412 research outputs found

    Towards Better Interpretability in Deep Q-Networks

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    Deep reinforcement learning techniques have demonstrated superior performance in a wide variety of environments. As improvements in training algorithms continue at a brisk pace, theoretical or empirical studies on understanding what these networks seem to learn, are far behind. In this paper we propose an interpretable neural network architecture for Q-learning which provides a global explanation of the model's behavior using key-value memories, attention and reconstructible embeddings. With a directed exploration strategy, our model can reach training rewards comparable to the state-of-the-art deep Q-learning models. However, results suggest that the features extracted by the neural network are extremely shallow and subsequent testing using out-of-sample examples shows that the agent can easily overfit to trajectories seen during training.Comment: Accepted at AAAI-19; (16 pages, 18 figures

    SDRL: Interpretable and Data-efficient Deep Reinforcement Learning Leveraging Symbolic Planning

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    Deep reinforcement learning (DRL) has gained great success by learning directly from high-dimensional sensory inputs, yet is notorious for the lack of interpretability. Interpretability of the subtasks is critical in hierarchical decision-making as it increases the transparency of black-box-style DRL approach and helps the RL practitioners to understand the high-level behavior of the system better. In this paper, we introduce symbolic planning into DRL and propose a framework of Symbolic Deep Reinforcement Learning (SDRL) that can handle both high-dimensional sensory inputs and symbolic planning. The task-level interpretability is enabled by relating symbolic actions to options.This framework features a planner -- controller -- meta-controller architecture, which takes charge of subtask scheduling, data-driven subtask learning, and subtask evaluation, respectively. The three components cross-fertilize each other and eventually converge to an optimal symbolic plan along with the learned subtasks, bringing together the advantages of long-term planning capability with symbolic knowledge and end-to-end reinforcement learning directly from a high-dimensional sensory input. Experimental results validate the interpretability of subtasks, along with improved data efficiency compared with state-of-the-art approaches

    Neurogenetic Programming Framework for Explainable Reinforcement Learning

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    Automatic programming, the task of generating computer programs compliant with a specification without a human developer, is usually tackled either via genetic programming methods based on mutation and recombination of programs, or via neural language models. We propose a novel method that combines both approaches using a concept of a virtual neuro-genetic programmer: using evolutionary methods as an alternative to gradient descent for neural network training}, or scrum team. We demonstrate its ability to provide performant and explainable solutions for various OpenAI Gym tasks, as well as inject expert knowledge into the otherwise data-driven search for solutions.Comment: Source code is available at https://github.com/vadim0x60/cib

    BF++: a language for general-purpose program synthesis

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    Most state of the art decision systems based on Reinforcement Learning (RL) are data-driven black-box neural models, where it is often difficult to incorporate expert knowledge into the models or let experts review and validate the learned decision mechanisms. Knowledge-insertion and model review are important requirements in many applications involving human health and safety. One way to bridge the gap between data and knowledge driven systems is program synthesis: replacing a neural network that outputs decisions with a symbolic program generated by a neural network or by means of genetic programming. We propose a new programming language, BF++, designed specifically for automatic programming of agents in a Partially Observable Markov Decision Process (POMDP) setting and apply neural program synthesis to solve standard OpenAI Gym benchmarks.Comment: 8+2 pages (paper+references
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