642 research outputs found
Algorithms as Mechanisms: The Price of Anarchy of Relax-and-Round
Many algorithms that are originally designed without explicitly considering
incentive properties are later combined with simple pricing rules and used as
mechanisms. The resulting mechanisms are often natural and simple to
understand. But how good are these algorithms as mechanisms? Truthful reporting
of valuations is typically not a dominant strategy (certainly not with a
pay-your-bid, first-price rule, but it is likely not a good strategy even with
a critical value, or second-price style rule either). Our goal is to show that
a wide class of approximation algorithms yields this way mechanisms with low
Price of Anarchy.
The seminal result of Lucier and Borodin [SODA 2010] shows that combining a
greedy algorithm that is an -approximation algorithm with a
pay-your-bid payment rule yields a mechanism whose Price of Anarchy is
. In this paper we significantly extend the class of algorithms for
which such a result is available by showing that this close connection between
approximation ratio on the one hand and Price of Anarchy on the other also
holds for the design principle of relaxation and rounding provided that the
relaxation is smooth and the rounding is oblivious.
We demonstrate the far-reaching consequences of our result by showing its
implications for sparse packing integer programs, such as multi-unit auctions
and generalized matching, for the maximum traveling salesman problem, for
combinatorial auctions, and for single source unsplittable flow problems. In
all these problems our approach leads to novel simple, near-optimal mechanisms
whose Price of Anarchy either matches or beats the performance guarantees of
known mechanisms.Comment: Extended abstract appeared in Proc. of 16th ACM Conference on
Economics and Computation (EC'15
Composable and Efficient Mechanisms
We initiate the study of efficient mechanism design with guaranteed good
properties even when players participate in multiple different mechanisms
simultaneously or sequentially. We define the class of smooth mechanisms,
related to smooth games defined by Roughgarden, that can be thought of as
mechanisms that generate approximately market clearing prices. We show that
smooth mechanisms result in high quality outcome in equilibrium both in the
full information setting and in the Bayesian setting with uncertainty about
participants, as well as in learning outcomes. Our main result is to show that
such mechanisms compose well: smoothness locally at each mechanism implies
efficiency globally.
For mechanisms where good performance requires that bidders do not bid above
their value, we identify the notion of a weakly smooth mechanism. Weakly smooth
mechanisms, such as the Vickrey auction, are approximately efficient under the
no-overbidding assumption. Similar to smooth mechanisms, weakly smooth
mechanisms behave well in composition, and have high quality outcome in
equilibrium (assuming no overbidding) both in the full information setting and
in the Bayesian setting, as well as in learning outcomes.
In most of the paper we assume participants have quasi-linear valuations. We
also extend some of our results to settings where participants have budget
constraints
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