642 research outputs found

    Algorithms as Mechanisms: The Price of Anarchy of Relax-and-Round

    Full text link
    Many algorithms that are originally designed without explicitly considering incentive properties are later combined with simple pricing rules and used as mechanisms. The resulting mechanisms are often natural and simple to understand. But how good are these algorithms as mechanisms? Truthful reporting of valuations is typically not a dominant strategy (certainly not with a pay-your-bid, first-price rule, but it is likely not a good strategy even with a critical value, or second-price style rule either). Our goal is to show that a wide class of approximation algorithms yields this way mechanisms with low Price of Anarchy. The seminal result of Lucier and Borodin [SODA 2010] shows that combining a greedy algorithm that is an α\alpha-approximation algorithm with a pay-your-bid payment rule yields a mechanism whose Price of Anarchy is O(α)O(\alpha). In this paper we significantly extend the class of algorithms for which such a result is available by showing that this close connection between approximation ratio on the one hand and Price of Anarchy on the other also holds for the design principle of relaxation and rounding provided that the relaxation is smooth and the rounding is oblivious. We demonstrate the far-reaching consequences of our result by showing its implications for sparse packing integer programs, such as multi-unit auctions and generalized matching, for the maximum traveling salesman problem, for combinatorial auctions, and for single source unsplittable flow problems. In all these problems our approach leads to novel simple, near-optimal mechanisms whose Price of Anarchy either matches or beats the performance guarantees of known mechanisms.Comment: Extended abstract appeared in Proc. of 16th ACM Conference on Economics and Computation (EC'15

    Price of Anarchy for Greedy Auctions

    Full text link

    Composable and Efficient Mechanisms

    Full text link
    We initiate the study of efficient mechanism design with guaranteed good properties even when players participate in multiple different mechanisms simultaneously or sequentially. We define the class of smooth mechanisms, related to smooth games defined by Roughgarden, that can be thought of as mechanisms that generate approximately market clearing prices. We show that smooth mechanisms result in high quality outcome in equilibrium both in the full information setting and in the Bayesian setting with uncertainty about participants, as well as in learning outcomes. Our main result is to show that such mechanisms compose well: smoothness locally at each mechanism implies efficiency globally. For mechanisms where good performance requires that bidders do not bid above their value, we identify the notion of a weakly smooth mechanism. Weakly smooth mechanisms, such as the Vickrey auction, are approximately efficient under the no-overbidding assumption. Similar to smooth mechanisms, weakly smooth mechanisms behave well in composition, and have high quality outcome in equilibrium (assuming no overbidding) both in the full information setting and in the Bayesian setting, as well as in learning outcomes. In most of the paper we assume participants have quasi-linear valuations. We also extend some of our results to settings where participants have budget constraints
    • …
    corecore