808 research outputs found

    Learning Stable Task Sequences from Demonstration with Linear Parameter Varying Systems and Hidden Markov Models

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    The problem of acquiring multiple tasks from demonstration is typi- cally divided in two sequential processes: (1) the segmentation or identification of different subgoals/subtasks and (2) a separate learning process that parameterizes a control policy for each subtask. As a result, segmentation criteria typically neglect the characteristics of control policies and rely instead on simplified models. This paper aims for a single model capable of learning sequences of complex time-independent control policies that provide robust and stable behavior. To this end, we first present a novel and efficient approach to learn goal-oriented time independent motion models by estimating both attractor and dynamic behavior from data guaranteeing stability using linear parameter varying (LPV) systems. This method enables learning complex task sequences with hidden Markov models (HMMs), where each state/subtask is given by a stable LPV system and where transitions are most likely around the corresponding attractor. We study the dynamics of the HMM-LPV model and propose a motion generation method that guarantees the stability of task sequences. We validate our approach in two sets of demonstrated human motion

    Analytic Performance Models for Parallel Discrete Event Battlefield Simulation with Conservative Synchronization

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    This study investigated the development and use of analytic models for performance analysis of parallel discrete event battlefield simulation using conservative synchronization. A simulation architecture with layered application, simulation, and host machine services provided the model development basis. Simulation entities were modeled with set-theoretic definitions. Deterministic performance models using these definitions were developed for event prediction, scheduling, and execution in sequential battlefield simulation. The sequential model was expanded to include relative bounds for overhead factors introduced when the simulation is spatially decomposed for a parallel distributed memory machine. Comparison of sequential and parallel models instantiated for a simulation with uniform workload showed a potential for unbounded processor blocking. A synchronization algorithm modification to limit per-iteration blocking is shown theoretically to decrease finishing time. Modification results were demonstrated on a hypercube architecture. Demonstration showed that a sequential simulation requiring 60 seconds to run was limited to a best time of 30 seconds on four processors without algorithm modification. The time was improved to 17 seconds using the modification. A number of basic timing measurements also showed that event list operations on a sequential structure take significantly longer than interactive event prediction algorithms using simulation entities maintained in similar structures

    Agents for educational games and simulations

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    This book consists mainly of revised papers that were presented at the Agents for Educational Games and Simulation (AEGS) workshop held on May 2, 2011, as part of the Autonomous Agents and MultiAgent Systems (AAMAS) conference in Taipei, Taiwan. The 12 full papers presented were carefully reviewed and selected from various submissions. The papers are organized topical sections on middleware applications, dialogues and learning, adaption and convergence, and agent applications

    Interprocess communication in highly distributed systems

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    Issued as Final technical report, Project no. G-36-632Final technical report has title: Interprocess communication in highly distributed system

    Intelligent systems: towards a new synthetic agenda

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