessibility through participation in the GGJ. As such, it is not intended as a rigorous empirical analysis, but rather a perspective on one way a game jam can be experienced, inviting further research on the topic
- …