17,483 research outputs found
What's Decidable About Sequences?
We present a first-order theory of sequences with integer elements,
Presburger arithmetic, and regular constraints, which can model significant
properties of data structures such as arrays and lists. We give a decision
procedure for the quantifier-free fragment, based on an encoding into the
first-order theory of concatenation; the procedure has PSPACE complexity. The
quantifier-free fragment of the theory of sequences can express properties such
as sortedness and injectivity, as well as Boolean combinations of periodic and
arithmetic facts relating the elements of the sequence and their positions
(e.g., "for all even i's, the element at position i has value i+3 or 2i"). The
resulting expressive power is orthogonal to that of the most expressive
decidable logics for arrays. Some examples demonstrate that the fragment is
also suitable to reason about sequence-manipulating programs within the
standard framework of axiomatic semantics.Comment: Fixed a few lapses in the Mergesort exampl
On Role Logic
We present role logic, a notation for describing properties of relational
structures in shape analysis, databases, and knowledge bases. We construct role
logic using the ideas of de Bruijn's notation for lambda calculus, an encoding
of first-order logic in lambda calculus, and a simple rule for implicit
arguments of unary and binary predicates. The unrestricted version of role
logic has the expressive power of first-order logic with transitive closure.
Using a syntactic restriction on role logic formulas, we identify a natural
fragment RL^2 of role logic. We show that the RL^2 fragment has the same
expressive power as two-variable logic with counting C^2 and is therefore
decidable. We present a translation of an imperative language into the
decidable fragment RL^2, which allows compositional verification of programs
that manipulate relational structures. In addition, we show how RL^2 encodes
boolean shape analysis constraints and an expressive description logic.Comment: 20 pages. Our later SAS 2004 result builds on this wor
BeSpaceD: Towards a Tool Framework and Methodology for the Specification and Verification of Spatial Behavior of Distributed Software Component Systems
In this report, we present work towards a framework for modeling and checking
behavior of spatially distributed component systems. Design goals of our
framework are the ability to model spatial behavior in a component oriented,
simple and intuitive way, the possibility to automatically analyse and verify
systems and integration possibilities with other modeling and verification
tools. We present examples and the verification steps necessary to prove
properties such as range coverage or the absence of collisions between
components and technical details
Heap Abstractions for Static Analysis
Heap data is potentially unbounded and seemingly arbitrary. As a consequence,
unlike stack and static memory, heap memory cannot be abstracted directly in
terms of a fixed set of source variable names appearing in the program being
analysed. This makes it an interesting topic of study and there is an abundance
of literature employing heap abstractions. Although most studies have addressed
similar concerns, their formulations and formalisms often seem dissimilar and
some times even unrelated. Thus, the insights gained in one description of heap
abstraction may not directly carry over to some other description. This survey
is a result of our quest for a unifying theme in the existing descriptions of
heap abstractions. In particular, our interest lies in the abstractions and not
in the algorithms that construct them.
In our search of a unified theme, we view a heap abstraction as consisting of
two features: a heap model to represent the heap memory and a summarization
technique for bounding the heap representation. We classify the models as
storeless, store based, and hybrid. We describe various summarization
techniques based on k-limiting, allocation sites, patterns, variables, other
generic instrumentation predicates, and higher-order logics. This approach
allows us to compare the insights of a large number of seemingly dissimilar
heap abstractions and also paves way for creating new abstractions by
mix-and-match of models and summarization techniques.Comment: 49 pages, 20 figure
Concurrent Data Structures Linked in Time
Arguments about correctness of a concurrent data structure are typically
carried out by using the notion of linearizability and specifying the
linearization points of the data structure's procedures. Such arguments are
often cumbersome as the linearization points' position in time can be dynamic
(depend on the interference, run-time values and events from the past, or even
future), non-local (appear in procedures other than the one considered), and
whose position in the execution trace may only be determined after the
considered procedure has already terminated.
In this paper we propose a new method, based on a separation-style logic, for
reasoning about concurrent objects with such linearization points. We embrace
the dynamic nature of linearization points, and encode it as part of the data
structure's auxiliary state, so that it can be dynamically modified in place by
auxiliary code, as needed when some appropriate run-time event occurs. We name
the idea linking-in-time, because it reduces temporal reasoning to spatial
reasoning. For example, modifying a temporal position of a linearization point
can be modeled similarly to a pointer update in separation logic. Furthermore,
the auxiliary state provides a convenient way to concisely express the
properties essential for reasoning about clients of such concurrent objects. We
illustrate the method by verifying (mechanically in Coq) an intricate optimal
snapshot algorithm due to Jayanti, as well as some clients
An LTL Semantics of Business Workflows with Recovery
We describe a business workflow case study with abnormal behavior management
(i.e. recovery) and demonstrate how temporal logics and model checking can
provide a methodology to iteratively revise the design and obtain a correct-by
construction system. To do so we define a formal semantics by giving a
compilation of generic workflow patterns into LTL and we use the bound model
checker Zot to prove specific properties and requirements validity. The working
assumption is that such a lightweight approach would easily fit into processes
that are already in place without the need for a radical change of procedures,
tools and people's attitudes. The complexity of formalisms and invasiveness of
methods have been demonstrated to be one of the major drawback and obstacle for
deployment of formal engineering techniques into mundane projects
Automated Game Design Learning
While general game playing is an active field of research, the learning of
game design has tended to be either a secondary goal of such research or it has
been solely the domain of humans. We propose a field of research, Automated
Game Design Learning (AGDL), with the direct purpose of learning game designs
directly through interaction with games in the mode that most people experience
games: via play. We detail existing work that touches the edges of this field,
describe current successful projects in AGDL and the theoretical foundations
that enable them, point to promising applications enabled by AGDL, and discuss
next steps for this exciting area of study. The key moves of AGDL are to use
game programs as the ultimate source of truth about their own design, and to
make these design properties available to other systems and avenues of inquiry.Comment: 8 pages, 2 figures. Accepted for CIG 201
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