20 research outputs found

    Coarse-to-Fine Annotation Enrichment for Semantic Segmentation Learning

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    Rich high-quality annotated data is critical for semantic segmentation learning, yet acquiring dense and pixel-wise ground-truth is both labor- and time-consuming. Coarse annotations (e.g., scribbles, coarse polygons) offer an economical alternative, with which training phase could hardly generate satisfactory performance unfortunately. In order to generate high-quality annotated data with a low time cost for accurate segmentation, in this paper, we propose a novel annotation enrichment strategy, which expands existing coarse annotations of training data to a finer scale. Extensive experiments on the Cityscapes and PASCAL VOC 2012 benchmarks have shown that the neural networks trained with the enriched annotations from our framework yield a significant improvement over that trained with the original coarse labels. It is highly competitive to the performance obtained by using human annotated dense annotations. The proposed method also outperforms among other state-of-the-art weakly-supervised segmentation methods.Comment: CIKM 2018 International Conference on Information and Knowledge Managemen

    Fast Learning of Temporal Action Proposal via Dense Boundary Generator

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    Generating temporal action proposals remains a very challenging problem, where the main issue lies in predicting precise temporal proposal boundaries and reliable action confidence in long and untrimmed real-world videos. In this paper, we propose an efficient and unified framework to generate temporal action proposals named Dense Boundary Generator (DBG), which draws inspiration from boundary-sensitive methods and implements boundary classification and action completeness regression for densely distributed proposals. In particular, the DBG consists of two modules: Temporal boundary classification (TBC) and Action-aware completeness regression (ACR). The TBC aims to provide two temporal boundary confidence maps by low-level two-stream features, while the ACR is designed to generate an action completeness score map by high-level action-aware features. Moreover, we introduce a dual stream BaseNet (DSB) to encode RGB and optical flow information, which helps to capture discriminative boundary and actionness features. Extensive experiments on popular benchmarks ActivityNet-1.3 and THUMOS14 demonstrate the superiority of DBG over the state-of-the-art proposal generator (e.g., MGG and BMN). Our code will be made available upon publication.Comment: Accepted by AAAI 2020. Ranked No. 1 on ActivityNet Challenge 2019 on Temporal Action Proposals (http://activity-net.org/challenges/2019/evaluation.html

    Zero-Shot Multi-View Indoor Localization via Graph Location Networks

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    Indoor localization is a fundamental problem in location-based applications. Current approaches to this problem typically rely on Radio Frequency technology, which requires not only supporting infrastructures but human efforts to measure and calibrate the signal. Moreover, data collection for all locations is indispensable in existing methods, which in turn hinders their large-scale deployment. In this paper, we propose a novel neural network based architecture Graph Location Networks (GLN) to perform infrastructure-free, multi-view image based indoor localization. GLN makes location predictions based on robust location representations extracted from images through message-passing networks. Furthermore, we introduce a novel zero-shot indoor localization setting and tackle it by extending the proposed GLN to a dedicated zero-shot version, which exploits a novel mechanism Map2Vec to train location-aware embeddings and make predictions on novel unseen locations. Our extensive experiments show that the proposed approach outperforms state-of-the-art methods in the standard setting, and achieves promising accuracy even in the zero-shot setting where data for half of the locations are not available. The source code and datasets are publicly available at https://github.com/coldmanck/zero-shot-indoor-localization-release.Comment: Accepted at ACM MM 2020. 10 pages, 7 figures. Code and datasets available at https://github.com/coldmanck/zero-shot-indoor-localization-releas
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