5,766 research outputs found

    Risk-bounded formation of fuzzy coalitions among service agents.

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    Cooperative autonomous agents form coalitions in order ro share and combine resources and services to efficiently respond to market demands. With the variety of resources and services provided online today, there is a need for stable and flexible techniques to support the automation of agent coalition formation in this context. This paper describes an approach to the problem based on fuzzy coalitions. Compared with a classic cooperative game with crisp coalitions (where each agent is a full member of exactly one coalition), an agent can participate in multiple coalitions with varying degrees of involvement. This gives the agent more freedom and flexibility, allowing them to make full use of their resources, thus maximising utility, even if only comparatively small coalitions are formed. An important aspect of our approach is that the agents can control and bound the risk caused by the possible failure or default of some partner agents by spreading their involvement in diverse coalitions

    Matching Dynamics with Constraints

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    We study uncoordinated matching markets with additional local constraints that capture, e.g., restricted information, visibility, or externalities in markets. Each agent is a node in a fixed matching network and strives to be matched to another agent. Each agent has a complete preference list over all other agents it can be matched with. However, depending on the constraints and the current state of the game, not all possible partners are available for matching at all times. For correlated preferences, we propose and study a general class of hedonic coalition formation games that we call coalition formation games with constraints. This class includes and extends many recently studied variants of stable matching, such as locally stable matching, socially stable matching, or friendship matching. Perhaps surprisingly, we show that all these variants are encompassed in a class of "consistent" instances that always allow a polynomial improvement sequence to a stable state. In addition, we show that for consistent instances there always exists a polynomial sequence to every reachable state. Our characterization is tight in the sense that we provide exponential lower bounds when each of the requirements for consistency is violated. We also analyze matching with uncorrelated preferences, where we obtain a larger variety of results. While socially stable matching always allows a polynomial sequence to a stable state, for other classes different additional assumptions are sufficient to guarantee the same results. For the problem of reaching a given stable state, we show NP-hardness in almost all considered classes of matching games.Comment: Conference Version in WINE 201

    Learning Cooperative Games

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    This paper explores a PAC (probably approximately correct) learning model in cooperative games. Specifically, we are given mm random samples of coalitions and their values, taken from some unknown cooperative game; can we predict the values of unseen coalitions? We study the PAC learnability of several well-known classes of cooperative games, such as network flow games, threshold task games, and induced subgraph games. We also establish a novel connection between PAC learnability and core stability: for games that are efficiently learnable, it is possible to find payoff divisions that are likely to be stable using a polynomial number of samples.Comment: accepted to IJCAI 201

    Correlation Clustering Based Coalition Formation For Multi-Robot Task Allocation

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    In this paper, we study the multi-robot task allocation problem where a group of robots needs to be allocated to a set of tasks so that the tasks can be finished optimally. One task may need more than one robot to finish it. Therefore the robots need to form coalitions to complete these tasks. Multi-robot coalition formation for task allocation is a well-known NP-hard problem. To solve this problem, we use a linear-programming based graph partitioning approach along with a region growing strategy which allocates (near) optimal robot coalitions to tasks in a negligible amount of time. Our proposed algorithm is fast (only taking 230 secs. for 100 robots and 10 tasks) and it also finds a near-optimal solution (up to 97.66% of the optimal). We have empirically demonstrated that the proposed approach in this paper always finds a solution which is closer (up to 9.1 times) to the optimal solution than a theoretical worst-case bound proved in an earlier work

    Formation of coalition structures as a non-cooperative game

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    Traditionally social sciences are interested in structuring people in multiple groups based on their individual preferences. This pa- per suggests an approach to this problem in the framework of a non- cooperative game theory. Definition of a suggested finite game includes a family of nested simultaneous non-cooperative finite games with intra- and inter-coalition externalities. In this family, games differ by the size of maximum coalition, partitions and by coalition structure formation rules. A result of every game consists of partition of players into coalitions and a payoff? profiles for every player. Every game in the family has an equilibrium in mixed strategies with possibly more than one coalition. The results of the game differ from those conventionally discussed in cooperative game theory, e.g. the Shapley value, strong Nash, coalition-proof equilibrium, core, kernel, nucleolus. We discuss the following applications of the new game: cooperation as an allocation in one coalition, Bayesian games, stochastic games and construction of a non-cooperative criterion of coalition structure stability for studying focal points.Comment: arXiv admin note: text overlap with arXiv:1612.02344, arXiv:1612.0374

    A Game-Theoretic Model Motivated by the DARPA Network Challenge

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    In this paper we propose a game-theoretic model to analyze events similar to the 2009 \emph{DARPA Network Challenge}, which was organized by the Defense Advanced Research Projects Agency (DARPA) for exploring the roles that the Internet and social networks play in incentivizing wide-area collaborations. The challenge was to form a group that would be the first to find the locations of ten moored weather balloons across the United States. We consider a model in which NN people (who can form groups) are located in some topology with a fixed coverage volume around each person's geographical location. We consider various topologies where the players can be located such as the Euclidean dd-dimension space and the vertices of a graph. A balloon is placed in the space and a group wins if it is the first one to report the location of the balloon. A larger team has a higher probability of finding the balloon, but we assume that the prize money is divided equally among the team members. Hence there is a competing tension to keep teams as small as possible. \emph{Risk aversion} is the reluctance of a person to accept a bargain with an uncertain payoff rather than another bargain with a more certain, but possibly lower, expected payoff. In our model we consider the \emph{isoelastic} utility function derived from the Arrow-Pratt measure of relative risk aversion. The main aim is to analyze the structures of the groups in Nash equilibria for our model. For the dd-dimensional Euclidean space (d1d\geq 1) and the class of bounded degree regular graphs we show that in any Nash Equilibrium the \emph{richest} group (having maximum expected utility per person) covers a constant fraction of the total volume

    Information Channels in Labor Markets. On the Resilience of Referral Hiring

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    Economists and sociologists disagree over markets' potential to assume functions typically performed by networks of personal connections, first among them the transmission of information. This paper begins from a model of labor markets where social ties are stronger between similar individuals and firms employing productive workers prefer to rely on personal referrals than to hire on the anonymous market (Montgomery (1991). However, we allow workers in the market to engage in a costly action that can signal their high productivity, and ask whether the possibility of signaling reduces the reliance on the network. We find that the network is remarkably resilient. To be effective signaling must fulfill two contradictory requirements: unless the signal is extremely precise, it must be expensive or it is not informative; but it must be cheap, or the network can undercut it.Networks, Signaling, Referral hiring, Referral premium
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