285,905 research outputs found

    ODESWS, A Semantic Web Service Development

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    ODE SWS is a development environment to design Semantic Web Services (SWS) at the knowledge level. ODE SWS describe the service following a problem-solving approach in which the SWS are modeled using tasks, to represent the SWS functional features, and methods, to describe the SWS internal structure. In this paper, we describe the ODE SWS architecture and the capabilities of its graphical interface, which enables users to design SWS independently of the semantic markup language used to represent them

    Comprehensive Evaluative Perspective of PBL on the Learning-Teaching Process of Architechture in the Universidad Simón Bolivar

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    The learning process in architecture at Universidad Simon Bolivar is based on confronting students with practical or theoretical situations to let them acquire knowledge about the discipline. The core of this process is on design studio courses, and from the early stages of the program they have to discover for themselves the role of architecture in the creation of spaces. Alongside this design methodology, students are exposed to theoretical, historical, and technical knowledge that aims to complement their skills for their professional future. This paper evaluates the general efficiency of the learning process based on solving problems. The first part describes the application of a problem-based situation in a sustainable urban environment for the Architectural professional. The second part explores similarities and differences among Design Studio Learning(DSL), as it is generally applied, and Problem-Based Learning (PBL). Data about methodology, level of student participation, and results were compared using the syllabus. The comparison between title, competences and objectives shows that these aspects should be addressed differently if using PBL

    CORPORATE INFRASTRUCTURE FOR FIFTH GENERATION COMPUTERS

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    Arithmetically each level of human generation contributes to 6.72 generations of Computer upgrading. But, this effect could pay back to the human society only by tuning the corporate infrastructure to utilise these computer innovations optimally. The future computer electronics works towards drastic cost reduction and process speed optimization. Pre-fifth generation computer environment in late 1980s and early 1990s will be dominated by a circularly integrated general purpose computer network, and the organisation will be vertically integration in the hierarchical administration, and horizontal interaction at implementation levels. The Fifth generation architecture with its innovative techniques will be tuned to accept keyed, voice, picture inputs and process towards decision and action guidelines, using a knowledge based management and problem solving and inference modules. The machine is also expected to become more intelligent with the passage of time. The proposed Fifth Generation organisational structure is hence designed with the maintenance of 1990s hierarchical and machine interfaces, circularly integrated policy, management work flow, intensified problem-solution, knowledge/intelligence orientation, integrated human-machine interface and mutual training setup. Based on a survey of Hardware and Software development in USA and Japan by the author in 1984. The paper is supported with 4 Schematic Diagrams and a Post-Publication Appraisal. Published in Indian Management, Journal of the All India Management Association, New Delhi. India. June 1985, Pages 19 to 28.Computers, Computer Architecture, Computer Generations, Computer Network, Corporate Infra-structure, Circular Integration, Fifth Generation Computers, Group Work, Horizontal Inter-action, Human Machine Interface, Mutual Training, Infra-structure, Intelligent Machine, Knowledge base, Problem Solving, Vertically Integrated Administration

    Knowledge based system development as an engineering process

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.Knowledge Based System (KBS) development is a difficult and challenging task, in particular in knowledge intensive domains. The traditional view of knowledge engineering is one of mining experts' knowledge and somehow transforming it into a machine usable form. This process, in general, suffers from insufficient or misconstrued representation of experts' problem solving behaviour. It is also unstructured and unduly biased at an early stage by design and implementation issues - normally in the form of incremental prototyping. We believe that both knowledge acquisition and KBS development for real life applications will require a 'structured' approach. This approach should harness a KBS developer's ability in extracting knowledge and developing systems. The structure should also be sufficiently flexible to allow the knowledge engineer to use his sense of creativity in developing a KBS. This thesis puts forward such a structured approach, in which KBS development is carried out in an engineering fashion. A process in which the worker is provided with an environment for developing knowledge based systems as an engineering process, as opposed to that of an artform or crafting. The main emphasis of this work is that part of the process which deals with the analysis and design phases in developing KBS. The analysis is performed at an 'epistemological' level, not coloured by design or implementation issues. The output of this phase captures both an expert's problem solving capability, and the business constraints placed upon the intended system. This is then used by the design process in order to create an optimal, workable, and elegant design architecture for the ultimate system.Commission for the European Communities' ESPRIT programme (Project Number 1098

    A simple and fast heuristic for protein structure comparison

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    Background Protein structure comparison is a key problem in bioinformatics. There exist several methods for doing protein comparison, being the solution of the Maximum Contact Map Overlap problem (MAX-CMO) one of the alternatives available. Although this problem may be solved using exact algorithms, researchers require approximate algorithms that obtain good quality solutions using less computational resources than the formers. Results We propose a variable neighborhood search metaheuristic for solving MAX-CMO. We analyze this strategy in two aspects: 1) from an optimization point of view the strategy is tested on two different datasets, obtaining an error of 3.5%(over 2702 pairs) and 1.7% (over 161 pairs) with respect to optimal values; thus leading to high accurate solutions in a simpler and less expensive way than exact algorithms; 2) in terms of protein structure classification, we conduct experiments on three datasets and show that is feasible to detect structural similarities at SCOP's family and CATH's architecture levels using normalized overlap values. Some limitations and the role of normalization are outlined for doing classification at SCOP's fold level. Conclusion We designed, implemented and tested.a new tool for solving MAX-CMO, based on a well-known metaheuristic technique. The good balance between solution's quality and computational effort makes it a valuable tool. Moreover, to the best of our knowledge, this is the first time the MAX-CMO measure is tested at SCOP's fold and CATH's architecture levels with encouraging results. Software is available for download at http://modo.ugr.es/jrgonzalez/msvns4maxcmo webcite.This work is supported by Projects HeuriCosc TIN2005-08404-C04-01, HeuriCode TIN2005-08404-C04-03, both from the Spanish Ministry of Education and Science. JRG acknowledges financial support from Project TIC2002-04242-C03-02. Authors thank N. Krasnogor and ProCKSi project (BB/C511764/1) for their support

    Teaching Construction in the Virtual University: the WINDS project

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    This paper introduces some of the Information Technology solutions adopted in Web based INtelligent Design Support (WINDS) to support education in A/E/C design. The WINDS project WINDS is an EC-funded project in the 5th Framework, Information Society Technologies programme, Flexible University key action. WINDS is divided into two actions: ·The research technology action is going to implement a learning environment integrating an intelligent tutoring system, a computer instruction management system and a set of co-operative supporting tools. ·The development action is going to build a large knowledge base supporting Architecture and Civil Engineering Design Courses and to experiment a comprehensive Virtual School of Architecture and Engineering Design. During the third year of the project, more than 400 students all over Europe will attend the Virtual School. During the next three years the WINDS project will span a total effort of about 150 man-years from 28 partners of 10 European countries. The missions of the WINDS project are: Advanced Methodologies in Design Education. WINDS drives a breakdown with conventional models in design education, i.e. classroom or distance education. WINDS implements a problem oriented knowledge transfer methodology following Roger Schank's Goal Based Scenario (GBS) pedagogical methodology. GBS encourages the learning of both skills and cases, and fosters creative problem solving. Multidisciplinary Design Education. Design requires creative synthesis and open-end problem definition at the intersection of several disciplines. WINDS experiments a valuable integration of multidisciplinary design knowledge and expertise to produce a high level standard of education. Innovative Representation, Delivery and Access to Construction Education. WINDS delivers individual education customisation by allowing the learner access through the Internet to a wide range of on-line courses and structured learning objects by means of personally tailored learning strategies. WINDS promotes the 3W paradigm: learn What you need, Where you want, When you require. Construction Practice. Construction industry is a repository of ""best practices"" and knowledge that the WINDS will profit. WINDS system benefits the ISO10303 and IFC standards to acquire knowledge of the construction process directly in digital format. On the other hand, WINDS reengineers the knowledge in up-to-date courses, educational services, which the industries can use to provide just-in-time rather than in-advance learning. WINDS IT Solutions The missions of the WINDS project state many challenging requirements both in knowledge and system architecture. Many of the solutions adopted in these fields are innovative; others are evolution of existing technologies. This paper focuses on the integration of this set of state-of-the-art technologies in an advanced and functionally sound Computer Aided Instruction system for A/E/C Design. In particular the paper deals with the following aspects: Standard Learning Technology Architecture The WINDS system relies on the in progress IEEE 1484.1 Learning Technology Standard Architecture. According to this standard the system consists of two data stores, the Knowledge Library and the Record Database, and four process: System Coach, Delivery, Evaluation and the Learner. WINDS implements the Knowledge Library into a three-tier architecture: 1.Learning Objects: ·Learning Units are collections of text and multimedia data. ·Models are represented in either IFC or STEP formats. ·Cases are sets of Learning Units and Models. Cases are noteworthy stories, which describes solutions, integrate technical detail, contain relevant design failures etc. 2.Indexes refer to the process in which the identification of relevant topics in design cases and learning units takes place. Indexing process creates structures of Learning Objects for course management, profile planning procedures and reasoning processes. 3.Courses are taxonomies of either Learning Units or a design task and Course Units. Knowledge Representation WINDS demonstrates that it is possible and valuable to integrate a widespread design expertise so that it can be effectively used to produce a high level standard of education. To this aim WINDS gathers area knowledge, design skills and expertise under the umbrellas of common knowledge representation structures and unambiguous semantics. Cases are one of the most valuable means for the representation of design expertise. A Case is a set of Learning Units and Product Models. Cases are noteworthy stories, which describe solutions, integrate technical details, contain relevant design failures, etc. Knowledge Integration Indexes are a medium among different kind of knowledge: they implement networks for navigation and access to disparate documents: HTML, video, images, CAD and product models (STEP or IFC). Concept indexes link learning topics to learning objects and group them into competencies. Index relationships are the base of the WINDS reasoning processes, and provide the foundation for system coaching functions, which proactively suggest strategies, solutions, examples and avoids students' design deadlock. Knowledge Distribution To support the data stores and the process among the partners in 10 countries efficiently, WINDS implements an object oriented client/server as COM objects. Behind the DCOM components there is the Dynamic Kernel, which dynamically embodies and maintains data stores and process. Components of the Knowledge Library can reside on several servers across the Internet. This provides for distributed transactions, e.g. a change in one Learning Object affects the Knowledge Library spread across several servers in different countries. Learning objects implemented as COM objects can wrap ownership data. Clear and univocal definition of ownerships rights enables Universities, in collaboration with telecommunication and publisher companies, to act as "education brokers". Brokerage in education and training is an innovative paradigm to provide just-in-time and personally customised value added learning knowledg

    Cooperation in Industrial Systems

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    ARCHON is an ongoing ESPRIT II project (P-2256) which is approximately half way through its five year duration. It is concerned with defining and applying techniques from the area of Distributed Artificial Intelligence to the development of real-size industrial applications. Such techniques enable multiple problem solvers (e.g. expert systems, databases and conventional numerical software systems) to communicate and cooperate with each other to improve both their individual problem solving behavior and the behavior of the community as a whole. This paper outlines the niche of ARCHON in the Distributed AI world and provides an overview of the philosophy and architecture of our approach the essence of which is to be both general (applicable to the domain of industrial process control) and powerful enough to handle real-world problems
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