752 research outputs found

    Linear-Time Algorithms for Geometric Graphs with Sublinearly Many Edge Crossings

    Full text link
    We provide linear-time algorithms for geometric graphs with sublinearly many crossings. That is, we provide algorithms running in O(n) time on connected geometric graphs having n vertices and k crossings, where k is smaller than n by an iterated logarithmic factor. Specific problems we study include Voronoi diagrams and single-source shortest paths. Our algorithms all run in linear time in the standard comparison-based computational model; hence, we make no assumptions about the distribution or bit complexities of edge weights, nor do we utilize unusual bit-level operations on memory words. Instead, our algorithms are based on a planarization method that "zeroes in" on edge crossings, together with methods for extending planar separator decompositions to geometric graphs with sublinearly many crossings. Incidentally, our planarization algorithm also solves an open computational geometry problem of Chazelle for triangulating a self-intersecting polygonal chain having n segments and k crossings in linear time, for the case when k is sublinear in n by an iterated logarithmic factor.Comment: Expanded version of a paper appearing at the 20th ACM-SIAM Symposium on Discrete Algorithms (SODA09

    Degree Constrained Triangulation of Annular Regions and Point Sites

    Full text link
    Generating constrained triangulations of point sites distributed in the plane is a significant problem in computational geometry. We present theoretical and experimental investigation results for generating triangulations for polygons and point sites that address node degree constraints. We characterize point sites that have almost all vertices of odd degree. We present experimental results on the node degree distribution of Delaunay triangulations of point sites generated randomly. Additionally, we present a heuristic algorithm for triangulating a given normal annular region with an increment of even degree nodes

    Prioritized Metric Structures and Embedding

    Full text link
    Metric data structures (distance oracles, distance labeling schemes, routing schemes) and low-distortion embeddings provide a powerful algorithmic methodology, which has been successfully applied for approximation algorithms \cite{llr}, online algorithms \cite{BBMN11}, distributed algorithms \cite{KKMPT12} and for computing sparsifiers \cite{ST04}. However, this methodology appears to have a limitation: the worst-case performance inherently depends on the cardinality of the metric, and one could not specify in advance which vertices/points should enjoy a better service (i.e., stretch/distortion, label size/dimension) than that given by the worst-case guarantee. In this paper we alleviate this limitation by devising a suit of {\em prioritized} metric data structures and embeddings. We show that given a priority ranking (x1,x2,,xn)(x_1,x_2,\ldots,x_n) of the graph vertices (respectively, metric points) one can devise a metric data structure (respectively, embedding) in which the stretch (resp., distortion) incurred by any pair containing a vertex xjx_j will depend on the rank jj of the vertex. We also show that other important parameters, such as the label size and (in some sense) the dimension, may depend only on jj. In some of our metric data structures (resp., embeddings) we achieve both prioritized stretch (resp., distortion) and label size (resp., dimension) {\em simultaneously}. The worst-case performance of our metric data structures and embeddings is typically asymptotically no worse than of their non-prioritized counterparts.Comment: To appear at STOC 201

    Advance of the Access Methods

    Get PDF
    The goal of this paper is to outline the advance of the access methods in the last ten years as well as to make review of all available in the accessible bibliography methods

    Convexity-Increasing Morphs of Planar Graphs

    Full text link
    We study the problem of convexifying drawings of planar graphs. Given any planar straight-line drawing of an internally 3-connected graph, we show how to morph the drawing to one with strictly convex faces while maintaining planarity at all times. Our morph is convexity-increasing, meaning that once an angle is convex, it remains convex. We give an efficient algorithm that constructs such a morph as a composition of a linear number of steps where each step either moves vertices along horizontal lines or moves vertices along vertical lines. Moreover, we show that a linear number of steps is worst-case optimal. To obtain our result, we use a well-known technique by Hong and Nagamochi for finding redrawings with convex faces while preserving y-coordinates. Using a variant of Tutte's graph drawing algorithm, we obtain a new proof of Hong and Nagamochi's result which comes with a better running time. This is of independent interest, as Hong and Nagamochi's technique serves as a building block in existing morphing algorithms.Comment: Preliminary version in Proc. WG 201

    Survey on model-based manipulation planning of deformable objects

    Get PDF
    A systematic overview on the subject of model-based manipulation planning of deformable objects is presented. Existing modelling techniques of volumetric, planar and linear deformable objects are described, emphasizing the different types of deformation. Planning strategies are categorized according to the type of manipulation goal: path planning, folding/unfolding, topology modifications and assembly. Most current contributions fit naturally into these categories, and thus the presented algorithms constitute an adequate basis for future developments.Preprin

    From Frequency to Meaning: Vector Space Models of Semantics

    Full text link
    Computers understand very little of the meaning of human language. This profoundly limits our ability to give instructions to computers, the ability of computers to explain their actions to us, and the ability of computers to analyse and process text. Vector space models (VSMs) of semantics are beginning to address these limits. This paper surveys the use of VSMs for semantic processing of text. We organize the literature on VSMs according to the structure of the matrix in a VSM. There are currently three broad classes of VSMs, based on term-document, word-context, and pair-pattern matrices, yielding three classes of applications. We survey a broad range of applications in these three categories and we take a detailed look at a specific open source project in each category. Our goal in this survey is to show the breadth of applications of VSMs for semantics, to provide a new perspective on VSMs for those who are already familiar with the area, and to provide pointers into the literature for those who are less familiar with the field

    Sequential Principal-Agent Problems with Communication: Efficient Computation and Learning

    Full text link
    We study a sequential decision making problem between a principal and an agent with incomplete information on both sides. In this model, the principal and the agent interact in a stochastic environment, and each is privy to observations about the state not available to the other. The principal has the power of commitment, both to elicit information from the agent and to provide signals about her own information. The principal and the agent communicate their signals to each other, and select their actions independently based on this communication. Each player receives a payoff based on the state and their joint actions, and the environment moves to a new state. The interaction continues over a finite time horizon, and both players act to optimize their own total payoffs over the horizon. Our model encompasses as special cases stochastic games of incomplete information and POMDPs, as well as sequential Bayesian persuasion and mechanism design problems. We study both computation of optimal policies and learning in our setting. While the general problems are computationally intractable, we study algorithmic solutions under a conditional independence assumption on the underlying state-observation distributions. We present an polynomial-time algorithm to compute the principal's optimal policy up to an additive approximation. Additionally, we show an efficient learning algorithm in the case where the transition probabilities are not known beforehand. The algorithm guarantees sublinear regret for both players
    corecore